"Project Holodeck" aim to make the Star Trek Holodeck a reality.
A University of Southern California team is working to create a full-body 360-degree virtual reality simulator similar to the Star Trek Holodeck, allowing players to explore a large digital space while operating in a small physical one.
According to a report by Road to Virtual Reality, Project Holodeck will use the Oculus Rift headset to create a 105-degree vertical field view in stereoscopic 3D while a PlayStation Move controller feeds tracking data back into it. A Razer Hydra Sixense motion controller will accurately track six-axis hand movement and ensure button and analog stick accuracy.
A demo game called Wild Skies, similar to Sega's Skies of Arcadia, has been built on the Unity engine to test the program. Two players pilot an airship through steering movements and can equip weapons by pressing buttons and executing certain gestures.
The team plans to take the Project Holodeck prototype to expos such as Indiecade and IGF, and has talked to Microsoft and Disney Imagineering about bringing the experience to home consoles.
- Conception 2 review: bad romance
- Blizzard silenced Hearthstone players, and it made the game amazing
- Evolution-based arcade shooter Qualia 3 available today on Steam
- My mother made me a gamer, and gave me the skills to deal with her death
- Meet the gay soldier you didn't know was in Resident Evil: Operation Raccoon City
- Polygon Daily Off-Topic: Public Holidays = Relax! (Fri 18 Apr)
- Darkest Polygon: Lets start a Polygon Dark Souls 2 covenant
- Post your Polygon Daily/Weekender headers here (April 2014)
- Anime, Cartoons, Comics! Plight Vol. 2, No. 8: GOLDEN CRISIS
- PC/MAC Strategy Games Like Warcraft II
- inFamous Screenshot Potluck Extravaganza!
- Polygon Daily Off-Topic: PLACE HAND HERE! (Thu 17 Apr)
- Which platform will you get Dark Souls 2 on?
- The best song in a video game?
- Controller Design Competition