'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
Takashi Tezuka discusses being Shigeru Miyamoto's "greatest ally."
Takashi Tezuka is a classic example of the guy behind the guy. He started at Nintendo in 1984, shortly after Nintendo superman Shigeru Miyamoto. He worked on the original Super Mario Bros., almost every mainline Mario release, all early Zelda games, the Pikmin series, Animal Crossing, etc. In recent years, he's overseen the New Super Mario Bros. franchise, currently producing both New Super Mario Bros. U and New Super Mario Bros. 2.
His fingerprints cover Nintendo's legacy. In a quick chat at this year's E3, he tells me that he came up with the name "Paper Mario" and he thought up the original idea for New Super Mario Bros. In a recent Iwata Asks interview, Nintendo president Satoru Iwata called him "Miyamoto's greatest ally," which Tezuka chalks up to him working with Miyamoto longer than anyone else at the company.
And yet, he tends to stay out of the spotlight, occasionally playing the comic relief in Iwata Asks interviews — joking about how he has a bad memory — but typically keeping to himself.
"I think that a lot of people consider me to be someone who's sort of simple," he says. "But I really am a deeper thinker than people give me credit for."
But back to that "greatest ally" thing. When I ask Tezuka about where he sees eye to eye with Miyamoto and where the pair differ, he says they have a very similar game design sense, and the main differences come down to which details they fight over.
On New Super Mario Bros. U, for instance, the duo didn't quite see eye to eye over the controls for the flying squirrel transformation where players can shake the controller to make their character flap their wings.
"I was really happy with how it worked out, and Mr. Miyamoto wasn't quite as satisfied," he says. "He thought maybe there was some twist that we could put on it or a different way we could look at it to change it up a bit, but I thought that what we had in there was just right. I understood where he was coming from, though."
When asked more specifically about New Super Mario Bros. U, and whether the game's design or difficulty will change to match the slightly more hardcore marketing focus that Nintendo seems to be putting behind Wii U as a system, Tezuka says they won't. He says the game will maintain the same difficulty level as New Super Mario Bros. Wii, and that he thinks more about connecting players than appealing to any certain group.
"Let me just take a step back and talk about the thing we focused on most when creating New Super Mario Bros. U, and that was the multiplayer aspect," he says. "Now of course, when you talk about multiplayer in terms of Mario games, you I think traditionally have been limited to, 'Hey, I play Mario. You play Mario? Let's play Mario together.' With this game, we really opened that entrance up to a wider group.
"That being said, we know there are a lot of veteran core Mario game players, and I think we really thought about creating something that would be satisfying to that group of users as well ... I really believe that the Boost Mode we have in this game [where an extra player can use the screen controller to create blocks to help others along] is something that will be super enjoyable for multiple players who are all really into this sort of action style game.
"If you remember on New Super Mario Bros. Wii, we included the Super Play videos that were in the game itself. We have that same feature in New Super Mario Bros. U as well."
Tezuka also confirms that New Super Mario Bros. U will only use one of the Wii U's touch screen controllers (though the system supports two), and the game's design document is locked at this point, so the developers are putting on the finishing touches right now to have things ready for launch.
When that will be, of course, is still up in the air. New Super Mario Bros. U will launch sometime later this year.
In This Storystream:
E3 2012: Action
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Jun 15 2012, 2:08p 'Deadlight's' XBLA flashback
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Jun 15 2012, 1:40p Hitman Absolution's sharper knife
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Jun 14 2012, 4:47p Thundercats DS screenshots
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Jun 12 2012, 10:06a Guardians of Middle-Earth shows traditional MOBAs can be fun on console
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Jun 11 2012, 12:00p DmC: Devil May Cry is a pithy, filthy and rad reinvention
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Jun 11 2012, 11:30a 'Raven's Cry' aims for realism, maturity in the pirate genre
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Jun 10 2012, 7:11p Video: 'Persona 4,' Sherlock Holmes, and more Atlus at E3
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Jun 7 2012, 11:12p 'Way of the Samurai 4': when east meets west
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Jun 7 2012, 10:24p Lost Planet 3 will make you care about a space trucker
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Jun 7 2012, 7:00p Beyond: Two Souls impresses with its blend of narrative and technology
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Jun 7 2012, 2:19p Watch Dogs creative director doesn't rule out the possibility of next-gen
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Jun 7 2012, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
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Jun 7 2012, 1:50p 'The Last Guardian' was not ready for E3
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Jun 7 2012, 1:05a Star Trek brings Kirk and Spock together in seamless, playful co-op
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Jun 6 2012, 8:45p Castlevania: Lords of Shadow - Mirror of Fate: a step sideways
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Jun 6 2012, 4:52p LittleBigPlanet Vita turns doodling into level design
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Jun 6 2012, 4:38p 'Sleeping Dogs' explores the very real, very brutal world of the Triads
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Jun 6 2012, 3:40p 'Sleeping Dogs' screens
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Jun 6 2012, 3:09p Dishonored is a story built on morality, chaos and whales
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Jun 6 2012, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
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Jun 6 2012, 2:28p Video: Dead Space 3 and scaring the pee out of players
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Jun 6 2012, 10:21a Hawken hands-on delivers perfectly balanced mech warfare
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Jun 6 2012, 9:43a Hawken Gallery
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Jun 6 2012, 2:05a Tomb Raider blends genres like crazy in its E3 demo
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Jun 5 2012, 11:36p Quantum Conundrum interview: a question of scope
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Jun 5 2012, 6:58p 'Star Wars 1313': the game that will bring LucasFilm together
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Jun 5 2012, 3:15p 'Dead Island Riptide' announced
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Jun 5 2012, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
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Jun 5 2012, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
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Jun 5 2012, 2:51p 'Resident Evil 6' seems to be going more towards action than horror
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Jun 5 2012, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
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Jun 5 2012, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
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Jun 5 2012, 12:25p Batman Arkham City: Armored Edition announced for Wii U
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Jun 5 2012, 11:38a 'Epic Mickey 2: Power of Two' release date announced
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Jun 5 2012, 10:45a Gears of War: Judgment multiplayer is a wicked blend of Horde and Beast
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Jun 4 2012, 10:42p 'The Last of Us' E3 gameplay trailer blows our minds
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Jun 4 2012, 10:32p God of War: Ascension single-player, release date appear
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Jun 4 2012, 9:53p 'Assassin's Creed 3' available with new PS3 hardware bundle
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Jun 4 2012, 9:42p Call of Duty: Black Ops Declassified coming to Vita
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Jun 4 2012, 9:29p Beyond Two Souls is Quantic Dream's 'emotional, mature, unique' new game
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Jun 4 2012, 7:30p 'Assassin's Creed III' trailer and gameplay follow Connor across the Frontier
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Jun 4 2012, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
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Jun 4 2012, 6:42p Ubisoft announces ZombiU exclusively for Wii U
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Jun 4 2012, 5:00p 'Dead Space 3' has an ingenious take on co-op
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Jun 4 2012, 4:34p EA confirms co-op play for 'Dead Space 3'
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Jun 4 2012, 1:36p Ascend: New Gods revealed as Xbox 360 exclusive from Signal Studios
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Jun 4 2012, 1:33p Tomb Raider's first DLC available early on Xbox 360
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Jun 4 2012, 1:07p Counter-Strike: Global Offensive coming Aug. 21 to PS3, 360 and Steam Aug. 21
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Jun 1 2012, 12:10p E3 2012: The Action
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