BioWare co-founders Ray Muzyka and Greg Zeschuk announced their retirement from the company and the industry today, but the studio is reiterating its commitment to upholding the legacy the two established.
That commitment includes more stories coming out of the Mass Effect universe — as both DLC and another full game — along with continued work on the next Dragon Age title and a new game set in a fictional universe.
Aaryn Flynn, general manager of BioWare's Edmonton and Montreal studios, paid tribute to Muzyka and Zeschuk in a post on the company's blog, explaining that their principles will live on as BioWare moves into the future. During Flynn's 12-plus years with BioWare, the studio's culture has changed, especially since EA acquired it in 2007. "What hasn’t changed is our cohesive spirit that binds us as a team," said Flynn, listing the BioWare ethos as defined by Muzyka and Zeschuk: "Love of games, respect for the players, teamwork, and integrity."
According to Flynn, that culture "started in their hearts and minds, ran through their daily actions, and resonated deeply in the people that joined them in their remarkable journey." He went on to list the projects BioWare is working on, pointing out the ways in which the co-founders' legacy will live on at the studio.
BioWare is working on more Mass Effect 3 DLC, including single-player stories such as Omega and more multiplayer content. But executive producer Casey Hudson and his Mass Effect teams "have plans for another full game" in the Mass Effect universe.
Flynn also mentioned Dragon Age 3: Inquisition, which BioWare announced yesterday. Its developers at BioWare Edmonton and BioWare Montreal are listening to fan feedback as they build the game on a new engine.
After listing Mass Effect and Dragon Age, Flynn promised, "We aren't stopping there." He teased another project of Casey Hudson's: "an all new game set in a fictional universe, built from the bottom-up with all new gaming technology."
Finally, Flynn thanked the BioWare Doctors for putting together "a team of people who would ensure their standards and culture would endure," before promising them, "The games we develop will always share your unique creativity and steadfast integrity."
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