Army of Two The Devil's Cartel, the third entry in the Army of Two franchise, is due out for Xbox 360 and PlayStation 3 next March, publisher Electronic Arts announced today.
The game is in development at Visceral Montreal, formerly known as EA Montreal — the studio behind the first two Army of Two titles — and Visceral Games, the developer of Dante's Inferno and the Dead Space franchise, are also contributing to it. The Devil's Cartel will run on EA DICE's Frostbite 2 engine, which powered Battlefield 3 and Need for Speed: The Run.
The Devil's Cartel takes place in the middle of a drug war in Mexico. It focuses on the series' hallmark co-op action, although this time around, players will take on the roles of "Alpha" and "Bravo," two operatives for a PMC called Tactical World Operations (T.W.O.). Still, Salem and Rios, the protagonists from the previous Army of Two games, will make an appearance in The Devil's Cartel.
"We wanted to refresh the Army of Two franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites," said Julian Beak, executive producer on The Devil's Cartel at Visceral Montreal. Steve Papoutsis, Visceral Games' general manager, added that the team intends to "apply our key design principles — immersive, challenging gameplay, intense narrative and focus on quality — to help improve a franchise we feel has always had a lot of potential."
According to EA, that entails a "more intense, mature and grittier tone" that "re-sets the series." Thanks to the Frostbite 2 engine, players can expect destructible environments, and EA is promising a deeper customization system so that co-op partners — whether split-screen or online, Alpha or Bravo — can distinguish themselves.