BioWare director explains the math of day-one DLC
Love it or hate it, day-one DLC makes sense for both game developers and consumers, according to BioWare Edmonton director of online development Fernando Melo.
Love it or hate it, day-one downloadable content makes sense for both game developers and consumers, according to BioWare Edmonton director of online development Fernando Melo.
For BioWare, which has included day-one downloadable content for all its games from Dragon Age: Origins to Mass Effect 3, a lot of it boils down to simple math: development budgets for post-launch downloadable content incorporate attach rates for that content against the total sales of the game. That attach rate decreases steadily as weeks after launch pass — according to Melo, putting the content in front of the players on day-one is the best solution for maximizing that budget, and ensuring the best post-launch content that the studio can develop.
It also solves a trickier problem, Melo explained, which is figuring out when players are going to want the content. Some may want it while they're playing the game, but figuring out where to introduce it is difficult. Some may want it once they finish the game, but on average, less than half of players of BioWare's games actually finish them.
We realized that the only way we're going to cater that, and meet both demands, is to have it available day one," Melo said. "Because in that case, you're making it available on their time. They get to choose when to pick that up. It's not based on us, it's not based on some first-party release schedule. It's there, if they want to pick it up, they can, or if they want to wait to finish the game, they can do that too."
As for dealing with backlash from fans over day-one downloadable content, Melo said that developers are still looking for the best way to communicate their intentions. Building a "consistent culture" of day-one downloadable content and communicating how it fits into their development schedule is the best way to build trust, he said, but in a while, industry trends will make that process moot.
"The only way that's going away is, fast forward a few years, where this is just normal," Melo said. "Every game is digital day-one, every game is an ongoing service, almost like an MMO, where at any given day, new content shows up."
In This Storystream:
GDC Europe 2012: All the talks, announcements, and big reveals
-
Aug 20 2012, 12:46p GDC Europe welcomes new high of 2,100 attendees, next year's conference dated
-
Aug 14 2012, 9:00p Crysis 3 will punish your PC, but only if you want it to
-
Aug 14 2012, 8:25p 'Mass Effect 2' has best completion percentage among Mass Effect, Dragon Age series
-
Aug 14 2012, 8:12a Mobile game developers must rely on publishers to thrive
-
Aug 14 2012, 7:18a Facebook gamers now number 235 million, 15 percent more than last year
-
Aug 14 2012, 6:31a Free-to-play games developers should expect 70 percent drop in users
-
Aug 14 2012, 5:59a Capcom reveals 'Remember Me,' a new action IP
-
Aug 14 2012, 5:41a 'Lost Planet 3' teases cover system and new weapons
-
Aug 14 2012, 4:39a Mobile is the new PC, but not how you think
-
Aug 13 2012, 12:52p BioWare director explains the math of day-one DLC
-
Aug 13 2012, 12:00p 'Spec Ops' developer doubts a sequel, working on a new game
-
Aug 13 2012, 10:55a 'Mafia 2' developers not able to play or test game 'until very late' in development
-
Aug 13 2012, 9:56a 'Battlefield 4' to be set in modern era
-
Aug 13 2012, 9:47a 'World of Tanks' CEO aims for non-stop crunch for next decade
-
Aug 13 2012, 8:58a 'Dead Island' gamers spent nearly 6,500 years playing together
-
Aug 13 2012, 8:21a Amnesia: A Machine for Pigs will use lessons learned from the storytelling of Dear Esther
-
Aug 13 2012, 7:12a Epic Games buys People Can Fly
-
Aug 13 2012, 6:20a 'Neverwinter' to reward quest creators with achievements, Dungeon Master levels
-
Aug 13 2012, 6:04a 'Battlefield 1942' was a 'textbook example of over-scoping'
-
Aug 12 2012, 12:33p People Can Fly founders leave Epic Games to 'pursue other opportunities'
-
Jul 16 2012, 3:49p GDC Europe 2012 loads up panels from 'Goldeneye' to 'Assassin's Creed 3'
There are 15 Comments.
Shortcuts to mastering the comment thread. Use wisely.
C - Next Comment
X - Mark as Read
R - Reply
Z - Mark Read & Next
Shift + C - Previous
Shift + A - Mark All Read
Comment Settings
Live comment alert: Hide it!
Comments for this post are closed.
Active Discussions
Polygon Daily: The Weekend Edition (May 19-20)
in Off-topic by Shaun McIlroy
The Wii U is going to pull a 3DS.
in Wii U by Gudgel
Comics! Cartoons! Anime! Crisis Vol. 2, No. 13: Ninja, Ninja, RAP.
in Off-topic by Nipah
Feelings on Halo 4: 5 months after launch
in Halo 4 by The Didact
NVidia Shield
in Windows by Kevris