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The Division dev on Watch Dogs: it's 'tremendously important' knowing when to delay

Delaying a game may incur additional costs and fan ire, but in the end it's important for a developer to recognize when a game needs additional incubation time for quality purposes, Tom Clancy's The Division managing director David Polfeldt told The Examiner. According to Polfeldt, it is "tremendously important" that developers and publishers know when to take a hit and delay a game. He said that Ubisoft's stock shares fell 25 percent the day the company announced its highly-anticipated open-world hacking game Watch Dogs had been delayed from October 2013 into 2014. "It takes so much courage to live through that day and still think that was a good decision," he said. "So for us in the development [side], that's an important message that ultimately the management will back up the goals...
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Heroes of the Storm hands-on: learning to MOBA

I was as excited as I was nervous to play Heroes of the Storm.I know MOBAs, but I have limited experience with the multiplayer online battle arena genre. Developer Blizzard Entertainment calls Heroes of the Storm an "online team brawler," but it's the same idea you'll find in games like Dota 2 and League of Legends. You fight for control of lanes. Players control heroes. Battles ebb and flow as each side whollops other players, their AI minions and towers in a battle of attrition leading to the others' base. I know these games. I've seen these games. I've watched eSports commentary about these games. I've written about these games. What I haven't done enough of is play these games. So at PAX East, when I met to play Heroes of the Storm with the game's director, Dustin Browder, I was a...
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Warhammer 40K: Eternal Crusade MMO pre-order packs detailed

Players eager to get their hands on upcoming massively multiplayer online role-playing game Warhammer 40K: Eternal Crusade will have the option to pre-order founder packs stuffed with in-game goodies sometime in the next few months, reports Massively. In an email sent out to the game's followers, developer Behaviour Interactive detailed what players can expect in these founders packs. All packs will include full access to Eternal Crusade when it launches as well as access to all four playable races. Founders packs will be available in tiers, with each containing varying versions of the following: squad emblems, titles and other cosmetic customization options; weapon and armor skins; decorations for space ships; vehicles exclusive to founders pack pre-orders; unique accessories and...
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Teaser site hints at Interceptor game with Duke Nukem removed

Interceptor Entertainment just launched a teaser website whose URL, NoGumNeeded.com, hints at a reconditioned version of a Duke Nukem game that brought on a lawsuit two months ago. NoGumNeeded.com's countdown (pictured) expires in 29 days. In February, Interceptor launched the website AllOutOfGum.com to tease a game titled Duke Nukem: Mass Destruction, which was to have been made by 3D Realms, the original developer of the Duke Nukem series. that game was described as a "top-down role-playing game." 3D Realms was famously unable to finish Duke Nukem Forever despite more than a decade of development, and as its legal troubles mounted it sold the rights to the IP to Gearbox Software in 2010. In late February, Gearbox noticed Duke Nukem: Mass Destruction and sued to stop its development...
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Glitchspace now available through Steam Early Access

Glitchspace, a "first-person programming game" from Space Budgie, is now available for Linux, Mac and Windows PC via Steam Early Access, the developer announced today. The game takes place in a cyberspace world, where players are hunting for the Glitchspace, a "by-product of cyberspace and its various glitches." Players problem solve by editing object codes and exploiting glitches they find. "We created a node-based programming system for Glitchspace, called Null," the game's description reads. "Null allows for chunks of functionality to be applied to objects with ease, and makes the programming a visual, dynamic, and instantaneous feature. "Objects in Glitchspace are either programmable, or non-programmable. You can make an object programmable through decryption using a decrypter,...
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From gatekeepers to guns for hire: The new role of indie game publishers

The role of a publisher used to be simple, although the business itself is complex. They would fund your game, they would make sure it was released on consoles or the PC and in exchange they would often own the intellectual property behind the game and take a cut of profits. You needed a publisher to get on consoles and to make sure your game found an audience. They held the keys to the kingdom. This is no longer the case, and the idea of what a publisher does or doesn't do, or whether they're ever needed for smaller developers, is rapidly evolving. "We are a publisher for developers that don’t need one, and I think that’s the first thing everyone needs to know: You don’t need one," Nigel Lowrie, of Devolver Digital, told Polygon. "Once you’ve established that, I think...
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Oculus Rift development kit sales top 85K units

More than 85,000 Oculus Rift development kits have been sold to date, Oculus told TechCrunch. Of this number, 60,000 are the first-generation DK1 kits, while 25,000 units are its second-iteration DK2 kits, which went up for pre-order on March 19. Just last month, Oculus announced it had to temporarily cease sales of Rift development kits due to a component shortage. At the time, the company stated it was looking for alternate resources for these parts. "We never expected to sell so many development kits and VR only made this much progress with the community's support and enthusiasm," community manager Andres Hernandez wrote on Reddit at the time. The newest version of the Oculus Rift dev kit went up for pre-order in mid-March with a $350 price tag. The kits, which use...
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GT Academy 2014 set to begin in Gran Turismo 6 April 21

GT Academy 2014, the Gran Turismo series' gamer-to-racer competition and reality TV series, will begin April 21 in Gran Turismo 6, publisher Sony Computer Entertainment announced today. The company runs GT Academy in partnership with Nissan and Gran Turismo developer Polyphony Digital. GT Academy began in 2008, and one of the inaugural winners, Lucas Ordóñez, remains a professional race car driver. This year, the organizers will run GT Academy competitions in Europe, Germany and the U.S., along with a new International GT Academy across Australia, India, Mexico, the Middle East (Bahrain, Kuwait, Lebanon, Oman, Qatar, Saudi Arabia and the United Arab Emirates) and Thailand. The European event will cover Belgium, the Czech Republic, France, Italy, Luxembourg, the Netherlands, Poland,...
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Mobile AR game Run An Empire brings strategy to the streets

Run An Empire offers mobile gamers the opportunity to turn their local neighborhood into their own fiefdom, by the simple expedient of jogging and a little strategic thinking.It's a GPS-fuelled alternate reality game that passed its recent £15,000 ($25,000) Kickstarter target with ease. Players take their phone out for a jog, and the route becomes the boundaries of their own empire. Until, that is, some other jogger invades and starts to carve up their own little slice of the world. Players can protect their own areas by running its borders over and over again, or by completing the run in faster times than competitors. "We want to bring the competitive challenge of strategy games to the physical world around us," said co-designer Sam Hill (pictured below, right). He called the game a...
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Iron Man 3 artist helping to bring MechRunner to PS4, Vita and PC this summer

Spark Plug Games is bringing its robot-centric action game MechRunner to PlayStation 4, PS Vita and Windows PC via Steam this summer, the developer announced today. The studio is partnering with film industry concept artist Josh Nizzi, best known for his work on Avengers, Iron Man 3 and Transformers: Revenge of the Fallen, to develop the game's art style. Spark Plug is also announcing the launch of a Kickstarter campaign to aid in funding final polish on a number of features ahead of its summer launch. Among the Kickstarter backer rewards are limited edition collectible statues and the chance to collaborate with the team to create new game content. The campaign is currently live and will run through May 16.
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Nintendo releasing Princess Peach-themed Wii Remote this month

Nintendo will launch a new Wii Remote Plus controller later this month mimicking the iconic dress colors of Princess Peach, the company announced this morning. The Princess Peach remote will launch in stores in late April for $39.99 each and is designed similarly to the Mario and Luigi controllers. The main body of the controller (shown above and below) is pink with a golden crown design over the remote's speaker. The middle buttons on the controller are blue and the plus pad is golden-yellow, colors that reflect her jewelry and crown. The remote is compatible with all Wii and Wii U games including upcoming kart racer Mario Kart 8, which launches on May 30.
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Star Citizen reaches $42 million, adds a towel

Space combat game Star Citizen has reached $42 million in crowd funding, Cloud Imperium founder Chris Roberts announced in his latest blog post. This additional funding unlocks several new goals, which include an updated observist guide, an explorer-class mobiGlas rig for those who backed the game before it hit $42 million, an additional "Gladius" fighter vehicle, and finally, a towel. Preliminary art for these in-game towels is shown above. Like the mobiGlas rig, these will only be available to those who backed the game prior to hitting this funding level. For the eventual $44 million goal mark, backers can expect a Hangar room system which was previously voted for by users. The Hangar is currently being developed, while those who back the project before it hits $44 million will...
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Watch this Spelunky player set a new world record

A new world record has been set in the tunnel exploration game Spelunky, and the record-breaking run can be viewed in full above. Twitch user YamaYamaDingDong ended his run at four hours and 45 minutes with a final score of $3,109,850. The 18-year-old overtook the previous record held by user Bananasaurus_Rex, whose seven and a half hour run resulted in a score of $3,105,850. Earlier this year, Spelunky creator Derek Yu commented on the then-world record, telling Polygon he didn't believe a score over 3 million points was possible prior to watching the video of Bananasaurus_Rex. "He achieved the impossible!" Yu told us. "As in, we were so confident that an over 3 million score was impossible that pre-patch, the game actually thought you were cheating if you submitted a score that...
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Terraria 1.2 update live on Xbox 360, PlayStation 3, PS Vita April 17

Terraria's major 1.2 update hits Xbox 360, PlayStation 3 and PlayStation Vita April 17, developer Re-Logic announced on the game's official Facebook page. The overhaul to the 2D sandbox, which rolled out to the Windows PC version last October, will be free to all Terraria owners. Update 1.2 for consoles includes the same features that was released to Windows PC, except with a handful of console specific differences. The hefty update introduces a slew of bug fixes, improvements, new recipes and items. Changes to the graphics, NPC, mechanics and gameplay are also included. You can read the full change log on the official Terraria forums. Re-Logic's adventure sandbox game was first released on Windows PC in 2011, and is currently available on Xbox 360, PlayStation 3, iOS and...
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Dungeon Defenders studio snares former LucasArts president as CEO

Former president of LucasArts Darrell Rodriguez joins Dungeon Defenders franchise developer Trendy Entertainment this week as its new CEO, the studio announced today. Leaving his position as chief creative officer at gaming giant IGT, the new CEO told GamesIndustry that he aims to "empower other developers to create experiences using Playverse," Trendy's cross-platform game network that is used in its Dungeon Defender titles. He added that Trendy is "certainly not a single game company" and will expand its portfolio by developing new IPs using the Playverse technology. "I am here to empower the developers at Trendy to achieve their amazing vision, technology, and creativity," Rodriguez wrote on the studio's official blog. "I am here so we can continue to build games you will love...
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Galak-Z: The Dimensional hits PS4, PS Vita, PC 'late summer to early fall'

The PlayStation 4 version of 17-Bit's Galak-Z: The Dimensional will hit "late summer to early fall," creator Jake Kazdal confirmed with Polygon, adding that it will be "followed quickly" by the PlayStation Vita release and then Windows PC version, respectively. In Galak-Z, players take on the role of a space fighter pilot called A-Tak as he navigates enemy-infested procedurally generated environments. Enemy threats, such as alien spaceships, monsters and giant space mechs, can be disposed of by using rapid fire blasters and lock-on missiles. As demonstrated in our hands-on video from GDC 2014, the fighter ship can also dash, strafe, juke and manoeuvre 360 degrees using its fore and aft thrusters. Inspired by Spelunky's success as a handheld title, 17-Bit officially announced the PS...
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