Video
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Here's the first trailer for the new Resident Evil 1 remake

Capcom has released the first trailer for its upcoming remake of the original Resident Evil, unveiled early last month. The remake shares the same "early 2015" release window as the just-announced Resident Evil Revelations 2, and the same platform lineup of Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. "We have been very careful to preserve the original atmosphere of the game," producer Yoshiaki Hirabyashi said in a video released last month. "And are ensuring that no unnecessary changes will be made. The tempo and flow of the original game are an inherent part of its scary atmosphere so we have made the decision not to disrupt this tempo." You can see the project looks so far in the video above, or watch the entire presentation from last month below.
News
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Where old school meets new school in Mighty No.9

When development studio Comcept USA set out to make the spiritual successor to side-scrolling platformer Mega Man, it faced a challenge: How could it make an old school-feeling game that reminded people of Mega Man without making it feel outdated and irrelevant? The answer, according to studio lead and original creator of Mega Man, Keiji Inafune, was in the game speed. Speaking to Polygon, Inafune said while designing Mighty No. 9, a game that was successfully funded on Kickstarter, the studio walked a fine line between maintaining classic game mechanics while ensuring there was enough modern gameplay so the game would feel like it had evolved with the times. "If you look at some of the older games from the 1980s, the original 8-bit and 16-bit games, they moved a bit slower," Inafune...
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Borderlands 2's villain is playable in Borderlands: The Pre-Sequel

Handsome Jack, the uber-enemy of Borderlands 2 will be a playable character in the DLC packages announced for Borderlands: The Pre-Sequel this weekend at PAX Prime in Seattle. Canonically, it isn't actually Jack whom the player will control, but a bodyguard duplicate who has been surgically modified to be indistinct from the real guy. The playable character is included among four DLC packs that follow the release of Borderlands: The Pre-Sequel on Oct. 17. A season-pass purchase option gives buyers access to all four packs, which include challenges, missions and other content not available in the main game at launch. Borderlands: The Pre-Sequel is being developed by 2K Australia in conjunction with Gearbox Software, and due for release Oct. 14 on Linux, Mac OS, PlayStation 3, Windows...
6 Comments

Evolve gears up for another alpha test

For those who missed the limited alpha test of Evolve on PC back in July, developer Turtle Rock says another is coming, and invitations for it will be given out soon over the title's social media channels. Visitors to the 2K Games booth at PAX Prime this weekend have gotten the opportunity to register for the closed alpha. For everyone else, chances to get in will be broadcast over Evolve's official Twitter feeed, Facebook page, and on Turtle Rock's forums. Evolve, originally scheduled to release Oct. 21, is now planned to launch on Feb. 10, 2015. For more, see Polygon's preview from E3 2015.
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Modders rejoice: Saints Row 4's development kit will be made public

As if Saints Row 4 wasn't open-endedly bizarre enough, developing studio Volition announced at PAX 2014 that they will release the official software development kit for the game on PC, which is music to the ears of modders. Volition, as announced earlier, also is reconditioning the game with Saints Row 4: Re-Elected, a port of last year's game to PlayStation 4 and Xbox One. There will be a full release of that game, with all of its DLC, titled Gat Out of Hell. Both are available Jan. 27, 2015.
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Civilization: Beyond Earth's latest trailer shows a colony at its height

Firaxis released its latest trailer for Civilization: Beyond Earth after its panel at PAX Prime this weekend. Over six minutes of gameplay, it shows how a colony functions once it has reached full strength, about 100 years into the game's timeline. That includes features like the "Purity Affinity," which basically means the human colony terraforms the environment to accomodate it, rather than adapting human biology to the environment through cybernetics, gene modification or other transfusions. There's also a demonstration of combat (against a freakin' Kraken), diplomacy, and the game's orbital layer. Civilization: Beyond Earth will launch on Oct. 24 for Linux, Mac OS and Windows PC. For more on the game, see this preview from this week.
Top Games
  • Watch Dogs
    • Platforms: Win, 360, PS3, Wii U, PS4, Xbox One
    • Publisher: Ubisoft
    • Developer: Ubisoft Montreal
    • Release Date: 2014-05-27
  • Destiny
    • Platforms: PS3, 360, PS4, Xbox One
    • Publisher: Activision
    • Developer: Bungie
    • Release Date: 2014-09-09
  • Hearthstone: Heroes of Warcraft
    • Platforms: Mac, Win, iOS, Android
    • Publisher: Blizzard Entertainment
    • Developer: Blizzard Entertainment
    • Release Date: 2014-03-11
  • Dark Souls 2
    • Platforms: PS3, 360, Win
    • Publisher: Namco Bandai
    • Developer: From Software
    • Release Date: 2014-03-11
All Games
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In Firewatch, the job isn't to keep the wilderness from burning down

Firewatch, the first effort from a team of notable games developers and designers, released its first trailer this week, laying out the mystery that envelops the protagonist and the distant yet intimate radio relationship he has with his partner. Firewatch is the work of Camp Santo, a studio comprising Jake Rodkin and Sean Vanaman, both alumni of Telltale Games' acclaimed The Walking Dead Series, as well as Nels Anderson of Klei Entertainment's Mark of the Ninja, and the well known graphic designer Olly Moss. Firewatch appears to be set sometime in the past (note the use of the typewriter at 1:15 in the above video.) The game is being developed in Unity and is planned to release for PC on the Linux, Mac and Windows operating systems sometime next year.
Opinion
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How a video game helped save my sanity

One year ago, I quit drinking.When I quit, life became thorny and unfun. Playing Civilization 5 helped me get through a rough patch. --- I had been a big drinker for the past 30 years. It was hard for me to say goodbye to something that had given me so much pleasure. But it was definitely time to move on. I was kinda losing it. Drinking was my escape from life, and it was a fine one. When it was gone, the biggest problem was finding some new bolt-hole. Civilization 5 filled that role. I am writing here about how it filled the role, but I am not sure I understand it myself. A few lost hours in a dive bar While I was drinking, I managed to maintain a pretty good semblance of functionality. I have a wonderful family,  a nice job and some rewarding creative side-projects. Drinking was...
News
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Grand Theft Auto 5's PC version will get an updated soundtrack

The PC, PlayStation 4 and Xbox One editions of Grand Theft Auto 5 appear to be getting a soundtrack update, according to a voice actor for one of the game's fictitious radio stations. Yesterday, Cara Delevingne, who stars as the host of the Non Stop Pop FM channel in the game, tweeted a picture of herself arriving at Rockstar's studios "to update my GTAV radio station Non Stop Pop FM for new versions coming this Fall!" Rockstar Games' official account then retweeted the message. Earlier it posted its own picture of Delevingne (above), with the message "coming soon ..." The PC, PS4 and Xbox One versions of Grand Theft Auto 5 were announced at E3 2014; no release date for them has been given.
News
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Tales from the Borderlands lets you stop and smell the chaotic roses

Being terrible at first-person shooters is one of my worst-kept secrets. I'm uncoordinated, my reflexes are slow and I can move my in-game characters about as gracefully as a cat in a sack race. In my panic to try to not get shot and clear levels as effectively as I can, I often miss details of the game world. I gloss over environments. I don't pause to think of the backstory. From the moment I'm thrown into the game, it's go, go, go. According to Kevin Bruner, the founder and president of Telltale Games — the studio behind The Walking Dead game and The Wolf Among Us — I'm not alone. Bruner says that in first-person shooters like Gearbox's Borderlands, players tend to only experience a slice of the game world because they're moving so fast. When players are plunged into a world of...
News
12 Comments

Super Meat Boy Forever is an endless platformer, not a little 'throwaway game'

Team Meat's mysterious new project, first revealed as A Voyeur for September, is actually an auto-runner called Super Meat Boy Forever that follows in the steps of its classic Super Meat Boy series, co-founder Tommy Refenes told Polygon today at PAX. The game features a the titular meat man himself as he dashes through levels. Along the way, players avoid saws and hop over gaps by touching the game's screen. Precision control exists in the game through a new ducking mechanic; when you're in the air and you duck, you also fall more quickly to land on different platforms. "It's not a little iOS throwaway game," Refenes said. "We want to do a full-fledged game. "There's a certain flavor to iOS games where it's just enough and there's not a real complete, cohesive experience. [Super Meat...
News
6 Comments

Ambitious, beautiful multiplayer space combat game GoD Factory: Wingmen launches today

GoD Factory: Wingman is a four vs. four mutiplayer shooter where you customize your ship and work with your team to take down the other team. It's had a storied path through development, with an unsuccessfull Kickstarter leading to a publishing deal with Bandai Namco, and the game has finally been released on Steam for $19.99. It also looks pretty great, and supports the Oculus Rift, if you're into that sort of thing. Nine Dots founder Guillaume Boucher-Vidal shared the cost, both financially and mentally, of starting your own independent studio in a recent story, and GoD Factory: Wingman is the end result of all that hard work. "Having your life in a purgatory state for three years is a very long time, especially considering all the hours put into such a project. I've been told...
Video
8 Comments

Middle-Earth: Shadow of Mordor trailer gets cozy with vile Orc

Ratbag is a sniveling, whining wretch, a scumbag, even by Orc standards. In this new trailer for Middle-earth: Shadow of Mordor we get to meet Ratbag and learn about his relationship with heroic human protagonist Talion. In the Monolith game, due to be published by Warner Bros. Interactive Entertainment on Sept. 30 for consoles and Oct. 2 for Windows PC, players create feuds with their enemies, even as they climb through the Orcish ranks. To find out more about the game, take a look at Polygon's new preview.
News
16 Comments

MMOs help kids learn English faster, says new study

Students of English learn the language faster when they play video games, especially MMOs, according to a new report. The study at the University of Gothenburg and Karlstad University, Sweden, looked at a group of sixth graders and how they interact with English in non-educational situations. Researchers found that those students who play a lot of English-language games gain a vocabulary advantage compared with those who do not play or only play a little. They found that people playing MMOs had the greatest advantage, for the obvious reason that multiplayer online games facilitate conversation, and English is the most widespread language online. "As a player you simply have to be able to understand what's being said, to read English and to interact yourself by both writing and...
Video
8 Comments

Costume Quest 2's tricky twins are back on their beat

Double Fine released a PAX trailer for Costume Quest 2 today, and announced an exclusive costume offer for anyone who pre-orders the game on Steam. Coming to Windows PC, Mac, Linux, PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and Wii U this October, the creepy turn-based combat and exploration game puts players in control of twins Reynold and Wren as they set off on a trick or treating adventure. They'll fight evil characters in Halloween costumes that grant them superhuman powers. "It's probably our most requested sequel, besides Psychonauts," said Double Fine's Greg Rice in a recent Polygon interview. "People have been asking for it forever. I think it's that every Halloween you're reminded about the game. We have a lot of people who are coming back to us saying they replay it...
News
9 Comments

Top Hearthstone player joins Blizzard to help work on the game

Blizzard has hired a top competitive Hearthstone player as an associate designer on the game. Ryan 'Realz' Masterson announced on Twitter that he is joining the company. Masterson is a top competitive player of the virtual card game, as well as Magic The Gathering, and a noted Twitch streamer. Hot Off The Press - I have accepted a position as Associate Game Designer (Hearthstone) with Blizzard Entertainment. A new chapter begins... — Ryan Masterson (@Realz_HS) August 27, 2014 "This is a truly exciting opportunity for me," stated Masterson on a Reddit post. "I hope my association with the continuing development of Hearthstone will serve to comfort fellow ladder grinders, competitors, and players at large that one of us is behind the scenes looking out for the interests of...
News
25 Comments

How Double Fine handles menopause and incest in family-driven RPG Massive Chalice

Double Fine's turn-based strategy game Massive Chalice is heavy on bloodlines. Set during a conflict that spans several lifetimes, players can't get too attached to a single character, or even a generation of characters. Death is inevitable. If the battlefield doesn't claim you, old age will.Massive Chalice is built on not finding, but creating, new blood. Players match and marry characters with varied genetic and personality traits in hopes of creating powerful new warriors. But though the game's pool of pairable characters is far smaller than what we're used to in everyday life, Double Fine was careful to rule out one potential problem — incest. The developer discussed allowing players to marry characters within those lines or perhaps even add a trait that pertained specifically to...
8 Comments

First-person Solitaire will drive your grandparents insane

Now you can play Windows Solitaire in first-person. Sort of. Solitaire.exe is the latest creation from Camp Cult. The group describes itself thusly on its Patreon page: Camp cult, at the core is the collaboration of Cale Bradbury and Kelvin Put. Cale has been creating gifs on the daily for the last year, and has a copious collection of free games, and interactive visualizers. Kelvin has educated him self in the school of game design and development as a 3D artist but as of late can be found indulging his curiosities in various other forms of visual and interactive media. Camp Cult launched the page and the game last night. In Solitatire.exe, you walk through corridors of playing cards, which are knocked down when bumped into. In the sky floats the classic Windows desktop. Click...
News
10 Comments

How Middle-earth: Shadow of Mordor turned me into a vengeful psychopath

In Monolith's Middle-earth: Shadow of Mordor, death might be temporary, but grudges last forever.I'm waiting less than patiently for the hero, Talion, to return to the land of the living — again. It's the third time I've died during my demo. I'm told this isn't unusual. But if persistence can be considered a virtue, I'm nearing saintly levels thanks to the game's Nemesis system. The Nemesis system is Monolith's way of making enemies more than faceless foes. Orcs have unique names and ranks that shift as the game progresses; if Talion fails to kill them in battle, they'll remember his face. Running into them again will trigger new tactics and taunts, and they're likely to have grown in strength. It's a system that provides an endless wave of foes that want to kill me, and I really,...
Video
3 Comments

Here is how to become a genius detective in Sherlock Holmes: Crimes and Punishments

The latest gameplay trailer for the upcoming Sherlock Holmes: Crimes and Punishments gives you a glimpse at how the investigation process will work in the game. As part of the investigation, players will be able to analyze the face of those they interrogate for details that could lend themself to personality traits and clues. This ranges from details of what they are wearing, which could indicate how fastidious they are, to items they have on hand. The game features six cases that conclude in nine possible endings based on the choices Holmes makes throughout. Additionally, developer Frogwares has developed the game in Unreal Engine 3, a change from its typically used in-house engine, which will allow for greater detail in scoping out the crime scene and the characters Holmes meets. F...
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