Gender segregation ruins everything beautiful about Hearthstone and eSports

"[The International e-Sports Federation] is very close to get eSports recognised as a true sports like it should be. Part of that efforts is to comply with the international sports regulations. For example, chess is also divided into male / female leagues," the organization said in a statement. This is destroying everything right with competitive gaming, and it's based on insecurity and backwards thinking. Why this is wrong Let me be clear: This is an example of an organization forcing outdated, sexist thinking on a game that is designed to avoid exactly this sort of bullshit. This is a problem with the organizations involved and their terrible ways of thinking of competition, and has nothing to do with the games that will be played. Must Read What it feels like to launch an...


Top Korean League of Legends player fixed matches before attempting suicide, says eSports league

An investigation by the Korean eSports Association, KeSPA, corroborated allegations of a match-fixing scheme, to which a top League of Legends player confessed last week before attempting suicide. Testimony KeSPA took from teammates of player Cheon Min-Ki (above, second from left) support his claim that their team's manager intended to place heavy bets against their League of Legends matches, once they had acquired a strong reputation, and then direct them to throw those matches. The proceeds from the illegal bets, Cheon alleged, were to have gone toward salaries living and training expenses that, instead of being paid by a sponsor, their manager had been secretly covering with a loan. According to a translation of KeSPA's findings, only Cheon and the manager of AHQ Korea, Noh Dae...


Pro StarCraft 2 player retires after Blizzard WCS Europe (corrected)

French professional StarCraft 2 player and member of team Evil Geniuses Ilyes "Stephano" Satouri made good on his pledge to retire from eSports after being eliminated from Season 2 of Blizzard's European World Championship Series, according to a report on the Team Liquid forums. Satouri is one of the most successful and highest-earning non-Korean eSports players. According to SC2Earnings.com, Satouri has won $234,180 in prize money and is the fourth highest-earning player globally. In an interview following the match, Satouri told eSports program ESL TV that his career was more than "just playing games and making money," and that he feels his time as a professional eSports player has made him a "more accomplished person." In May, Satouri said that he saw his eSports career ending in...


MLG's founders on the past, present and future of their real sport

Here's the second: To MLG's founders, there is no fundamental distinction between traditional sports, ground out in lots and fields and stadiums worldwide, and eSports, where players earn bragging rights on digital battlegrounds. When they were young, they played sports. Before they started MLG, they competed against each other by playing video games. MLG, which is at its core an entity that provides an organizational structure for competitions that take place on millions of consoles and PCs in millions of homes every day, was a natural outgrowth of that competitive spirit. "It was something that was in our social activity early on," DiGiovanni told Polygon in a recent interview. "It was something that we grew up with. [As] competitive guys who participated in sports, it was just...


Opinion: Binding of Isaac League Racing is the secret best thing to happen to eSports

BOILeR stands for Binding of Isaac League Racing. Edmund McMillen's action-adventure roguelike, The Binding of Isaac, is a single-player-only game. It was never intended for competitive play. But BOILeR makes it work. players could receive any of nearly 200 items on each floor The idea is simple. In each event, two players load up a tournament-standard save file for The Binding of Isaac. They start at the same time and race to see who can be the first to make it to a specified location — during the regular season, they're aiming for Mom's Heart, what was the initial end to the game before any updates or add-ons were released. In the finals, they'll go even further to some of the more masochistic end bosses that were added to the game. Now in its second season of competition, BOILeR...


League of Legends teams partner with eBay for charity tournament

Two League of Legends teams have partnered with eBay to run a tournament that will raise money for a charity of the winner's choosing, the eBay Charity Invitational. According to the event page, members of League of Legends teams Evil Geniuses and Team Curse will compete in one-on-one matches, with each player fighting to earn money for their charity of choice. The tournament will take place on Wednesday, July 24 at 8 p.m. ET and will be livestreamed on Twitch by One Nation of Gamers. The event will feature auctions on PC gaming equipment and collectibles from past eSports events, including signed team jerseys. Additionally, eBay has pledged a $5,000 donation if the event brings new activity and listings to the auction website's new "My Gadgets" feature, which lets users track how...


How the highest-paid eSports pros' six-figure winnings stack up

The tournament earnings of the highest-paid professional eSports players reach as high as six figures, according to eSports Earnings' ranking of the top 100 players and their competitive gaming cash hauls. The list shows that more than 60 eSports players have earned over $100,000 in prizes from tournaments, not counting sponsorship deals or income made through livestreaming practice matches. Johnathan "Fatal1ty" Wendel, who is considered one of the world's first professional competitive gamers, is number one on the list with a total of $454,544.98 earned from 35 tournaments. Wendel has earned several sponsorship deals with major hardware companies and earned a name for himself in the arena with his prowess in first-person shooters. Second on the list is Lee "Flash" Young Ho, a...


Opinion: Why you should love the fighting game community

My best friend, David, has always been an avid baseball fan. Though he never played above the high school level, David was a talented young pitcher and continued to follow the sport long after his fastball had slowed to a more leisurely pace. A few years ago, while we sat at a Yankees game, it struck me that I would never understand baseball as well as my friend. I understand how the game works but I don't have an appreciation for its nuances or the stories that come with each player. In every matchup, David can see history being made; I just see another game. Then again, I don't love baseball. I love Street Fighter. More to the point, I love the fighting game community. To understand a community, talk to the people who cherish it This past weekend thousands of players gathered in...

Photo Essay

Evo 2013 in Photos

Evo ran in Las Vegas from July 12-14, and record-breaking amounts of spectators watched their favorite competitors battle in the toughest and most prestigious fighting game arena of the year. The spectacle of Evo cannot be easily distilled in words and photos. The emotion of the players, the energy of the crowd and the one-of-a-kind controlled chaos that are the Grand Finals on Sunday are as much a physical sensation as they are mental. But we'll try our best. Main stage and show floor Evo was divided into two halls: a main hall and a secondary hall. The main hall contained the main stage, as well as tables for pool play for official Evo games. The secondary hall contained exhibitor booths, indie booths and unofficial fan-run game tournaments. On Sunday, the secondary hall was...


Evo 2013 livestream draws record numbers on Twitch with 1.7 million viewers

This year's Evo fighting game championship drew record viewership on Twitch, with 1.7 million unique viewers watching the tournament's official livestream channels. According to Matthew DiPietro, vice president of marketing at Twitch, concurrent viewership during Evo peaked at 144,848 for Ultimate Marvel vs. Capcom 3. That viewership figure bests Twitch's estimates for Super Smash Bros. Melee, which drew 134,000 viewers, and Super Street Fighter 4 Arcade Edition, which drew 125,000 viewers. Twitch says those record-breaking numbers smashed all records for fighting game tournaments, coming in nearly 50 percent higher than last year's Evo — the previous record holder. One of those record-breaking streams, for fan-voted GameCube game Super Smash Bros. Melee, almost didn't happen at all,...

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