Contracts will let players add not just hits, but backstory to 'Hitman Absolution'

Contracts, the community-driven, create-a-hit mode in Hitman Absolution, isn't just about creating new targets for Agent 47; the developers also hope that it might enrich the game's backstory with a tapestry of curated fan fiction.

Contracts, the community-driven, create-a-hit mode in Hitman Absolution, isn't just about creating new targets for Agent 47; the developers also hope that it might enrich the game's backstory with a tapestry of curated fan fiction.

Players create contracts for any of the non-player characters that inhabit Hitman Absolution by going into Contract mode, selecting an outfit and weapon, and then marking a target and taking them out. The contracts can specify, though not exactly, who is taken out and how. Up to three targets can be added to a contract.

Once a player exits an area through one of the doors in the segment, the contract automatically saves. The segments will include more exits than the regular campaign's version of the map.

Before creating and uploading a contract to the game's servers, a player has the option to make it a bit easier to finish by unticking a number of boxes. You can't make a contract harder to perform than the one you completed.

The options you can make easier affect whether you can kill non-targets, miss shots, be spotted, change disguises, leave a body unhidden, or kill targets out of order. For instance, if you don't miss any shots while performing your contract, you can untick the box for Do Not Miss Any Shots, and allow people performing your contract to miss when they go to kill targets.

Finally, the contract has to be titled and given a description, Tore Blystad, the game's director, told Polygon. It's in those up-to-500-word descriptions that Blystad and the rest of developers IO Interactive hope gamers flex their creativity.

"This is where I'm really looking forward to see what people are doing," he said.

That description, while succinct, can offer some color and help flesh out the game world's many non-essential characters. For instance, in a demo shown earlier this week, the description created for a contract explained how a police sergeant marked for a hit by a fellow officer contributed to the death of that officer's father.

Blystad said the team hopes players embrace the idea and come up with fan fiction for those player-created hits. And there's a reason a player may want to take the time to carefully craft a creative description: The best , most popular contracts will be added to the single-player game as optional featured contracts.

Currently, players can only access contracts by dropping out of the campaign and selecting the mode from the main menu. But the developers plan to select a single featured contract for each segment of a game, described as the chunk of play between save spots, and then inject it into the game.

While the contract will still be entirely optional, it will be a bit more tightly woven into the single-player experience. To access these contracts, or see if one exists for a campaign, a player just has to pause the game, and it will pop up as an option.

"If you made a good contract that the community liked, we will pick that and put it into the game," he said. "This is a way for us to push contracts into the single-player."

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