Project Eternity sets stretch goals, including Linux and Mac version

Project Eternity hit its initial goal of $1.1 million in little more than 24 hours, and then team has since updated with stretch goals.

Project Eternity hit its initial goal of $1.1 million in little more than 24 hours, and the team has since updated with stretch goals.

Project Eternity is party-based, isometric role-playing game that hearkens back to titles like Icewind Dale and Baldur's Gate. The game is being developed by Obsidian.

A new playable race, class, and companion joins the mix at $1.4 million, while $1.6 will unlock a Mac-friendly version and additional storylines. The $1.8 million goal adds another new race, class, and companion, while $2 million will allow players to own and customize their own house. If the project hits $2.2 million, the team will add Linux support, a new region, faction, and another companion.

Additionally, the team is looking into creating DRM-free content. Buyers who wish to skip shipping will be able to access a digital only tier, while a new $5k tier is currently in discussion to replace the already filled one.

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