Beyond: Two Souls impresses with its blend of narrative and technology
A preview of Quantic Dreams' upcoming Beyond: Two Souls.
It's not until Jodie Holmes, Beyond: Two Souls' protagonist, climbs atop a train that the complexity of her world becomes clear. The rain pours, and the fidelity of each individual drops causes mini-explosions in the environment. The whipping wind blows loose clothing and unkempt hair and knocks characters off balance. The music builds to a crescendo as Jodie fights for her freedom, leaping from the train as she's enveloped in an energy shield.
When the demo began a few minutes earlier, Jodie was curled into the fetal position, asleep on the same train. She's on the run, chased by "every law enforcement agency in the country," said David Cage, Beyond's writer and director. As she sleeps, players control Aiden (pronounced "eye-din"), an ill-defined spirit both literally and metaphorically linked to Jodie through a glowing yellow trail. Using Sixaxis controls reminiscent of Flower, Aiden glides like a ghost through the cabin, interacting with the occasional coffee cup, passenger and newspaper as any mischievous spirit would.
The train slows, stops and a group of police officers board. Sensing danger, Aiden wakes Jodie with a shove. A few minutes, fights and QTEs later, Jodie secures her escape with a daring leap off the moving train in pouring rain. She's in a forest, but far from the clear.
The juxtaposition of technology and story lies at the epicenter of Beyond: Two Souls and its creative force, Quantic Dream's David Cage, who spent a year writing the script. "I see myself as an interactive writer, which means that I design and write and tell stories at the same time," he tells me in an E3 interview. "I never write a story and figure out how to make it playable. And I never design mechanics and then try to put a story on top of it. You need to think about both at the same time."
It's immediately clear that Cage has internalized lessons gleaned from the criticism that his previous game, Heavy Rain, received. He takes every opportunity to remind us that, even though Beyond features QTEs, players will be constantly in direct control of the characters. Gone, too, are the occasionally awkward European voice actors. Jodie is played by Academy Award-nominated actress Ellen Page, whose entire performance — including facial animation — was motion-captured.
The variety of walking animations becomes apparent as Jodie scampers through the forest. It's an open environment, and the player must find a way to safety as the cops pursue her through wood lit delicately by moonlight. It's a testament to the new engine that Quantic Dream created, itself an evolution of the engine that powered Heavy Rain. The environments in the level spanned the continuum from the harsh florescent train to the gloomy forest to nighttime streets in a soon-to-be-wrecked town.
When her path is blocked, Jodie turns to Aiden who reliably drums up mayhem. Aiden finds a malleable aura and possesses a police officer at a roadblock. Cage stresses that this is but one choice among many. As in Heavy Rain, there will be branching paths with "very significant" choices to make along the way that lead to multiple endings. "This is not linear," Chase says.
Cage describes Beyond as a "game about death." His interests are shifting as he ages — he's 43 — and he developed the game's premise as he pondered the death of close friends. Unsatisfied with the answers that religions afforded, his fantastical exploration led to the premises that underlie Beyond.
Unlike Heavy Rain, which took place over four days, Beyond's narrative spans 15 years, chronicling the maturation of Jodie and her relationship with Aiden. "It's a process of discovery," Cage says.
Beyond takes a minimalist approach to UI. The hyper-realistic visuals appear without a HUD, and prompts only appear when necessary. Interaction is up to the player. Cage is almost defensive, taking pains to point out just how much the player controls both Jodie and Aiden.
"Every scene in Beyond is different," Cage says, stressing that this experience was not indicative of the game as a whole.
It's a "deliberately emotional" experience, focused on one character — two, if you count Aiden. Emotion is part and parcel of his storytelling. According to Cage, 75 percent of players finished Heavy Rain in an industry where 25 percent is a more typical statistic. He attributes the anomaly to the prominence of emotion and narrative in his work.
Like the relationship between Jodie and Aiden, Cage believes that story and gameplay are inseparable. "They need to support each other. If one is driving, then you're losing something. You really need to imagine the interactivity that will allow you to tell the story and the story that will open opportunities for interactivity."
Beyond: Two Souls is scheduled for release in early 2013. Check out the E3 trailer below, and check out The Verge's deeper look into the technology that brings Ellen Page's performance to life.
In This Storystream:
E3 2012: Action
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Jun 7 2012, 10:24p Lost Planet 3 will make you care about a space trucker
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Jun 7 2012, 7:00p Beyond: Two Souls impresses with its blend of narrative and technology
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Jun 7 2012, 2:19p Watch Dogs creative director doesn't rule out the possibility of next-gen
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Jun 7 2012, 2:00p 'New Super Mario Bros. U' producer talks flying squirrel controls, Miyamoto
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Jun 7 2012, 1:50p 'The Last Guardian' was not ready for E3
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Jun 7 2012, 1:05a Star Trek brings Kirk and Spock together in seamless, playful co-op
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Jun 6 2012, 8:45p Castlevania: Lords of Shadow - Mirror of Fate: a step sideways
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Jun 6 2012, 3:40p 'Sleeping Dogs' screens
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Jun 6 2012, 2:57p 'Dungeon Fighter Live' launching on Xbox Live Arcade in July
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Jun 6 2012, 10:21a Hawken hands-on delivers perfectly balanced mech warfare
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Jun 6 2012, 9:43a Hawken Gallery
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Jun 6 2012, 2:05a Tomb Raider blends genres like crazy in its E3 demo
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Jun 5 2012, 11:36p Quantum Conundrum interview: a question of scope
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Jun 5 2012, 6:58p 'Star Wars 1313': the game that will bring LucasFilm together
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Jun 5 2012, 3:15p 'Dead Island Riptide' announced
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Jun 5 2012, 3:01p 'Trine 2: Director's Cut' adds new modes and expansion content for Wii U
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Jun 5 2012, 2:58p 'TANK! TANK! TANK!' Shoot! Shoot! Shoot!
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Jun 5 2012, 2:51p 'Resident Evil 6' seems to be going more towards action than horror
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Jun 5 2012, 12:59p 'ZombiU' uses the Wii U GamePad to fight and become zombies
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Jun 5 2012, 12:52p 'LEGO City: Undercover' coming to Nintendo Wii U
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Jun 5 2012, 12:25p Batman Arkham City: Armored Edition announced for Wii U
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Jun 5 2012, 11:38a 'Epic Mickey 2: Power of Two' release date announced
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Jun 5 2012, 10:45a Gears of War: Judgment multiplayer is a wicked blend of Horde and Beast
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Jun 4 2012, 10:42p 'The Last of Us' E3 gameplay trailer blows our minds
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Jun 4 2012, 10:32p God of War: Ascension single-player, release date appear
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Jun 4 2012, 9:53p 'Assassin's Creed 3' available with new PS3 hardware bundle
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Jun 4 2012, 9:42p Call of Duty: Black Ops Declassified coming to Vita
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Jun 4 2012, 9:29p Beyond Two Souls is Quantic Dream's 'emotional, mature, unique' new game
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Jun 4 2012, 7:30p 'Assassin's Creed III' trailer and gameplay follow Connor across the Frontier
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Jun 4 2012, 6:58p Rayman Legends for Wii U features GamePad controlled lightning bug
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Jun 4 2012, 6:42p Ubisoft announces ZombiU exclusively for Wii U
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Jun 4 2012, 5:00p 'Dead Space 3' has an ingenious take on co-op
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Jun 4 2012, 4:34p EA confirms co-op play for 'Dead Space 3'
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Jun 4 2012, 1:36p Ascend: New Gods revealed as Xbox 360 exclusive from Signal Studios
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Jun 4 2012, 1:33p Tomb Raider's first DLC available early on Xbox 360
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Jun 4 2012, 1:07p Counter-Strike: Global Offensive coming Aug. 21 to PS3, 360 and Steam Aug. 21
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Jun 1 2012, 12:10p E3 2012: The Action

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