38 Studios' 'Copernicus' would have been free-to-play

Copernicus would have been free-to-play, according to Schilling.

Copernicus, the half-finished project by now defunct 38 Studios', would have been a free-to-play massively multiplayer online title, company founder Curt Schilling told Boston magazine in recent interview.

"We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets," Schilling told Boston. "I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

Schilling, who was originally opposed to the idea of making Copernicus free-to-play, believed that pursuing the model brought 38 Studios close to a financing deal that would have kept the studio afloat. He blamed Rhode Island governor Lincoln Chafee's public opposition to the company as the reason for its downfall, claiming, "NO ONE was expecting it, and it was another thing that changed the tenor of conversations with investors late in the game."

38 Studios declared bankruptcy in June shortly after laying off its entire staff. Images and video from Project Copernicus, which was in the works when the studio went under, have surfaced since the studio's closing.

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