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Arcadias no Ikusahime is the first side-scrolling action RPG from NIS

Nippon Ichi Software took a couple pages out of this month's issue of Famitsu to release fuller details on Arcadias no Ikusahime, one of several projects they've got in store for the company's 20th anniversary. The game, NIS' first side-scrolling action RPG, is coming out for the PS3 Sept. 26 in Japan for the price of 7,140 yen. Looking a bit like a high-fantasy version of Vanillaware's Muramasa: The Demon Blade, Arcadias (whose title translates to "The Battle Princess of Arcadius") is set on a lone island in the sea that's facing a large monster problem as of late. It's up to Pulum, the titular princess, to do something about this, and Pulum is one of many playable characters that you'll be able to recruit and control. The battle system is team-based and runs along standard 2D action...
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Spike Chunsoft head talks about seriously tackling the Western market

If you know who Spike Chunsoft are, you're more of a hardcore gamer than most. The merger of two rather different Japanese firms — one that focused on localizing Western games for Japan and releasing goofy titles like Kenka Bancho: Badass Rumble, the other a veteran developer behind acclaimed adventures like 999: Nine Hours, Nine Persons, Nine Doors — caused more than a few observers to scratch their heads when it was announced in 2012. A year later, they still are, in fact. That doesn't faze Mitsutoshi Sakurai, Spike Chunsoft's president. "It's been a year since the merger," he said in an interview with Famitsu magazine, "but the two companies moved into the current office location earlier than that, so we've been together for a year and a half. The way I feel is that it's very...
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Hotline Miami 2: Wrong Number is sculpted around expectations and the franchise finale

Top-down murder-sim Hotline Miami left behind a legacy of synth-fueled tracks, stylish gore and addictive gameplay, and Dennaton Games is well aware of the expectations is has to live up to, creator Dennis Wedin said during an E3 demo and interview. The follow-up to 2012's ultra-violent title, Hotline Miami 2: Wrong Number is molded around just that: expectations. It's the expectations of fans on what the game should or should not be, Wedin said. Or, the expectations and motivations and dreams that in-game characters have about their part in the game. According to Wedin, many of the characters for Hotline Miami 2 were already well underway during the creation of the first game. Dennaton Games began work on another franchise, but felt compelled to return to the strange universe they...
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Metal Max 4 promises post-apocalyptic tank ridin' and havoc-wreakin' for 3DS

Metal Max is an RPG series that's mostly been ignored by Western publishers, with the 2006 PlayStation 2 spin-off Metal Saga still the only game to get an official English release. It's a shame because the franchise puts into one package so many of the tropes that red-blooded gamers worldwide love: a post-apocalyptic landscape; the ability to drive cool tanks and sports cars around said landscape; big guns; and they were also doing the "heavily armored canine sidekick" thing long before Call of Duty made it mainstream. Maybe this lack of attention will change with Metal Saga 4, announced by Kadokawa Games in this week's issue of Famitsu magazine. Developed by most of the main team from the original Metal Max (a 1991 NES release in Japan), the game stars Hinata, a kid who lives with his...
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Dead Man Running director joins Jagex as creative director

Runescape developer Jagex announced today its appointment of writer and film director Alex de Rakoff as the U.K. studio's new creative director. While he previously worked with EA on the storyline behind Need for Speed: The Run, de Rakoff is probably best known for his work as writer and director on the Orlando Bloom-led film The Calcium Kid, as well as U.K. gangster flick Dead Man Running starring 50 Cent. The former film director has been working alongside the Jagex team writing the script for the studio's upcoming Transformers Universe release. He will be serving as a key member of the creative team to lead the direction of both the Transformers title and RuneScape 3. "Having worked for many years as a writer and director of feature films, music videos and AAA console games I'm...
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Yakuza honcho is making a kids' game that goes beyond the norm in Hero Bank

Hero Bank, first announced a few days ago on Japanese websites, looks like any other Japanese kids' game at first. It's for the Nintendo 3DS and it features middle-school-aged kids raising virtual heroes that they fight against each other for fame and prestige. The difference is that unlike all the other games you could describe this way, this one's produced by Sega's Toshihiro Nagoshi, the main guy behind Yakuza. And he's looking to shake things up a bit. "Making a new hero-oriented game is really pretty risky," Nagoshi told Famitsu. "It's as if you're trying to challenge all the heroes already out there on their own turf. That's why, if we're going to do this, than we're going to put our all into it. Also, making a game for children is also one step in raising the gamers of the...
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Nintendo 3DS colors are limited by Western retail, says Fils-Aime

Nintendo of America head Reggie Fils-Aime places the blame on North American retail practices for the lack of variety in Nintendo 3DS and 3DS XL colors. Speaking to IGN, Fils-Aime explained color variations are more prominent throughout Japan thanks to a tendency within the country to keep hardware behind the counter. Comparatively, Western retailers will generally place hardware on shelves that limit the amount of units that can be made available. "It really comes down to the nuts and bolts of how we manage our [stock keeping units] at retail, and how we do it in a way that's effective for us and effective for our business partners," Fils-Aime said."You've visited retail in Japan. One of the key differences in Japan is that the hardware is that it's behind the counter. It's not out...
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Japan Review Check: Toukiden, Atelier, Etrian Odyssey

The last full week of June is going to be a busy one for the Japan games market, filled with intricate JRPGs and the best of the West all coming out at once. Here are the highlights: - Etrian Odyssey Untold (9/9/9/9, 36 out of 40 points): The new 3DS game in the dungeon-RPG series earns the highest scores the franchise has seen yet. "The fun of adventuring and mapping is still there," wrote reviewer Urara Honma, "and now there's a story with fun little quirks like how party conversations can change your search missions. The use of 'grimoires' to let you access friendly or enemy skills also adds a lot of flexibility to gameplay. The choice of an easy difficulty level, as well as a mode that lets you play with the first game's system, is also nice. The music's great, too!" "The game...
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Tetsuya Nomura explains why Final Fantasy Versus 13 became Final Fantasy 15

Seven years and a month after it was first announced in E3 2006 under the name Final Fantasy Versus 13, Final Fantasy 15 finally had its first "real" debut trailer revealed at the LA Convention Center last week; However, as director Tetsuya Nomura revealed to Famitsu magazine in this week's issue, the decision to rename the project got its start a lot earlier than you'd think. "Around one or two years after we announced FF Versus 13," he said, "it was suggested to us to shift to FF15 as part of the company's direction. By that time, a fair amount of time had already passed since the announcement and Versus was a well-known title, so it wasn't a given that this would be 15; it could have still been Versus. Personally, I came to accept the idea once FF Agito 13's name was changed to F...
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Rhode Island will honor bond repayment for 38 Studios

The state of Rhode Island will officially honor bonds that financed Kingdoms of Amalur developer 38 Studios after the Rhode Island Finance Committee approved a budget last night that includes an interest payment of $2.5 million, Reuters reports. According to the report, yearly payments must still be signed off on by both the House and Senate and payments may change in years to come as a result. The state sold $75 million in taxable bonds in 2010 in an attempt to court 38 Studios. While it was planned that the developer would repay the costs, 38 Studios shuttered, resulting in roughly $89 million left in payments. Last month Rhode Island governer Lincoln Chafee began looking into the ramifications of not paying back money owed to lenders, despite emphasizing the state has no plans to...
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Nintendo isn't sweating on low-price PS4, says Reggie Fils-Aime

Nintendo is not worried over the affect the PlayStation 4's relatively low price-point will have on Nintendo products, president of Nintendo of America Reggie Fils-Aime told Kotaku. Despite low sales of Wii U systems and president Satoru Iwata's recent acknowledgement of Nintendo's role in this, Fils-Aime stated the publisher is not focused on the business direction of Sony and Microsoft despite being direct competition. "It puts no pressure on us at all," Fils-Aime said regarding the reveal of the next-gen systems and pricing. "Sony and Microsoft are going to do what they're going to do. My bet is that there are going to be more announcements the closer we get to whatever their launch date is. "From my perspective, I can't focus on that. I have to focus on: How do we satisfy the...
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Nintendo is to blame for poor Wii U sales, says Iwata

Low Wii U sales are the result of poor marketing and a failure to offer consumers software to showcase the system, Nintendo CEO Satoru Iwata told CNBC. The troubled console launched last year; however, according to Iwata, Nintendo has yet to highlight to users the system's key features that make it unique. "We are to blame," he said. "We relaxed our [marketing] efforts, so the consumers today still cannot understand what's so good and unique about the Wii U. Because we're always trying to be unique, it takes some energies on our side to [make] people understand the real attractions about whatever we are doing. "We have been unsuccessful in coming up with one single software with which people can understand, ‘OK, this is really different.'" Unlike its predecessor, Wii U has failed...
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Knights of Pen and Paper +1 Edition comes to PC, Mac and mobile

Retro-styled RPG Knights of Pen and Paper +1 Edition is now available on PC, Mac, iOS and Android devices, publisher Paradox Interactive announced. This updated version of the former mobile-only title includes new content, game areas, a longer campaign, tavern, dungeon raids and additional loot. The new edition can be purchased for PC and Mac for $9.99 via digital retailers, while a premium edition of the game — Knights of Pen and Paper +1 Edition Digital Deluxe Edition — is available for $14.99. Android and iOS users can purchase the new release for $2.99; however, those who previous bought the original title on mobile will receive +1 Edition for free. To get a taste of the game before you buy it, Paradox is holding a streaming event for the game tonight at 6 p.m. GMT on the...
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PlayStation 3 firmware v4.45 released, reportedly locking up some systems

A new software update for PlayStation 3 went live earlier today, adding the option to let owners of the console turn off Trophy notifications and promising "improved system stability." The new update, version 4.45 of the PS3's system software, is also causing trouble for some users. Immediately following the update, some PlayStation 3 owners took to the official PlayStation forums seeking help for the issue. Some PS3 owners are reporting that the new software update makes it impossible to load the system's XMB, hanging on the waving ribbon at boot up. While the issue appears widespread, it does not appear to be universal. Polygon has reached out to Sony Computer Entertainment America seeking information and an update on the situation.
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Nordic Games' plans for THQ titles in early stages, Deadly Creatures high on the list

Young video game company Nordic Games now owns the majority of bankrupt publisher THQ's most famous properties, including Darksiders, Red Faction and the MX series. Its plans for those franchises are still gelling, says Reinhard Pollice, Nordic Games' business and product development director. But Nordic Games may soon have news to share about its recently purchased properties, Pollice tells Polygon. Nordic Games acquired "substantially all" of THQ's remaining intellectual property in April in a $4.9 million bid that gave the company ownership of dozens of franchises and rights to publish certain games on certain consoles. Following the approval of that sale by the bankruptcy court, Nordic has found itself in the process of acquiring all the code associated with the games it now owns....
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Nintendo 'could have done more' with Zelda 2: The Adventure of Link, Miyamoto says

Nintendo legend and creator of The Legend of Zelda, Shigeru Miyamoto, has never "made a bad game, per se," but believes Nintendo could have "done more with" Zelda 2: The Adventure of Link, according to a recent interview with Kotaku. Miyamoto said that for Zelda 2, the designers only created what they had originally planned on paper rather than allowing the design process to grow and evolve. "I think specifically in the case of Zelda 2 we had a challenge just in terms of what the hardware was capable of doing," Miyamoto told Kotaku. "So one thing, of course, is, from a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more with how we used the sidescrolling vs. the overhead [view] and kind of the...
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