Tomb Raider tests, defines Lara Croft's humanity

In reinventing the franchise, Crystal Dynamics doesn't reboot just the gameplay of Tomb Raider, it reboots heroine Lara Croft, taking the opportunity to reexamine Croft's motivation and humanity.

In reinventing the franchise, Crystal Dynamics doesn't reboot just the gameplay of Tomb Raider, it reboots heroine Lara Croft, taking the opportunity to reexamine Croft's motivation and humanity.

We sat down with Crystal Dynamics' Karl Stewart at Gamescom this week to discuss how the game strives to add depth to Croft's character, making her something more than a big screen action hero.

We also chatted a bit about the game's experience and skill systems. And got final, sad confirmation that there will absolutely not be any T-Rex boss fights at the end of this game.


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