Metal Gear Rising: Revengeance slicing 'completely destroyed' the level design

Metal Gear Rising: Revengeance has seen major changes to its slicing mechanic.

The slicing mechanic in Metal Gear Rising: Revengeance "completely destroyed" the level design of the title in early development, according to producer Yuji Korekado.

During its internal development stage, the slicing ability of the central character could fully demolish levels; an effect that was not the original intention of the designers.

"We wanted the player to be able to cut everything so actually we would develop something where you could do this," Korekado told Polygon today at Gamescom.

"We kind of saw it coming but it completely destroyed the level design. The game design was impossible to control, it had a lot of difficulty, we at one point gave up. We thought we had to control what can be cut and what can't be cut. And that is something that we learned when the game was developed internally. "

He added that slicing initially made fighting enemies too simple.

"Under this concept was that you could just cut with one slice enemies or bosses. Well that's not something we wanted to aim for. We don't think that would be interesting for any player. on the other hand if we just made enemies very hard to slice or stronger, that goes agains the whole concept of a game where it feels good just to slice, so we made several adjustments."

Korekado confirmed additional information will be made available during the Tokyo Game Show, leading up to the release date of this game. Metal Gear Rising: Revengeance is scheduled to release February 19th, 2013 on Xbox 360 and PlayStation 3.

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