DayZ pricing model outlined, currently in closed alpha

DayZ, the standalone zombie survival game that began as a mod of Bohemia Interactive's Arma 2, is currently in closed alpha mode, creator Dean Hall told Gamasutra, where he also outlined the game's pricing model.

"So what we're doing at the moment is, we gave free keys as a gift to the forum moderators, the Reddit moderators, people who helped out with DayZ development, and stuff like that," Hall told Gamasutra. "I guess there's about 30-100 people involved with that."

Hall went on to say that the game will not be released in alpha mode earlier than June, as Polygon previously reported. The alpha release will be revisited that month once the server-client architecture is completed and the situation is reviewed. Hall also discussed that DayZ's pricing model will work in increasing increments as each stage of the game's development is rolled out.

"People pay X amount of dollars and they get early, cheap access to it, and then once it's beta, price goes up, maybe, say, $10, and once it goes retail, the price goes up $10," Hall said.

DayZ was previously expected to launch in 2012, and was then slated for launch before April.

For more information about the zombie survival game, read our interview with Hall — who recently scaled Mount Everest — where he talks about the risks and rewards of an open development process.

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