Soul Sacrifice creator Inafune designing for Eastern and Western audiences

Soul Sacrifice creator Keiji Inafune hopes his game will appeal to Western audiences, because he doesn't believe Japanese gamers will be served well by games that are only geared toward them.

In an interview with the PlayStation Blog, Inafune said that Soul Sacrifice is being designed as a game that the West will enjoy but also one that will still sell well in Japan. Since it is intended to blur the line between East and West, he also sees its success as crucial to the health of the PlayStation Vita as a platform. "PS Vita is not going to benefit if you just have a lot of otaku games on it — you need something like [Soul Sacrifice]," he explained.

Inafune has become renowned in recent years for his criticism of the Japanese game industry, which he sees as stagnant and unwilling to adapt to the rapid changes in the West. He spoke with Polygon at this year's Tokyo Game Show about another game he is working on, Yaiba: Ninja Gaiden Z, which is being co-developed by Inafune's company, Comcept; the Japanese studio Tecmo Koei; and California-based developer Spark Unlimited.

"The state of the Japanese gaming industry hasn't changed," he said, "but with some help from Western developers and Team Ninja I want to prove that I'm making the industry better and heading in a better direction."

He acknowledged to the PlayStation Blog that he had a very different attitude back in 1986, when he was working on the original Mega Man at Capcom. "Twenty-five years ago," he said, "I probably would have thought that [Soul Sacrifice] was grotesque because I wasn't really aware of Western games."

If he had been exposed to a game like Soul Sacrifice at the time, he said, "I think I would've started earlier at trying to be aware of Western audiences."

Soul Sacrifice is being co-developed by Marvelous AQL and Sony Japan Studio, and is set for release exclusively on PlayStation Vita next spring. Check out our preview from Gamescom, and watch the Tokyo Game Show 2012 trailer below.

More from Polygon

Dark Souls 2: Crown of the Old Iron King Overview

  • Spacecom: a fast 4X built for multiplayer

  • Pillars of Eternity builds on role-playing classics

  • Tour the 1 KB hard drive built inside Minecraft

  • Diablo 3 - Xbox One vs. PC comparison

Latest Discussions

Log In Sign Up

Log In Sign Up

Please choose a new Polygon username and password

As part of the new Polygon launch, prior users will need to choose a permanent username, along with a new password.

Your username will be used to login to Polygon going forward.

I already have a Vox Media account!

Verify Vox Media account

Please login to your Vox Media account. This account will be linked to your previously existing Eater account.

Please choose a new Polygon username and password

As part of the new Polygon launch, prior MT authors will need to choose a new username and password.

Your username will be used to login to Polygon going forward.

Forgot password?

We'll email you a reset link.

If you signed up using a 3rd party account like Facebook or Twitter, please login with it instead.

Forgot password?

Try another email?

Almost done,

By becoming a registered user, you are also agreeing to our Terms and confirming that you have read our Privacy Policy.



Choose an available username to complete sign up.

In order to provide our users with a better overall experience, we ask for more information from Facebook when using it to login so that we can learn more about our audience and provide you with the best possible experience. We do not store specific user data and the sharing of it is not required to login with Facebook.