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Wasteland 2 adds Linux support in major Early Access update

Wasteland 2's Early Access release now supports Linux, delivering on its Kickstarter promise to support that platform, Mac OS and Windows PC. The support arrived in a major update to the beta, inXile Entertainment said. In addition to Linux support, Wasteland 2 added another major area to its map, a new vendor screen, and about 400 other changes, all of which may be seen in these patch notes. Wasteland 2 added Mac OS support in late February "With these major systems implemented, Wasteland 2 is in the final stages of development," inXile said, adding that the Early Access release now includes more than 40 percent of what is expected in the final game. Wasteland 2 was one of the earliest major video game successes on Kickstarter, raising $2.9 million two years ago. A final release...
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Political-based strategy game ReignMaker now available for PC via Steam

ReignMaker, a game built around political strategy and match-3 tower defense combat from indie developer Frogdice, is now available via Steam for Linux, Mac and Windows PC. The game was Greenlit last month. In ReignMaker, players build and defend a city against would-be usurpers. It includes four culture spectrums, 10 different troop types and 50 towers spread across three continents. According to Frogdice, political decisions made throughout the game will affect the story and culture of each player's kingdom. "As your capital city improves, you will have access to more powerful spells, mightier elite troops, and better battlefield gear and armaments," the game's description reads. "Along the way you will also earn achievements, complete quests, and fill your Bestiary with enemies." F...
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Chroma Squad gameplay video shows you everything you missed at PAX East

A video from Chroma Squad developer Behold Studios shows off 30 minutes of gameplay featured during the demo at PAX East, which took place last weekend. Chroma Squad is a tactical role-playing game in which players control a Power Rangers-esque squad for a TV show. When the cameras aren't rolling, players will cast actors, purchase equipment and craft Mechas. In the video above, game designer Mark Venturelli walks players through creating a studio, recruiting actors and putting together a squad. Once in battle, Venturelli also briefly touches on the role of the audience, how to take out enemies and more. Alpha access to Chroma Squad is currently available to Kickstarter backers and those that pay $25 through the game's website for the Beta Tester Edition. The game is expected to...
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Three indies discuss the future of free-to-play games

The phrase itself conjures up emotions.The free-to-play model as it's been used in the last few years is divisive. Some see it as a way to lower the barrier to entry, to invite players into games without an upfront financial burden. Others see it used as a crass business model designed to get players to pay to win. It's not only players who wrestle with the revenue model. Developers we've spoken to are aware of its less than stellar reputation, even as they see its potential benefits. And some of them, particularly independent developers, are looking for ways to invoke the free-to-play model without the baggage associated with it. The free-to-play model is evolving, and the developers at Carbon Games, FrogDice and RobotLovesKitty showed us how. CARBON GAMES: AIRMECH ARENA Only a...
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Three indies discuss the future of free-to-play games

The phrase itself conjures up emotions.The free-to-play model as it's been used in the last few years is divisive. Some see it as a way to lower the barrier to entry, to invite players into games without an upfront financial burden. Others see it used as a crass business model designed to get players to pay to win. It's not only players who wrestle with the revenue model. Developers we've spoken to are aware of its less than stellar reputation, even as they see its potential benefits. And some of them, particularly independent developers, are looking for ways to invoke the free-to-play model without the baggage associated with it. The free-to-play model is evolving, and the developers at Carbon Games, FrogDice and RobotLovesKitty showed us how. CARBON GAMES: AIRMECH ARENA Only a...
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Defense Grid 2 and the refinement of tower defense

Hidden Path's Defense Grid 2 builds upon the well-established, but consistently addictive tower defense formula that has engrossed players for more than a decade. The crowdfunding-backed strategy game takes the creep-killing fun of the original game, Defense Grid: The Awakening, and further refines — rather than redefines — it with a bevy of intelligent changes. Using resources that are doled out over time, Defense Grid 2 tasks players with building a series of defensive towers in an attempt to stop aliens from plundering their base. A variety of towers are available in the game's arsenal, from long-range cannon towers to low-cost gun towers to lasers, which quickly fire but deliver a continued burn. The goal, as in most games in the tower defense family, is to build the smartest...
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JetGetters dev cancels successful Kickstarter, No Time To Explain to launch for Xbox One

The Kickstarter campaign for tinyBuild's "fighter hi-jacking game," JetGetters — which successfully completed funding earlier this week — was canceled by its creators due to a "delay" in the game's development cycle. TinyBuild announced the news officially via Kickstarter. The 517 backers that pledged money will get their funds back, as well as access to the tinyBundle — a promotion that gifts seven of the developer's games, of which three have been released. The game will still be released for Linux, Mac, Ouya, Windows and SteamOS, though it's expected next year, rather than this holiday season. Speaking about the cancellation, tinyBuild explained that it wanted to be "up front and honest." "During the Game Developers Conference (GDC) and the Penny Arcade Expo (PAX East)," the...
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The unusual game that was born out of the debilitating failure of Retro/Grade

Eighty hours a week for four years. $70,000 out of pocket. Matt Gilgenbach, like many indie developers, poured his heart, soul, life and finances into one single, all-encompassing passion project: Retro/Grade.And then it failed, well at least financially failed. "It was a financial disaster," he said. "We got positive critical response, but it didn't resonate in terms of sales. Or maybe we failed to market it. "I'm still not sure what the problem was with Retro/Grade." The two man team that made up 24 Caret Games went their separate ways and old memories came back to haunt Gilgenbach. "I struggled with depression and obsessive-compulsive disorder for a large part of my life," he said. "That sent me down into a depressing episode. "All of these memories were flooding back about how...
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Hide-and-seek horror title The Flock coming to Steam

Dutch indie developer Vogelsap will release its hide-and-seek based survival horror title The Flock through Steam as part of an agreement with Valve, the company told Polygon this morning. The Flock is an asymmetrical multiplayer title designed for three to five players. These players because the Flock, deformed humanoid monsters with gnarled limbs and protruding bones, roaming a barren and dark world in which all life has perished. Gameplay is similar to red-light-green-light in that players must catch each other while they are unaware in order to take them out of the game. Players must become a being called a Carrier by gaining control of the Light Artifact, a mirror that shines a beam of light wherever it is pointed. The Carrier is slower and weaker than all other Flock, making...
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Chaos Reborn Kickstarter surpasses crowdfunding goal

The crowdfunding campaign for Chaos Reborn surpassed its funding goal, according the game's Kickstarter page. As of this writing, the campaign has received $193,695 in pledges of its $180,000 goal from 4,721 backers with 11 hours remaining. "Chaos Reborn has been funded with just 34 hours to go on the clock," developer Julian Gollop wrote on the Chaos Reborn's Kickstarter blog. "Thank you to everybody who backed the project and promoted it. Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!" The designer of XCOM: UFO Defense launched the turn-based strategy game's crowdfunding campaign last month. It's planned for a spring 2015 release on...
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Hands-on with Aaru's Awakening's 100 percent hand-drawn platforming

When Reykjavik, Iceland-based Lumenox Games revealed Aaru's Awakening last year, its hand-drawn aesthetic was its most defining feature. Aaru's Awakening had graphical creativity on lock from the moment its developers started showing it off. At PAX East 2014, we had the opportunity to see if the gameplay could live up to the high bar its designers set. You play as Aaru, a mythical creature that looks like a hybrid between a human crawling on all four limbs, a long-haired savannah cat and an anteater. In the PC version we played, Aaru moves with standard WASD controls. The mouse serves multiple purposes, the most significant of which is Aaru's teleportation ability. Aaru's Awakening is a side-scrolling platformer with a twist: You're often forced to traverse terrain that you can't...
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Twitch donating to help fund Twitch-powered Choice Chamber

Developer Studio Bean and Twitch are teaming up to fund the Kickstarter campaign for Choice Chamber, a "real-time, crowdsourced, procedurally generated game where your fate is in everyone else's hands." According to a representative from Twitch, at 12 p.m. ET today, the organization will "donate half of the remaining amount needed to reach their goal." Studio Bean launched Choice Chamber's Kickstarter campaign last month. As of this writing, it's received $14,861 in pledges of its $30,000 goal from 475 backers with four days remaining. Choice Chamber, a side-scrolling platformer for Mac and Windows PC that puts players in an endless enemy-filled dungeon, is designed to be played alongside a live Twitch video stream. Viewers can vote to change game elements like the shape of enemies...
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Glitchspace now available through Steam Early Access

Glitchspace, a "first-person programming game" from Space Budgie, is now available for Linux, Mac and Windows PC via Steam Early Access, the developer announced today. The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a "by-product of cyberspace and its various glitches." Players problem solve by editing object codes and exploiting glitches they find. "We created a node-based programming system for Glitchspace, called Null," the game's description reads. "Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature. "Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter,...
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Adult Swim Games bringing stealth platformer Rain World to PS Vita

Stealth platformer Rain World is coming to PlayStation Vita as part of a partnership between developers Joar Jakobsson and James Primate and Adult Swim Games, according to the latest backer update for the game's Kickstarter campaign. Rain World was funded via Kickstarter this past February. The campaign exceeded its $25,000 goal, pulling in $63,255 from over 3,000 backers. According to the backer update, in addition to the previously-announced Linux, Mac and Windows PC versions, Rain World will now launch for "PSN, PS Vita and well beyond." The title also recently passed approval through Steam Greenlight. Rain World stars a slugcat — a slug-cat hybrid — in a retro-themed world searching for food and running from more hostile creatures. Players must be able to sneak through...
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See Firaxis' vision for the future in Sid Meier's Civilization: Beyond Earth

Civilization's future lies among the stars, and for that to happen, the developers at Firaxis had to invent the history of the future for Sid Meier's Civilization: Beyond Earth, rather than draw from a real past. Firaxis' Lena Brenk and Anton Strenger explain their studio's approach to Polygon's Dave Tach in this video, including the "tech web," which replaces the familiar, linear tech tree of the Civilization series. Players also must choose from three approaches to colonizing the new planet, and each of these "affinities" will have a different outcome for victory. For more on Civilization: Beyond Earth, see this interview with Strenger and Brenk. Additionally, Firaxis released these three screenshots below, showing what the playing area looks like.
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Sid Meier's Civilization: Beyond Earth will take humanity to space this fall

Sid Meier's Civilization series is leaving home. This fall on Linux, Mac and Windows PC for $49.99, Sid Meier's Civilization: Beyond Earth will take the strategy game beyond the confines of its home turf to an alien world that players will colonize and where they will forge a new future of humanity. Polygon spoke with four of the upcoming game's developers to learn about the game, the challenges a new venture like this poses for those creating it and how escaping Earth's gravitational pull will change the long running series. THE GREAT MISTAKE From its very first incarnations, the Civilization series has always been grounded in human history. Since 1991, it's tasked players with building empires that would survive and thrive the test of time. Sid Meier's Civilization: Beyond Earth...
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Gaming is helping to keep the PC market alive, PC gaming panel says

During today's computer gaming panel at PAX East 2014, "The (Incredible) Future of PC Gaming," the topic at hand was — as you may have guessed — a contrarian viewpoint to the conventional wisdom that holds that the PC is on the decline. At the same time, it's not as if the panelists, who came from a wide spectrum of the PC gaming industry, were blind to the realities of the market. They just focused on the gaming segment of the platform. Gaming, they said, will keep the PC relevant for the foreseeable future. According to the panelists, there are many positive aspects of the PC platform that are obvious, including how open it is and how customizable it allows games to be. The PC is also in a transition period as a whole, noted Tom Petersen, Nvidia's director of technical marketing —...
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Double Fine backs noir adventure Last Life

Last Life is an episodic adventure game in which the central character investigates his own murder. Developer Rocket Science today launched a Kickstarter for the noir-style game, backed by Double Fine which will be "advising, distributing and helping get the word out" according to Double Fine founder Tim Schafer. Last Life is a three-episode adventure for Windows PC, Mac and Linux about the murder of a detective on a dysfunctional Martian colony. Via 3D printing tech, he is brought back to life, for a brief period, to solve his own murder. The game is presented in a distinctive polygonal style. "It's an adventure game with a great look, an intriguing story and a crazy style," said Schafer. "As soon as we saw it we loved it and we knew we wanted to get involved in any way that we...
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Watch Keiji Inafune design Mighty No. 9's robot enemies

The latest Kickstarter backer update for Comcept's Mighty No. 9 details the state of the game as well as what players can expect from the enemies and environments robot protagonist Beck will encounter on his journey. The grunt enemy robots, shown as sketches in previous updates, are undergoing additional polish and nearing their final forms, according to the update. The video above shows Inafune giving feedback on the humanoid-type enemy robot, which he noted should still be less human-like even though it is built like one. These upright standing robots, instead of holding shields and guns, have their shields integrated into their torso; when they need to use them, their torso rotates around to bring the shield from its back to the front of its body. The update also includes artwork...
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Secrets of Raetikon hits Windows PC, Mac and Linux on April 17

Secrets of Raetikon, the aerial exploration game from Chasing Aurora developers, Broken Rules Games, will launch on Windows PC, Mac and Linux on April 17. Currently in Steam Early Access, the full game will be available to purchase from online distributors such as Steam, the Mac App Store and Humble Store for $8.99, 10 percent off its normal price of $9.99. The Steam version includes achievements, statistics and a level editor, allowing players to create mods, new content and new games and distribute them via Steam Workshop. The upcoming release includes a single-player campaign within a fully interactive physical in-game world that is populated various types of animals and an ecosystem influenced by players actions. "We wanted to create a game with high replay value and thus the AI...
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