'Battlefield 1942' was a 'textbook example of over-scoping'
Battlefield 1942 was over-scoped, according to the studio's general manager.
Battlefield 1942 was a "textbook example of over-scoping," according to EA Digital Illusions CE's general manager Karl Troedsson during a lecture at GDC Europe.
Describing the process behind developing the 2002 release, Troedsson said the team working on the project "had hubris" when brainstorming the title, as exemplified by the vast number of features, ideas, vehicles, and settings.
"The U-boats were a pretty special experience but it wasn't very good," he said, stating the company currently takes a less far-reaching approach to design in order to maintain quality throughout each feature in their games as they attempt to balance quality and innovation.
"[These ideas] were also part of what made [Battlefield 1942] great," he explained, "but we do things a little smarter nowadays."
Troedsson explained EA Digital Illusions CE now takes a more focused approach to design, in which "finding the right level of quality" and prioritizing certain features over others is of primary importance.
In This Storystream:
GDC Europe 2012: All the talks, announcements, and big reveals
-
Aug 20 2012, 12:46p GDC Europe welcomes new high of 2,100 attendees, next year's conference dated
-
Aug 14 2012, 9:00p Crysis 3 will punish your PC, but only if you want it to
-
Aug 14 2012, 8:25p 'Mass Effect 2' has best completion percentage among Mass Effect, Dragon Age series
-
Aug 14 2012, 8:12a Mobile game developers must rely on publishers to thrive
-
Aug 14 2012, 7:18a Facebook gamers now number 235 million, 15 percent more than last year
-
Aug 14 2012, 6:31a Free-to-play games developers should expect 70 percent drop in users
-
Aug 14 2012, 5:59a Capcom reveals 'Remember Me,' a new action IP
-
Aug 14 2012, 5:41a 'Lost Planet 3' teases cover system and new weapons
-
Aug 14 2012, 4:39a Mobile is the new PC, but not how you think
-
Aug 13 2012, 12:52p BioWare director explains the math of day-one DLC
-
Aug 13 2012, 12:00p 'Spec Ops' developer doubts a sequel, working on a new game
-
Aug 13 2012, 10:55a 'Mafia 2' developers not able to play or test game 'until very late' in development
-
Aug 13 2012, 9:56a 'Battlefield 4' to be set in modern era
-
Aug 13 2012, 9:47a 'World of Tanks' CEO aims for non-stop crunch for next decade
-
Aug 13 2012, 8:58a 'Dead Island' gamers spent nearly 6,500 years playing together
-
Aug 13 2012, 8:21a Amnesia: A Machine for Pigs will use lessons learned from the storytelling of Dear Esther
-
Aug 13 2012, 7:12a Epic Games buys People Can Fly
-
Aug 13 2012, 6:20a 'Neverwinter' to reward quest creators with achievements, Dungeon Master levels
-
Aug 13 2012, 6:04a 'Battlefield 1942' was a 'textbook example of over-scoping'
-
Aug 12 2012, 12:33p People Can Fly founders leave Epic Games to 'pursue other opportunities'
-
Jul 16 2012, 3:49p GDC Europe 2012 loads up panels from 'Goldeneye' to 'Assassin's Creed 3'
There are 7 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.
Active Discussions
Polygon Daily: Off Topic Polygon One (Wed 22/5)
in Off-topic by PaddyStardust
Does the PS4 Already Have the Upper Hand?
in PlayStation 4 by Amazing Spiderham
Comics! Cartoons! Anime! Crisis Vol. 2, No. 14: GET CRAZY WAY!
in Off-topic by chaosbirdomaid
My Open Letter to Microsoft
in Xbox One by deanoroe
How do you feel about the New Xbox so far?
in Xbox One by Black Knight Rebel