'World of Tanks' CEO aims for non-stop crunch for next decade
Wargaming.net CEO speaks out against studios that tack on free-to-play features.
A successful massively multiplayer game will experience a never-ending development crunch which will last for "five, seven, ten years," according to Wargaming.net CEO Victor Kislyi during a presentation at GDC Europe.
Kislyi lamented massively multiplayer studios that believe the work ends once a game is shipped. Following the shipping of a product on its release date, studios must begin hiring employees, not firing them, in order to create new content and updates for the title.
"The boxed [product] mentality kicks in," he said. "[but] when you ship the game, this is where the work starts."
Kislyi added that only massively multiplayer games that offer 100 percent free-to-play capabilities will "rule the world," while subscription hybrids are simply "wrong." Hybrid subscriptions which feature free-to-play elements on top of a monthly subscription and physical boxed product create a barrier to entry for a large portion of potential players, he explained.
"As soon as you have a fixed price point you cannot overcome that. Only a certain amount of people are ready to pay this price. It is a narrow corridor.
"In massively multiplayer online games, there are people who do not pay in principle," he stated, adding "you have to cater for those people too."
World of Tanks is a popular freemium massively multiplayer title that features World War II-era tank combat. According to Wargaming.net, three percent of the population of Iceland play the title.
In This Storystream:
GDC Europe 2012: All the talks, announcements, and big reveals
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Aug 20 2012, 12:46p GDC Europe welcomes new high of 2,100 attendees, next year's conference dated
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Aug 14 2012, 9:00p Crysis 3 will punish your PC, but only if you want it to
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Aug 14 2012, 8:25p 'Mass Effect 2' has best completion percentage among Mass Effect, Dragon Age series
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Aug 14 2012, 8:12a Mobile game developers must rely on publishers to thrive
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Aug 14 2012, 7:18a Facebook gamers now number 235 million, 15 percent more than last year
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Aug 14 2012, 6:31a Free-to-play games developers should expect 70 percent drop in users
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Aug 14 2012, 5:59a Capcom reveals 'Remember Me,' a new action IP
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Aug 14 2012, 5:41a 'Lost Planet 3' teases cover system and new weapons
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Aug 14 2012, 4:39a Mobile is the new PC, but not how you think
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Aug 13 2012, 12:52p BioWare director explains the math of day-one DLC
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Aug 13 2012, 12:00p 'Spec Ops' developer doubts a sequel, working on a new game
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Aug 13 2012, 10:55a 'Mafia 2' developers not able to play or test game 'until very late' in development
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Aug 13 2012, 9:56a 'Battlefield 4' to be set in modern era
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Aug 13 2012, 9:47a 'World of Tanks' CEO aims for non-stop crunch for next decade
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Aug 13 2012, 8:58a 'Dead Island' gamers spent nearly 6,500 years playing together
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Aug 13 2012, 8:21a Amnesia: A Machine for Pigs will use lessons learned from the storytelling of Dear Esther
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Aug 13 2012, 7:12a Epic Games buys People Can Fly
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Aug 13 2012, 6:20a 'Neverwinter' to reward quest creators with achievements, Dungeon Master levels
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Aug 13 2012, 6:04a 'Battlefield 1942' was a 'textbook example of over-scoping'
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Aug 12 2012, 12:33p People Can Fly founders leave Epic Games to 'pursue other opportunities'
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Jul 16 2012, 3:49p GDC Europe 2012 loads up panels from 'Goldeneye' to 'Assassin's Creed 3'
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