In a little more than a month, Assassin's Creed 3 hits. We spent some time in Boston recently with a surprisingly large number of the game's developers to talk about where the franchise and they are headed next. In this series of stories, we chatted with lead writer Corey May about the where this latest Assassin's Creed will begin... and won't end. We also talked with the director about what the future holds for the sizable development team and took some time to play the game and explore how an urban free-running game feels different when there is very little city to free-run through. Finally, we spoke with Maxime Durand, the team historian on Assassin's Creed 3, about what he does and why it matters in this latest Assassin's Creed title.
Earlier this year, fans thrashed the creators of the Mass Effect trilogy over an ending that, they felt, failed to deliver on the games' initial promise. Next month, another ambitious trilogy, Assassin's Creed, will conclude. Is Corey May, the lead writer of Assassin's Creed 3, bracing himself for a similar backlash?
"I wouldn't say we're second guessing our concerns," said May at a recent press event in downtown Boston, "but there's always anxiety."
May has been with the series since the original game, and has experienced the gamut of reactions to his work.
"I can't control whether or not...
Possibly the most anxious man on planet earth sits next to me, and runs his hands through his hair. Alex Hutchinson, the creative director of Assassin's Creed 3, looks exhausted, the byproduct of three consecutive days spent showing his upcoming game to more than 100 international press.
He tells me it's good to be here, in this theater and hotel complex in downtown Boston, the setting of a massive publicity event, but he's ready for the game to be released. What will happen to Assassin's Creed and his massive development team after that?
"The franchise can go in many different directions...
Despite a variety of strategies, this stone ledge, about thirty feet tall and inches away, is insurmountable. I, the world's most gifted assassin, killer of men, climber of castles, am stuck in a cool stream with no one else but a stupid deer who won't stop looking at me. I shoot an arrow in Bambi's neck out of frustration, then feel terrible.
The American frontier of Assassin's Creed 3 is unforgiving to long term fans of the series who have plied their deadly trade from the flat rooftops of Europe and the Middle East. For four games, the Assassin's Creed universe has been a climber's...
What is a Team Historian?
"I could dig into books, and I could dig into historic magazines, things that are really geeky for a historian, but I had to translate it into easy access material for [the Assassin's Creed 3 team]," says Maxime Durand, the Team Historian on Assassin's Creed 3.
He lists a few examples, a mix of dry documentaries and blockbuster action flicks: Liberty, The Patriot, the forgotten Al Pacino film Revolution. "Barry Lindon was a cool movie that I could use the visual from, and link it together with real information," says Durand. He would share all of these with...
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