All of the 'Call of Duty: Black Ops 2' Create-a-Class options (so far)

Call of Duty: Black Ops 2 incorporates a new way of creating multiplayer classes, letting you slot in 10 options at once to build the warfighter of your choosing — and an extensive list of options was shown at a Gamescom event last night in Cologne, Germany.

Call of Duty: Black Ops 2 incorporates a new way of creating multiplayer classes, letting you slot in 10 options at once to build the warfighter of your choosing — and an extensive list of options was shown at a Gamescom event last night in Cologne, Germany.

We quickly jotted down all of the options available to players using the new Pick 10 system so far, save for a few primary attachment options on different types of guns. Keep in mind that the game's not out for another three months, so this likely isn't a final list — but as of right now, there's more than plenty to choose from.

Primary Weapons

Assault Rifles

  • AN-94
  • SMR
  • M8A1
  • Type 25
  • SA58
  • Sig 556
  • SCAR-H

Shotguns

  • m1216
  • Seiga 12
  • R870-MCS

Light Machine Guns

  • LSAT
  • QBB-LSW
  • Mk 48

Sniper Rifles

  • DSR-50
  • SVU-AS
  • Ballista

Special

  • Assault Shield

Sub-Machine Guns

  • MP7
  • Chicom QCB
  • PDW-57
  • Skorpion EVO 3
  • MSMC

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Secondary Weapons

Launchers

  • SMAW
  • RPG
  • FJH-18AA

Pistols

  • KAP-40
  • Tac-45
  • Executioner
  • u23-R

No Weapon Equipped

  • Combat Knife

Primary Attachments (Assault Rifle Only)

  • Reflex Scope
  • ACOG
  • Target Finder — Sight which highlights enemies when they enter the field-of-view
  • Hybrid Optic
  • Suppresser
  • Fast Mag
  • Adjustable Stock
  • Quickdraw
  • Grenade Scanner
  • Millimeter Scanner
  • Grenade Launcher
  • Select Fire
  • FMJ
  • Extended Clip

Secondary Attachments (Pistol Only)

  • Reflex
  • Suppressor
  • Extended Clip
  • Fast Mag
  • FMJ
  • Dual Wield
  • Laser Sight

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Perk 1

  • Flak Jacket — Take less explosive damage.
  • Ghost — Cannot be detected by enemy UAVs while moving.
  • Blind Eye — Unaffected by AI-controlled perks.
  • Hardline — Receive bonus score points.
  • Lightweight — Move faster, take no damage from falling.

Perk 2

  • Hard-wired — Immune to counter-UAV and enemy EMPs.
  • Scavenger — Replenish ammo and grenades from fallen enemies.
  • Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
  • Toughness — Flinch less when shot.
  • Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

  • Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
  • Dead Silence — Move silently.
  • Extreme Conditioning — Sprint for a longer duration.
  • Tactical Mask — Reduce the effect of flash, concussion and shock charges.
  • Awareness — Enemy movements are easier to hear.
  • Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Lethal Grenades

  • Grenade — Produces lethal radius damage upon detonation.
  • Semtex — Grenade that sticks to surfaces before detonating.
  • Combat Axe — Retrievable axe that causes instant death upon impact.
  • Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
  • C4 — Plastic explosive device that can be set and triggered remotely.
  • Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

  • Sensor Grenade
  • Flashbang
  • Concussion
  • Shock Charge — A deployable charge which stuns enemies that enter its proximity.
  • EMP Grenade
  • Tactical Insertion
  • Smoke Grenade
  • Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
  • One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

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Wildcards

  • Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
  • Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
  • Overkill — Take a primary weapon as your secondary weapon.
  • Danger Close — Take a second Lethal.
  • Perk 1 Greed — Take a second Perk 1.
  • Perk 2 Greed — Take a second Perk 2.
  • Perk 3 Greed — Take a second Perk 3.
  • Tactician — Take a Tactical grenade in place of your lethal Grenade.

Scorestreaks

  • RCC — 325 points — A remote-controlled car packed with explosives.
  • UAV — 375 points — Shows enemies on the mini-map.
  • Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
  • Care Package — 450 points — Air drop a random Scorestreak.
  • Counter-UAV — 475 points — Temporarily disables enemy radar.
  • Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
  • Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
  • Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
  • Death Machine — 600 points — Your own personal handheld mini-gun.
  • Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
  • War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
  • Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
  • AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
  • Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
  • Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
  • Escort Drone — 1000 points — Get personal air support from an escort drone.
  • Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
  • EMP Systems — 1050 points — Temporarily disables enemy electronics.
  • Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
  • VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
  • Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
  • Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

In This StoryStream

'Call of Duty: Black Ops 2': Everything you need to know
  1. Sep 27 10 comments
    'Call of Duty: Black Ops 2' multiplayer: but wait, there's more
  2. Aug 14 8 comments
    All of the 'Call of Duty: Black Ops 2' Create-a-Class options (so far)
  3. Aug 14 11 comments
    Call of Duty: Black Ops 2 embraces eSports with built-in broadcasting, seasonal league play
  4. May 2 6 comments
    An introduction to 'Call of Duty: Black Ops 2' with Treyarch Studio Head Mark Lamia
  5. May 2 7 comments
    What is 'Call of Duty: Black Ops 2's Strike Force? Treyarch Studio Head Mark Lamia explains

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