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  <title>Polygon -  All</title>
  <subtitle></subtitle>
  <icon>http://cdn0.sbnation.com/community_logos/42931/favicon.ico</icon>
  <updated>2013-05-18T22:00:04Z</updated>
  <id>http://www.polygon.com/rss/index.xml</id>
  <link type="text/html" href="http://www.polygon.com/" rel="alternate"/>
  <entry>
    <published>2013-05-18T22:00:04Z</published>
    <updated>2013-05-18T22:00:04Z</updated>
    <title>City Interactive teases Alien Rage with a new trailer</title>
    <content type="html">
  
    &lt;p&gt;A teaser trailer for &lt;i&gt;Alien Rage&lt;/i&gt;, the first-person arcade title formerly known as &lt;i&gt;Alien Fear,&lt;/i&gt; gives viewers a first look at the game.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Alien Rage&lt;/i&gt; is being developed by City Interactive, the company behind titles such as &lt;i&gt;Lords of the Fallen, Sniper Ghost Warrior&lt;/i&gt; and &lt;i&gt;Dogfight 1942&lt;/i&gt;. &lt;i&gt;Alien Rage &lt;/i&gt;is a downloadable title that, according to the game's description, will feature 10 different weapons and 14 boss fights. You can watch the trailer above for a brief glimpse at the game in action.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Alien Rage&lt;/i&gt; will launch later this year for Steam, PlayStation Network and Xbox Live Arcade. City Interactive &lt;a href=&quot;http://www.polygon.com/2013/5/16/4336972/lords-of-the-fallen-city-interactive-ps4-next-gen-pc&quot;&gt;recently announced &lt;/a&gt;that it would debut a playable version of its fantasy action-RPG,&lt;i&gt; Lords of the Fallen&lt;/i&gt;, at E3 2013.&lt;/p&gt;
  
  
    &lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/c7SaAu1YoxM&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
  



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4343804/city-interactive-teases-alien-rage-with-a-new-trailer" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4343804/city-interactive-teases-alien-rage-with-a-new-trailer</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T21:00:05Z</published>
    <updated>2013-05-18T21:00:05Z</updated>
    <title>Former Valve employees working on augmented reality glasses</title>
    <content type="html">
  




  &lt;img alt=&quot;Augmented_reality&quot; src=&quot;http://cdn2.sbnation.com/uploads/chorus_image/image/13323117/augmented_reality.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;Following company layoffs, former Valve employees Jeri Ellsworth and Rick Johnson are continuing their work on one of the company's defunct projects: augmented reality glasses called CastAR, &lt;a href=&quot;http://www.theverge.com/2013/5/18/4343382/technical-illusions-valve-augmented-reality-glasses-jeri-ellsworth-rick-johnson&quot;&gt;The Verge &lt;/a&gt;reports.&lt;/p&gt;
&lt;p&gt;CastAR operates through four main components: a pair of mini projectors, a retro reflective projector screen, active shutter glasses that filter images for both eyes and a built-in camera that uses infrared LEDs. This allows software to adjust in real time, meaning users can look at objects that aren't actually there, according to The Verge.&lt;/p&gt;
&lt;p&gt;Ellsworth and Johnson reportedly worked on the project for more than a year while at Valve. The two were let go in &lt;a href=&quot;http://www.polygon.com/2013/2/13/3985610/valve-layoffs-jeri-ellsworth-jason-holtman-steam&quot;&gt;February of this year&lt;/a&gt; for reasons undisclosed by Valve. At the time of...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4343680/former-valve-employees-working-on-augmented-reality-glasses&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4343680/former-valve-employees-working-on-augmented-reality-glasses" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4343680/former-valve-employees-working-on-augmented-reality-glasses</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T20:00:03Z</published>
    <updated>2013-05-18T20:00:03Z</updated>
    <title>Guild Wars support switching to automated, new content production ended</title>
    <content type="html">
  




  &lt;img alt=&quot;Guildwars&quot; src=&quot;http://cdn2.sbnation.com/uploads/chorus_image/image/13321285/guildwars.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;&lt;a class=&quot;sbn-auto-link&quot; href=&quot;/game/guild-wars/1180&quot;&gt;&lt;i&gt;Guild Wars&lt;/i&gt;&lt;/a&gt;, ArenaNet's 8-year-old MMORPG, will no longer receive new content and is switching its support to automated, the developer announced via the game's &lt;a href=&quot;http://www.guildwars.com/players/&quot;&gt;official website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;According to the announcement post, the developer wants the game to be &quot;in a place where it's able to take care of itself.&quot;&lt;/p&gt;
&lt;p&gt;&quot;Over time, our focus has shifted to updates that not only help maintain &lt;a class=&quot;sbn-auto-link&quot; href=&quot;/franchise/guild-wars/613&quot;&gt;&lt;i&gt;Guild Wars&lt;/i&gt;&lt;/a&gt; but help the game maintain itself,&quot; the post reads. &quot;With this focus in mind, we'll no longer be releasing any new content for the live game except in support of automation. Our goal is to get the game to a place where it can continue to run and be available to all of our fans. We have a lot of love for &lt;i&gt;Guild Wars&lt;/i&gt; &amp;mdash; it's the game that made us what we are...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4343556/guild-wars-support-switching-to-automated-new-content-production-ended&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4343556/guild-wars-support-switching-to-automated-new-content-production-ended" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4343556/guild-wars-support-switching-to-automated-new-content-production-ended</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T19:00:04Z</published>
    <updated>2013-05-18T19:00:04Z</updated>
    <title>Deadpool listed for Wii U on Amazon Canada </title>
    <content type="html">
  




  &lt;img alt=&quot;Deadpool&quot; src=&quot;http://cdn0.sbnation.com/uploads/chorus_image/image/13319075/deadpool.0_cinema_400.0.png&quot; /&gt;





  &lt;p&gt;&lt;i&gt;Deadpool&lt;/i&gt;, the upcoming action title starring Marvel's mercenary anti-hero, is listed for Wii U under retailer &lt;a href=&quot;http://www.amazon.ca/Activision-Blizzard-047875769922-Deadpool/dp/B00BKX4H46/?tag=vglnk-ca-c27-20&quot;&gt;Amazon Canada&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Deadpool &lt;/i&gt;is currently being developed by High Moon Studios for PlayStation 3, Xbox 360 and Windows PC. According to its Wii U listing on Amazon, the game has been given an M rating by the ESRB, though the ESRB &lt;a href=&quot;http://www.esrb.org/ratings/search.jsp&quot;&gt;website&lt;/a&gt; itself only includes the previously announced platforms. No other details are given about the game. We have contacted publisher Activision for comment and will update accordingly.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Deadpool&lt;/i&gt; is currently slated for release June 25 and is available for&lt;a href=&quot;http://www.polygon.com/2013/4/17/4236190/deadpool-pre-order-bonuses-include-maps-wallpapers-and-amazon-credit&quot;&gt; pre-order&lt;/a&gt; now. Read our interview with senior creative director Dave Cravens about how the studio managed the Merc with a Mouth &lt;a href=&quot;http://www.polygon.com/2013/5/8/4310666/deadpool-how-high-moon-studios-managed-the-merc-with-a-mouth&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4343226/deadpool-listed-for-wii-u-on-amazon-canada&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4343226/deadpool-listed-for-wii-u-on-amazon-canada" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4343226/deadpool-listed-for-wii-u-on-amazon-canada</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T18:00:02Z</published>
    <updated>2013-05-18T18:00:02Z</updated>
    <title>Gran Turismo 6 concept footage shows off fast cars and shiny paint jobs</title>
    <content type="html">
  
    &lt;p&gt;A new trailer posted by &lt;a href=&quot;http://www.allgamesbeta.com/2013/05/gran-turismo-6-concept-footage.html&quot;&gt;All Games Beta&lt;/a&gt; for the recently announced &lt;i&gt;Gran Turismo 6 &lt;/i&gt;offers a conceptual look at the game's visual style and cars.&lt;/p&gt;
&lt;p&gt;Check out the video above to see the game in basic form. &lt;i&gt;Gran Turismo 6&lt;/i&gt; will include seven new locations and 1,200 vehicles, which includes every car from &lt;i&gt;Gran Turismo 5&lt;/i&gt;. According to a recent press release, the game will &quot;bring new levels of authenticity to the &amp;lsquo;Real Driving simulator,'&quot; in addition to its new features.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;a class=&quot;sbn-auto-link&quot; href=&quot;/game/gran-turismo-6/10479&quot;&gt;Gran Turismo 6&lt;/a&gt; &lt;/i&gt;was &lt;a href=&quot;http://www.polygon.com/2013/5/15/4332680/gran-turismo-6-product-listing-briefly-appears-on-the-franchises&quot;&gt;outed a day ahead&lt;/a&gt; of Sony's planned event by a product listing on the franchise's official site. The game has since been &lt;a href=&quot;http://www.polygon.com/2013/5/15/4333592/gran-turismo-6-ps3-holiday-2013&quot;&gt;confirmed &lt;/a&gt;for a holiday release this year on PlayStation 3, with a demo &lt;a href=&quot;http://www.polygon.com/2013/5/15/4333772/gran-turismo-6-demo-july&quot;&gt;coming in July&lt;/a&gt;. You can watch the announcement trailer &lt;a href=&quot;http://www.polygon.com/2013/5/15/4333592/gran-turismo-6-ps3-holiday-2013&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
  
  
    &lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;http://www.youtube.com/embed/WdmYvhDj9_w&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
  



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4343130/gran-turismo-6-concept-footage-shows-off-fast-cars-and-shiny-paint" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4343130/gran-turismo-6-concept-footage-shows-off-fast-cars-and-shiny-paint</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T16:00:04Z</published>
    <updated>2013-05-18T16:00:04Z</updated>
    <title>Assassin&#8217;s Creed film currently set for summer 2015 launch</title>
    <content type="html">
  




  &lt;img alt=&quot;Assassin_s_creed&quot; src=&quot;http://cdn0.sbnation.com/uploads/chorus_image/image/13312073/assassin_s_creed.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;The Assassin's Creed film adaptation will hit theaters May 22, 2015, according to a listing on &lt;a href=&quot;http://boxofficemojo.com/movies/?id=assassinscreed.htm&quot;&gt;Box Office Mojo&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The film is reportedly being distributed through Fox and will star &lt;i&gt;Prometheus&lt;/i&gt; actor &lt;a href=&quot;http://www.polygon.com/gaming/2012/7/9/3146433/assassins-creed-film-adaptation-to-star-michael-fassbender&quot;&gt;Michael Fassbender&lt;/a&gt;, role still unknown. Fassbender will co-produce the Assassin's Creed movie through his production company, DMC Film.&lt;/p&gt;
&lt;p&gt;Ubisoft Motion Pictures, created to engineer film and TV adaptations of company franchises, also partnered with production company New Regency in the fall of last year.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Prince of Denmark&lt;/i&gt; writer Michael Lesslie has already been tapped to pen the movie's script. Few details about the film's plot, however, have been released.&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4342968/assassins-creed-film-currently-set-for-summer-2015-launch&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4342968/assassins-creed-film-currently-set-for-summer-2015-launch" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4342968/assassins-creed-film-currently-set-for-summer-2015-launch</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T15:00:06Z</published>
    <updated>2013-05-18T15:00:06Z</updated>
    <title>Mega Man 5 launches for Nintendo 3DS, soundtrack available to download now</title>
    <content type="html">
  




  &lt;img alt=&quot;Mega_man_5&quot; src=&quot;http://cdn2.sbnation.com/uploads/chorus_image/image/13309733/mega_man_5.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;&lt;i&gt;Mega Man 5&lt;/i&gt; is available now for Nintendo 3DS and the game's soundtrack can be purchased through the Capcom Store, according to a post on &lt;a href=&quot;http://www.capcom-unity.com/brelston/blog/2013/05/17/mega-man-5-ost-now-on-capcom-store-game-on-3ds&quot;&gt;Capcom-Unity&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The game is available through the 3DS eShop for $4.99. &lt;a style=&quot;font-style: italic;&quot; class=&quot;sbn-auto-link&quot; href=&quot;/game/mega-man-5/7615&quot;&gt;Mega Man 5&lt;/a&gt; was originally released in 1992 and pins Mega Man against bosses such as Crystal Man, Stone Man, Gravity Man and Wave Man. &lt;/p&gt;
&lt;p&gt;The game's soundtrack, priced at $8.95, features 57 tracks featuring boss themes, stage music and more. The soundtrack can be purchased through &lt;a href=&quot;http://shop.capcom.com/store/capcomus/en_US/pd/ThemeID.1944700/productID.281373700/Mega-Man-5-Official-Soundtrack.html?resid=UWGcNQoBAlkAAGaNsOoAAAAu&amp;amp;rests=1368885688273&quot;&gt;Capcom's store&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Capcom continues to steadily release the soundtracks for the Mega Man series in an effort to make them &quot;&lt;a href=&quot;http://www.polygon.com/2013/4/7/4193588/capcom-releases-original-mega-man-soundtrack&quot;&gt;legitimately available in the West&lt;/a&gt;.&quot; The last soundtrack, &lt;i&gt;Mega Man 4&lt;/i&gt;, was released in &lt;a href=&quot;http://www.polygon.com/2013/4/26/4269180/mega-man-4-soundtrack-now-available-via-capcom-store-for-9&quot;&gt;late April&lt;/a&gt;.&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4342924/mega-man-5-launches-for-nintendo-3ds-soundtrack-available-to-download&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4342924/mega-man-5-launches-for-nintendo-3ds-soundtrack-available-to-download" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4342924/mega-man-5-launches-for-nintendo-3ds-soundtrack-available-to-download</id>
    <author>
      <name>Megan Farokhmanesh</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T14:00:03Z</published>
    <updated>2013-05-18T14:00:03Z</updated>
    <title>How Warren Spector hopes to bridge industry gaps with UT's new grad program</title>
    <content type="html">
  




  &lt;img alt=&quot;Screen_shot_2013-05-13_at_11&quot; src=&quot;http://cdn2.sbnation.com/uploads/chorus_image/image/13307559/screen_shot_2013-05-13_at_11.09.50_am.0_cinema_400.0.png&quot; /&gt;





  &lt;p&gt;&lt;span style=&quot;font-size: 12px; line-height: 16px;&quot;&gt;The &lt;/span&gt;&lt;a style=&quot;font-size: 12px; line-height: 16px;&quot; href=&quot;http://www.polygon.com/2013/5/13/4326710/warren-spector-and-paul-sams-leading-up-ut-game-development&quot;&gt;Denius-Sams Gaming Academy&lt;/a&gt;&lt;span style=&quot;font-size: 12px; line-height: 16px;&quot;&gt;, a new certification program at the University of Texas in Austin, will attempt to bridge the growing gaps between the industry's creative teams. Led by Austin native Warren Spector and Blizzard chief operating officer Paul Sams, the program's faculty will impart studio leadership skills to just 20 selected applicants; a skillset which Spector believes is under-taught in game development schools across the country.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&quot;There's a segment of the video games education world that doesn't serve a particular need the industry has, which is well-trained creative and business leadership,&quot; Spector told Polygon in a recent interview. &quot;Production and creative direction are not actually well-served by the other, very...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4337274/warren-spector-interview&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4337274/warren-spector-interview" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4337274/warren-spector-interview</id>
    <author>
      <name>Griffin McElroy</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T13:00:02Z</published>
    <updated>2013-05-18T13:00:02Z</updated>
    <title>Pointe shoes and Pokeballs: how one choreographer brought Pokemon to life through dance</title>
    <content type="html">
  




  &lt;img alt=&quot;Pb19&quot; src=&quot;http://cdn3.sbnation.com/uploads/chorus_image/image/13305847/pb19.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;Plotner, who will graduate this weekend with a BA in Chemistry and Dance from Creighton University in Omaha, began choreographing his own routines when he entered the college. His projects ranged from a Michael Jackson-inspired number, to pieces set to the music of boy band NSync and based on heavy metal musician Nikki Sixx's years in drug addiction.&lt;/p&gt;
&lt;p&gt;But perhaps the most challenging, demanding and fun of Plotner's pieces is &lt;a target=&quot;_blank&quot; href=&quot;http://www.polygon.com/2013/5/10/4319104/watch-pokemon-red-as-a-half-hour-ballet-performance&quot;&gt;a 30 minute ballet retelling the story of &lt;i&gt;Pokemon Red&lt;/i&gt;&lt;/a&gt;&lt;i&gt;.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&quot;I got into Pokemon right when it first came out,&quot; Plotner tells Polyon &quot;My friends and I would get the cards and go out onto the public park right by school and spend recess trading, until our school banned the cards. So we brought our games to school and...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/18/4335764/pointe-shoes-and-pokeballs-pokemon-ballet-andrew-plotner&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/18/4335764/pointe-shoes-and-pokeballs-pokemon-ballet-andrew-plotner" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/18/4335764/pointe-shoes-and-pokeballs-pokemon-ballet-andrew-plotner</id>
    <author>
      <name>Alexa Ray Corriea</name>
    </author>
  </entry>
  <entry>
    <published>2013-05-18T02:39:11Z</published>
    <updated>2013-05-18T02:39:11Z</updated>
    <title>N version 2.0 released by Metanet Software, adds local multiplayer, level sharing</title>
    <content type="html">
  




  &lt;img alt=&quot;N_v_2&quot; src=&quot;http://cdn2.sbnation.com/uploads/chorus_image/image/13297767/n_v_2.0.0_cinema_400.0.jpg&quot; /&gt;





  &lt;p&gt;Metanet Software released version 2.0 of &lt;i&gt;N&lt;/i&gt;, its challenging and highly addictive ninja platforming game, for free through its official website, adding a host of new features, including local co-op multiplayer and built-in level sharing.&lt;/p&gt;
&lt;p&gt;The game is playable on &lt;a href=&quot;http://www.kongregate.com/games/MetanetSoftware/n&quot;&gt;Kongregate&lt;/a&gt; and is also available as a free &lt;a href=&quot;http://www.thewayoftheninja.org/n_downloads.html&quot;&gt;download&lt;/a&gt; for Windows, Mac and Linux.&lt;/p&gt;
&lt;p&gt;The latest version of the Flash-based platformer adds new levels, including selected highlights from the Xbox Live Arcade, PSP and Nintendo DS versions of &lt;i&gt;N+&lt;/i&gt;. Users can also create their own levels with Ned, &lt;i&gt;N&lt;/i&gt;'s built-in editor, which has graduated from its beta. &lt;i&gt;N&lt;/i&gt; version 2.0 lets players share, rate and play custom levels from within the game itself. Players can also share the URL to custom levels...&lt;/p&gt;
  &lt;p&gt;
    &lt;a href=&quot;http://www.polygon.com/2013/5/17/4342252/n-version-2-0-released-by-metanet-software-adds-local-multiplayer&quot;&gt;Continue reading&amp;hellip;&lt;/a&gt;
  &lt;/p&gt;



</content>
    <link type="text/html" href="http://www.polygon.com/2013/5/17/4342252/n-version-2-0-released-by-metanet-software-adds-local-multiplayer" rel="alternate"/>
    <id>http://www.polygon.com/2013/5/17/4342252/n-version-2-0-released-by-metanet-software-adds-local-multiplayer</id>
    <author>
      <name>Michael McWhertor</name>
    </author>
  </entry>
</feed>
