Metal Gear Rising: Revengeance won't 'overload' players with codec conversations, says Platinum

The Tokyo Game Show demo of Metal Gear Rising: Revengeance featured some lengthy conversations between protagonist Raiden and his compatriots at Maverick Security Consulting. While Metal Gear is infamous for its bouts of exposition, Platinum Games says the series' codec conversations won't get in the way of the high speed action.

Platinum Games' Atsushi Inaba tells the official PlayStation Blog that Revengeance's TGS demo was taken from an early part of the game, "so there are a lot of tutorials."

"We don't want to give you the impression that you will be overloaded by all these Codec conversations during the rest of the game," Inaba says. "They will come in from time to time, but they won't slow the action and they will flow naturally."

Inaba also touches on what makes Metal Gear Rising's bosses unique: their signature weapons.

"We'll use one boss as an example — Mistral, who has a very unique weapon that can be used as a staff or a whip," he says. "So you need to figure out the right strategy to fight against these weapons." Some of those weapons, Inaba points out, can then be used by Raiden.

For hands-on impressions of Metal Gear Rising: Revengeance's TGS demo, read our report from the show.

Metal Gear Rising: Revengeance will be released on Xbox 360 and PlayStation 3 on February 19th, 2013 in North America, two days later in Europe and Japan.

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