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Before we can have a global video game rating system, we need a national one

Last week, the chairman of the Entertainment Software Rating Board called for a common rating system, a single system that would remain unchanged whether you were playing a game on the Wii U in North Dakota or on an iPhone in Shanghai. It sounds unfeasible at face value, but the call for action is tied to a growing international movement that has surprising depth and support. While it's unlikely that the ratings used in the United States, governed by the Entertainment Software Ratings Board, would ever become some sort of international standard, what is happening is a move toward a universal process. And perhaps that's more important. Officials at both the ESRB and Europe's rating board, PEGI, tell Polygon that the first attempts at a new streamlined universal process is already...
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Wii U delivers innovation, but can it outshine the Wii?

This weekend the next, next-generation of gaming kicks off with the launch of Nintendo's Wii U console. The first foray into the next wave of gaming consoles is powered by the Wii U's unique tablet-like GamePad controller, a device that gives gamers a second screen for interacting with their games and even supports some home gaming without a television. "Just as the Wii ushered in an era of motion controls," Nintendo of America president Reggie Fils-Aime said in a prepared statement, "we believe second-screen gaming on the GamePad will change everything — it's how you will play next." The GamePad, which features a 6-inch touch-screen framed by a mix of buttons, thumbsticks and triggers, connects wirelessly to the Wii U console. It can act like a remote for your television, grants...
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Bad Trip turns one man's memories into a video game

Alan Kwan is an artist, a film-maker, a technologist. And memories are his medium. Early next year, he plans to open the doors to what he describes as a virtual recreation of his mind, allowing everyone to come in and explore the more than year's worth of video and audio captured from a special camera rigged to his glasses. Everything, from the mundane to the titillating, the absurd to the obscene, is scattered throughout a surreal landscape of shimmering black and white houses and walking trees. Bad Trip is Kwan's real-life interpretation of Being John Malkovich, his take on Eternal Sunshine of the Spotless Mind. But it's also just the beginning. Kwan hopes this "clone" of himself inspires others to join in, to hack his memories, to share and steal video moments to create their own...
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Halo 4 asks gamers to 'vote first, play second' in national campaign aimed at election day game release

Vote first, play second. That's the message that Halo 4 developers 343 Industries have been sending through their website, Twitter and now a full-blown marketing plan most recently seen at New York Comic Con this past weekend. Halo 4 kicks off a new series of games in the popular Halo franchise. The original trilogy of titles wrapped up in 2007 with Halo 3. Now, five years later, gamers get a chance to return to the space marine gunplay of the Halo universe. But the game comes out on Election Day. News of the November 6th release date spurred discussions among some gaming communities about whether fans of the series planned to vote or play Halo 4. But the team behind the game are working hard to ensure that gamers don't view the release date as a choice between voting for the next...
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Razer's push from mouse maker to gaming laptop boutique

At the heart of this shift is Razer's skunkworks, a trio of design centers located in San Francisco, Taipei and Singapore. It is in these centers where the idea for Razer's first laptop was birthed. The Razer Blade is an ultra-thin, ultra-powerful, ultra-expensive bit of kit that includes a customizable user interface and weighs a bit more than six and a half pounds. These are also the people who designed a concept that married twin stick controllers to a glass-faced tablet and developed a complicated mouse for massively multiplayer online games. "We encourage all of our engineers to come up with wacky ideas," Razer co-founder and CEO Min-Liang Tan told Polygon during a recent interview. "We have this philosophy that anyone in this organization can come up with a wacky idea. We've...
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The death of the arcade could mean the future of out-of-home gaming

Or at least that's the idea behind the burgeoning Digital Out-of-Home Interactive Entertainment Network Association, a collective of movie theaters, amusement parks, arcades and restaurants brought together by their common interest in and use of video games. This week, executives from the group are gathering in Los Angeles to discuss the future of their trade. The meeting of future entertainment includes an "amorphous amalgam" of hybrid technologies and diversions. There will be talks about next-generation arcades, new models of interactivity in movie theaters, how to bring augmented reality experiences to amusement parks and at least one visit to a technology-driven entertainment experience brought to life. "Most people's perception of what out-of-home entertainment is, is an arcade...
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PAX Australia hopes to prove that gaming culture is universal

The twin Penny Arcade Expos, held each year on the East and West coasts of the US, may not be the largest video game shows in the world, but they could be the ones powered by the most passionate fans. One of the reasons those fans are so passionate is because the people behind Penny Arcade, which started as a webcomic about video games and has since blossomed into a fan-fueled gaming empire, pay attention to what their followers want. In this case that means more PAX in more places. Starting next year the show, which started as a two-day event at a Bellevue, Washington convention center and now attracts more than 140,000 people to its two public showings of all things gaming, will launch an Australian expo. Robert Khoo, president of operations and business development for Penny...
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Packed with features, the Wii U is an exciting, confused console

In about two months the company that helped reinvent video games not once, but twice, releases its new console. Nintendo's Wii U is packed with a confusion of technology: It features the motion play that made the Wii so titillating to those unfamiliar with the complexities of modern games; it includes high-definition graphics and supports a modern console controller for hardcore gamers; and it has a touch-screen GamePad to help capture the tablet market. The only thing it seems to be missing is a clear direction. What made the Wii such a tremendous success when it launched in 2006 wasn't just that it reintroduced motion gaming to a broad audience, it was the message that Nintendo delivered every time it talked about the Wii. Gaming is too exclusive, it said. Gaming is too confusing....
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Gaming scholarship rewards grades and gaming skills

Kelli Dunlap wasn't sure she'd make the cut for the scholarship: She had the grades, but worried she wasn't a good enough gamer. "My biggest concern was that I'm not a professional gamer," said Dunlap. "I don't play tournaments." But last week, Dunlap was named one of five gamers awarded $10,000 scholarships based on academic and gaming achievements. The PhD candidate at American School of Professional Psychology says she plans to use the money to support herself during her residency, hopefully continuing her studies into the uses of gaming in therapy. This first ever Twitch and Alienware Scholarship was designed to support the gaming community and help it grow beyond its original boundaries, said Matthew DiPietro, vice president of marketing for video streaming service Twitch. "...
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Academy Award winners discuss bringing wonder to PS3's Wonderbook

At least not until I heard that Moonbot was creating a book for the peripheral. I know Moonbot Studios from its work on an amazing iPad app: The Fantastic Flying Books of Mr. Morris Lessmore. The poignant, interactive allegory wasn't just a well-told tale, it was the first step in changing the way storytelling happened on the iPad. The short film that the app was based on also happened to win an Academy Award for Best Animated Short Film. That Moonbot's collective of artists and storytellers are working on another new form of storytelling, this time powered by the PlayStation 3, seems very promising. Sony is looking into bringing the Wonderbook to the Vita. Speaking at Gamescom in Cologne, Germany, last week, Moonbot creative director Adam Volker said the studio took on creating a W...
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E3 will stay in LA for at least 3 more years

The Electronic Entertainment Expo isn't the largest trade show dedicated to video games and the people who make them in the world, but it has become, over its 18 year history, the face of the video game industry. E3 is where the promise of new consoles is unveiled and the potential of current technology is explored. And for most of its history, that spectacle of video games, gaming technology and artistry has been held in downtown Los Angeles, but the threat of a new football stadium and concerns over price gouging risked a move out of the city. Today, though, the organizers of the annual trade show confirmed to Polygon that E3, its nearly 50,0000 attendees and the $40 million the show brings to the city each year, will remain in LA. "We have our clear path forward for the next three...
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An unplugged gamer's cross-country pilgrimage

Somewhere between the fist fight in a seedy Tucson bar and the wild midnight ride through Austin with a prostitute and her gun-toting john, Justin Amirkhani had what some might call an epiphany. On the first day of June, a bit more than two weeks before his 24th birthday, Amirkhani packed up his belongings, sublet his Toronto apartment, and set off on what was to be a two-month-long ramble around the United States. The idea for the trip was to travel by Greyhound bus from city to city, visiting video game developers big and small at their studios to talk about the craft of making games. But over the course of two months of backpacking through California, Arizona, Texas, Georgia, North Carolina, Maryland, and New York, the trip somehow became something more than a journey ping-ponging...
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The science of smells translates video game characters into scents

They've spent the past 40 years breaking down familiar tastes and smells into chemical compounds; now a team of Connecticut scientists and perfumers are working to deconstruct not the crisp taste of a pear or waft of fresh cut grass in the air, but the essence of video game characters. The flavor and fragrance experts at Epic-Scents say they have broken down the complexities of timeless video game hero Mega Man and translated him into a scent that will remind gamers not just of the Capcom games, but of the time spent playing them. "We really want gamers to know that we are making a fragrance that is an experience of who that character is," said Jim Kavanaugh, Epic-Scents project director. "We're not saying this is what Mega Man the metal robot smells like, this is a fragrance that...
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Iran sees video games as central to a secret war against their culture

The Iranian government is helping to make a game about the life and, most probably, violent death of Salman Rushdie. That this game is in development, a creation meant to teach new generations of Iranians about the 23-year-old fatwa against the author, is interesting, but its impetus is even more so. The Stressful Life of Salman Rushdie and Implementation of his Verdict isn't just a game in the eyes of the Iranian government, it is a weapon of self defense in what they believe is an ongoing "soft war" against their culture and beliefs. In 2009, the Iranian Revolutionary Guard Corps outlined what they described as a "soft war" being waged against the country by the West. The government believes that enemies of the state are using cultural influencers like movies, television, and video...
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With Wii U, Nintendo hopes to redefine multiplayer gaming

Never count Nintendo out. The more than 120-year-old Japanese company always seems to manage to surprise and delight both fans and naysayers. In 2006, the company managed to extricate itself from last place in the video game arms race with the release of the Wii. The best-selling console bucked common wisdom that held that video game machines evolved like computers, primarily through improved graphics and processing power. Instead, Nintendo focused on changing the way people played games, making it more natural for anyone to pick up a controller and play. The coming generation of game consoles is shaping up to be one dedicated to blurring the lines between video games and the rest of entertainment. Consoles already allow you to view movies, watch TV, browse the internet and...
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From Naval dreadnought to floating gaming station

The USS Iowa is one of the last of a dying breed; a ship of the line, a dreadnought designed to power up alongside an enemy ship and take a beating while delivering broadsides of fire that push the 40,000 ton ship sideways, creating shock waves in the surrounding ocean. The famously war-tested ship opens its decks to tourists starting in July. A month later, a bit of the Iowa's history comes to life when a video game installation on the third deck of the battleship opens for tourists. The recreation of a moment in the Iowa's World War II Okinawa Campaign and the chance to fly Grumman F6F Hellcats as they defend the battleship from attacking Zeroes, are both creations of game developer Wargaming.net. "We have a really big commitment to military preservation and military history," said...
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