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Cult of the Wind is about people who pretend to be airplanes

If you're one of those people who enjoys zooming around the house, arms aloft, pretending to be an airplane (and, really, who isn't) there's a game coming out for you. Cult of the Wind from North of Earth Games has just launched a Steam Greenlight campaign along with a trailer, showing people-based airplane combat and level editor footage. Set in an art deco environment, the game is based on people who pretend to be airplanes, as part of a cult. "Players compete and cooperate in ritualistic multi-player human dogfights, complete with imaginary weapons, pretend explosions, and airplane noises made with their mouths," according to the game's Greenlight text. Cult of the Wind will come with a point-and-click level editor. "You can also craft a personalized appearance for your character...
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Pantheon: Rise of the Fallen development will 'slow down' until finances are secured

Visionary Realms will "slow down" development on its massively multiplayer online role-playing game, Pantheon: Rise of the Fallen, until it can gather financially stability, the developer announced on the game's forums. The project is lead by Brad McQuaid, a longtime MMORPG designer known for his work on games such as EverQuest and Vanguard: Saga of Heroes. McQuaid and his team launched a Kickstarter campaign to fund the game, but were unsuccessful in raising the $800,000 goal. The developer continued raising money beyond the campaign's end to finish the game. According to the post, crowdfunding efforts helped the team gain investor interest, but "depleted" Visionary Realms' initial resources. "... Regrettably [this] means that development is going to slow down until finances can be...
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Kero Blaster, Astebreed and the difference between 'doujin' and 'Japanese indies'

The sprawling Indie Megabooth at this year's PAX East featured a type of game rarely seen at the collective of independent game developers, a trio of titles — Kero Blaster, Astebreed and La-Mulana 2 — that were developed in Japan. Osaka, Japan-based publisher Playism brought those games to Boston as part of the first event it attended in the west, exposing the work of indie and hobbyist game developers to a larger audience. It's an opportunity, Playism marketing manager Nayan Ramachandran told Polygon, for the Japanese indie game dev scene to play in the same space that Western game developers have been for years. Some of the games Playism publishes through its digital distribution service (and Steam) are made by hobbyist, or doujin, developers. Astebreed, created by doujin...
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Traditional displays, TVs 'won't be feasible' in a few decades, Oculus VR founder says

Televisions and traditional viewing displays aren't likely to exist in "a couple decades," according to Oculus VR founder Palmer Luckey during a recent interview with Maximum PC. Luckey founded Oculus — creators of virtual reality headset Oculus Rift — in 2012; the company was acquired by Facebook for $2 billion last month. Speaking about the resources needed to build, ship and sell televisions, Luckey said that the model "just won't be feasible." "Why in the world would you buy a 60-inch TV that, even if it were dirt cheap for that, it's still going to cost a lot to ship it and make it from raw materials," Luckey said. "A VR headset is going to be much better and much cheaper and you can take it anywhere." Even current advantages, like many people being able to watch the same TV...
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Skylanders game for 2014 set to be revealed later this month

Activision plans to unveil this year's Skylanders game later this month, according to an invite the publisher sent to Polygon recently. The invitation, which was sent to our news editor, Brian Crecente, included a personalized video message featuring two of the opposing forces in the Skylanders universe: Eon and Kaos. You can watch the clip above. Activision will hold a media event in New York on April 23 to debut "the latest innovation from the franchise that created the toys-to-life category." Three main Skylanders games have been released, including the franchise's debut: 2011's Skylanders: Spyro's Adventure, 2012's Skylanders Giants and 2013's Skylanders Swap Force. The publisher said earlier this year that Novato, Calif.-based Toys for Bob will handle development on the 2014...
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Killzone: Shadow Fall adds King of the Hill game mode

King of the Hill multiplayer options have been added to Guerrilla Games' first-person shooter Killzone: Shadow Fall, community management intern Stefan Satchkov announced via the game's website. King of the Hill Warzone supports up to 16 players in matches that feature shorter respawn times and an upped point limit; players must now have 250 points, rather than 100, to capture an area. The new game mode also includes collectible crates and is available on all maps. "This new addition aims to create chaos," Satchkov wrote. "The fast-paced action will prove challenging, but shouldn't deter all you challengers to the throne. The constant shift of battle locations will keep you on your edge and bring out the best in your game." Killzone: Shadow Fall launched for PlayStation 4 last year....
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Video games in education doesn't have to mean educational video games

Play is one of the fundamental ways in which humans learn. Video games, like games in general, are inherently educational, but they still haven't quite taken off in the classroom. Many teachers remain dismissive of video games, or outright hostile toward them. They don't recognize the value of video games as teaching tools. But according to the three individuals on the "Educational Video Gaming for the Millennial Generation" panel at PAX East 2014, there are plenty of ways to bring video games into the classroom and use them to augment the traditional curriculum. Erin Ryan (above right), a master's degree candidate at Boston University and a history teacher, discussed The Oregon Trail as a prototypical educational game: It allows students to play a role in a historical story and get...
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Star Trek Timelines creator aims to go where few Trek games have gone before

Disruptor Beam's strategy role-playing game based on the Star Trek franchise, the multiverse mashing Star Trek Timelines, hopes to accomplish what few other games based on the enduring sci-fi series have. Rather than focus mainly on ship-to-ship combat and action-filled away missions, Star Trek Timelines' creator wants to make science, diplomacy and character interaction key to gameplay. Jon Radoff, CEO of Disruptor Beam, told Polygon at PAX East this weekend that his company is looking to hew closer to Star Trek creator Gene Roddenberry's vision, rather than the action-oriented video game interpretations that have followed. "We've created this amazing galaxy generator which will populate what I think will be this big galaxy filled with content so there's always new things to explore...
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Adult Swim Games bringing stealth platformer Rain World to PS Vita

Stealth platformer Rain World is coming to PlayStation Vita as part of a partnership between developers Joar Jakobsson and James Primate and Adult Swim Games, according to the latest backer update for the game's Kickstarter campaign. Rain World was funded via Kickstarter this past February. The campaign exceeded its $25,000 goal, pulling in $63,255 from over 3,000 backers. According to the backer update, in addition to the previously-announced Linux, Mac and Windows PC versions, Rain World will now launch for "PSN, PS Vita and well beyond." The title also recently passed approval through Steam Greenlight. Rain World stars a slugcat — a slug-cat hybrid — in a retro-themed world searching for food and running from more hostile creatures. Players must be able to sneak through...
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Tackle sexism and gender inequality in games by speaking up, panel says

One of the first questions addressed on the PAX East 2014 panel about gender inequality was whether it's a hot-button issue these days because we're just becoming more aware of it, or because it's actually getting worse. Either way, the panelists agreed that it's a problem, and essentially agreed on the best solution: Everyone has to speak up in order for the situation to get better. "It was always just something you kind of accepted," said Susan Arendt (second from left above), managing editor for Joystiq, about sexism in the game industry and in games. But now, people are "more willing to call bullshit on that." Brianna Wu (above right), head of development at Giant Spacekat, believes we've hit a critical mass: Women are almost half of the gaming audience and they're an increasing...
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How Prodigy's turn-based tactical battles work

A new video from Hanakai Studio demonstrates how players of Prodigy, a turn-based tactical game, will use their real-life figurines to fight in the game's virtual world. Prodigy, announced earlier this year, combines "high-quality figurines" with video games to tell a story set in a fantasy universe. Players engage in one-on-one squad based combat; the game uses a ring of power, which carries the unique player ID, and a special board to battle. By placing characters onto a board and validating the party with an attack card, players can initiate battles. During the fight, players move their physical character around a board to dodge, attack or protect other characters. Watch the video above to see the game in action. Hanakai Studios launched a Kickstarter campaign April 2 to raise...
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Dead Nation launches for PlayStation Vita April 15

Top-down shoot-em-up Dead Nation will launch for PlayStation Vita April 15, XDEV Studio Europe associate producer Rogan Ogden announced via the Playstation Blog. In Dead Nation, players assume the role of one of two zombie apocalypse survivors searching for a cure. The PlayStation Vita edition was announced at E3 2013 and will be available for $7.99. In addition to online and ad-hoc co-op, it also includes global leaderboards. Dead Nation, originally developed by Resogun creator Housemarque, launched for PlayStation 3 in 2010. An updated version of the game was released for PlayStation 4 last month and includes the game's original campaign mode, as well as The Road to Devastation expansion pack. "Like the PS4 version of the game, the PS Vita version has been developed by our friends...
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Sony Japan's Soul Sacrifice Delta, Freedom Wars, Oreshika coming West

Sony's Japan Studio is bringing three of its PlayStation Vita games to North America: fantasy action game Soul Sacrifice Delta and role-playing games Freedom Wars and Oreshika: Tainted Bloodlines. According to a post on the PlayStation Blog, Soul Sacrifice Delta will launch on May 13, with more details on Freedom Wars and Oreshika slated to drop in the coming months. Soul Sacrifice Delta (trailer above) includes the original 2013 title with a host of improvements as well as an expansion's worth of new content, including a new character with a new mission, improved AI, more character customization options and additional enemies, items and quests. Graphics have also been optimized and some game areas now have structural changes, including new dynamic weather effects. Dystopian...
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Square Enix India shutters after one year

Just one year after opening, Square Enix has closed its Mumbai-based India studio, reports MCV India. The studio opened in March 2013 with the intention to partner with Indian developers to create mobile games for the local market. The India studio did not release any games prior to its closure this week. All six of its employees have been laid off. According to MCV India, the studio had been working with several Indian developers on a handful of projects that ultimately did not gain final approval from Square Enix's Japanese headquarters. Former vice president of Square Enix India Atul Vibhandik confirmed with MCV India that the studio was closed, although he would offer no further comment. Additionally, there are rumors that Square Enix's similar studio endeavor in Latin America...
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Crysis and Crysis 2 on PC losing online multiplayer in GameSpy server shutdown

The Windows PC versions of Crytek's first-person shooters Crysis and Crysis 2 will lose their online multiplayer modes as a result of the GameSpy server shutdown slated for next month, according to a post on the Crysis forums. GameSpy Technology announced earlier this month that on May 31 it would shut down many of its servers, which host online functionality for several dozen titles across console, mobile and PC. In a post on the Crysis forums, the company revealed that it would not be looking into migration options for Crysis and Crysis 2 on Windows PC, resulting in the complete shutdown of online functionality for these titles with GameSpy's decision. However, the company noted that multiplayer in the console versions of Crysis 2 remains unaffected. "The single-player campaigns in...
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Zombie Studios' Daylight gets two new creepy trailers

PlayStation shared two new trailers today for Zombie Studios' procedurally-generated survival horror title Daylight, giving viewers a brief and very creepy glimpse of what awaits them in the game's seemingly-endless labyrinthine hospital. The first trailer (above) notes that someone is always watching players every step — but given the brief glimpses of this dark and quick-moving entity, it's hard to say exactly who or what it may be. The second trailer (below) introduces the hospital environment through which players will search for answers, most notably, as the female protagonist asks: "Why is this happening to me?" Daylight will launch on April 29 for PlayStation 4 and Windows PC. Check out our feature on Jessica Chobot, who is working on writing for the title, about how her...
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