TGS 2013
3 Comments

Tokyo Game Show 2013 breaks attendance records, 2014 event scheduled

This year's Tokyo Game Show attracted record numbers of visitors, with overall attendance coming in at 270,197 across the four-day convention, breaking the previous year's figure of 223,753, the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications announced. This year saw the show's two public days breaking last year's single-day attendance record of 94,989, with 102,399 people on Sept. 21 and 115,444 on Sept. 22. The two business days on Sept. 19 and Sept. 20 recorded 29,171 and 23,183 attendees, respectively. According to organizers, 352 companies from 33 countries exhibited wares at this year's show ranging from video games to peripherals, an increase over TGS 2012 where 209 companies from 19 countries exhibited. A total of 962 products were...
TGS 2013
25 Comments

Mighty No. 9 Kickstarter success made Inafune 'realize how big an influence Mega Man has had'

Keiji Inafune's spiritual successor to Mega Man, Kickstarter-funded project Mighty No. 9, has changed the way the "father of Mega Man" thinks about the franchise he used to oversee and the influence the character has over people's lives. In an interview with Polygon, Inafune said the success Mighty No. 9 has had in its crowdfunding efforts may help change the Japanese game development industry, empowering creators over corporations. For Inafune, it has already meant a change in the way he thinks about his fans. "When you're creating a game, it feels like you're connected with the users but you're actually not," Inafune said through a translator. "When I'm signing things at an event, for example, I don't really know how many people there are actually going to buy my game, or just put...
TGS 2013
8 Comments

Pavilion's fourth-person gameplay highlights another PlayStation indie

One of Sony's quieter announcements just before Tokyo Game Show was the addition of a game called Pavilion to the growing lineup of indie games coming to PlayStation 4 and PS Vita. At TGS, the game's creators brought the upcoming title to the show's new Indie Games Area, offering the public its first hands-on time with Pavilion. Pavilion is an exploratory adventure played from a fourth-person perspective, according to its creators. Players manipulate a glowing cursor to interact with objects like bells, light sources and blocks as they guide a man through a lush, mysterious fantasy world. The Tokyo Game Show demo of Pavilion featured a handful of introductory levels from the game, teaching players the various means through which they can interact with the world. For example, bringing...
TGS 2013
2 Comments

Final Fantasy Agito demo shows off gameplay

A live demonstration of Square Enix's upcoming free-to-play smartphone title, Final Fantasy Agito, offers a look at travel, battles and general gameplay. The demo, which you can watch above, was presented at Tokyo Game Show 2013. Agito takes place in the same world as Final Fantasy Type-0, a title released for PSP in Japan two years ago. The upcoming game is a retelling of Type-0 from the point of player-customized characters. Square Enix announced Final Fantasy Agito earlier this month for iOS and Android. According to game director Hajime Tabata, Agito will "definitely be localized" for Western players.
TGS 2013
3 Comments

Mouth-on with Food Practice Shooter, a game about eating vegetables

Tucked away at an unlabeled booth at TGS 2013 is a peculiar game that blends education, light gun shooting and the consumption of real-life vegetables. It is called, appropriately, Food Practice Shooter. Food Practice Shooter, which was created by Dr. Takayuki Kosaka, whose prior work includes a pregnancy simulator (complete with body suit peripheral) titled Mommy Tummy, is designed to curb unhealthy eating habits in young people. It's one part nutritional science and one part psychology, all wrapped in a package that young people might be more willing to listen to than a traditional public service announcement — a simple shooter video game. After a brief calibration session with the game's headset attachment, it prompts users to pick up an oversized light gun, which the player uses...
TGS 2013
6 Comments

Yaiba: Ninja Gaiden Z is a bloody mess

The Ninja Gaiden spin-off being developed by Team Ninja, Spark Unlimited and Comcept, action game Yaiba: Ninja Gaiden Z, shares little resemblance to the rest of the series. It's a cel-shaded, comedically gory hack-and-slash that, based on the Tokyo Game Show demo, trades high-speed action and finesse for ease of play. Yaiba's similarities to Team Ninja's recent Ninja Gaiden games are few. It stars a ninja, Yaiba Kamikaze, capable of slicing his way through foes at an output of dozens of corpses per minute. But in Yaiba, those enemies are primarily variations on the undead, from run-of-the-mill zombies to huge mutant creatures, like a giant decaying, two-headed toddler. Everything Yaiba kills spews forth copious amounts of bright red gore that sometimes obscures the action onscreen....
TGS 2013
5 Comments

Puyo Puyo Tetris is a simple, cute hybrid of two puzzle game classics

The blobs of Sega's Puyo Puyo series and the tetrominos of the venerable Tetris come together in Sega's appropriately titled Puyo Puyo Tetris, a colorful blend of the two long-running franchises. The marriage of the two action puzzle games appears to work as more than just a clever crossover experiment, based on our hands-on time with the game at Tokyo Game Show. We played demos of the PlayStation 3 and Nintendo 3DS versions of the game and found them nearly identical in what they offered: a one-on-one battle against an AI opponent, pitting Tetris rules against Puyo Puyo rules. To be more specific, the gameplay of Puyo Puyo in Puyo Puyo Tetris appears to be simple, classic stuff, at least based on the demos available at TGS. Match four or more similarly colored blobs together and...
TGS 2013
13 Comments

PS4's The PlayRoom air hockey demo is actually kind of a blast

The PlayRoom, the pre-installed PS4 hardware tech demo that will be included with Sony's new console at launch, hides a surprisingly compelling game in its augmented reality trappings. You've probably seen it in trailers and the like: It's a simple air hockey game played on a virtual field projected by the light bars on two DualShock 4 controllers. Each player uses the touchpad to maneuver their paddle on either end of the field — it's about half as wide as your goal, so blocking shots isn't too difficult. You can click down on the pad to sort of buckle and pop your paddle, letting you fire back the puck quickly if you time it right. At face value, it's not especially exciting — it's the way you can manipulate the court that puts an interesting spin on things. Both players can...
TGS 2013
9 Comments

How Soul Sacrifice Delta is changing by letting fate decide

An update to PlayStation Vita game Soul Sacrifice is due to hit Japan early next year, bringing it with it new monsters to battle, refined graphics, new characters and costumes and improved AI. Perhaps the most significant changes coming to the new version, named Soul Sacrifice Delta, are the introduction of a new faction, Grim, and the choice to neither save or sacrifice your fallen enemies. Instead of making that choice themselves, players can let fate decide it for them. Soul Sacrifice creator Keiji Inafune explained the new choice (or lack thereof) in an interview with Polygon at Tokyo Game Show this week, saying that sacrificing your foes is the selfish option used to get ahead at any cost. The saving option, he said, is meant for those who believe you must save others to save...
TGS 2013
16 Comments

Lightning Returns lets you cosplay as Final Fantasy 10's Yuna

Lightning's expansive wardrobe in her next outing, Lightning Returns: Final Fantasy 13, will include a costume based on Yuna from Final Fantasy 10, Square Enix revealed at Tokyo Game Show today. The costume, called "Spira's Summoner," is one of 80 outfits the publisher is promising for the fashionable Final Fantasy 13 sequel. You can see Lightning as Yuna in action in the new gameplay video above. In Japan, the Yuna costume will be available in Lightning Returns to players who purchase a copy of Final Fantasy 10/10-2 HD for PlayStation Vita or PS3. Square Enix hasn't announced a similar tie-in for North America. Lightning Returns: Final Fantasy 13 features another throwback costume styled after Cloud Strife's from Final Fantasy 7. It's available to players who pre-order the game,...
TGS 2013
32 Comments

Capcom's Deep Down will be free-to-play on PS4

PlayStation 4 dungeon crawler Deep Down will be a free-to-play title, Capcom producer Yoshinori Ono announced during a stage presentation at Tokyo Game Show today. Capcom plans to have an open beta ready for the online game near the launch of the PS4 in Japan, Sony's Shuhei Yoshida said on Twitter. Sony's next-generation PlayStation will be released on Feb. 22, 2014 in Japan. While online multiplayer games will typically require PS4 owners to be PlayStation Plus subscribers, Sony is waiving that requirement for free-to-play software, leaving the decision up to publishers. Deep Down made its publicly playable debut at TGS this week, drawing long lines as one of the few next-generation titles available at the show from Japanese developers. You can read our Deep Down impressions here....
TGS 2013
6 Comments

Strider splits the difference between action and adventure

Sometimes things happen in this job that don't make a lot of sense. Like, say, going to the Tokyo Game Show and checking out the Irvine, California-developed Strider. But here we are.Revealed back at Comic-Con in July, the new Strider from developer Double Helix evolves the classic ninja action-platforming series into 2.5D. In many ways, it looks to split the difference between action and adventure, with combat that's quick but not too flashy (at least early on), and level designs that are open but not too elaborate. It's a Goldilocks tale. The important message is the game feels responsive. Main character Strider Hiryu runs through enemies with quick attacks and bounces around without any trouble. In what I saw at TGS, his moves were efficient yet simple, with almost an equal balance...
TGS 2013
9 Comments

Tekken Revolution's fan favorite 'Female Vampire' being designed with a 'different approach'

The all-new Tekken character known currently as "Female Vampire" coming to free-to-play fighting game Tekken Revolution will feature a different approach to her fighting style, according to series producer Katsuhiro Harada. She's also getting a bit of a visual overhaul due to fan response — or at least a new haircut. During a visit to Namco Bandai's headquarters in Tokyo this week, Polygon spoke to Harada about the current state of Tekken Revolution for PlayStation 3 and the character that fans voted for as the game's first new, original fighter. Harada said the Tekken team is in the midst of designing her fighting style, which he said will evoke the image of a 2D fighting game character in an attempt to have her stand out. This summer, "Female Vampire" was voted into the game as...
TGS 2013
5 Comments

Crimson Dragon lets players upload, rent out their custom dragons

Xbox One game Crimson Dragon, the long-in-development on rails shooter from former Panzer Dragoon series creators, will use Microsoft's cloud computing tech to let players upload their custom dragons, then rent them out to other players to use in cooperative play. Crimson Dragon game director Yukio Futatsugi discussed the dragon rental feature during a hands-off presentation at Tokyo Game Show this week, saying players can register their leveled up dragons on the game's leaderboards. Other players can then download them and call them into battle — literally, by using Kinect voice commands — when they need some extra firepower. The developer showed an example of this during a gameplay demonstration, shouting "Assault!" at the Kinect microphone array, spawning a helper dragon. P...
TGS 2013
15 Comments

PS4's Japan delay due to a lack of Japanese games

The late launch of the PlayStation 4 in Japan is, in part, a response to the lack of games aimed at Japanese consumers from Japanese developers, Sony Computer Entertainment senior VP Masayasu Ito told Polygon in an interview today. Third-parties in Japan have been focusing their efforts on portable platforms like PlayStation Vita, Ito said in a roundtable discussion at Sony's headquarters today, and many haven't "embarked on the development of PS4 titles." The February 2014 launch of PS4 is timed with the availability of certain Japanese software titles, he said. The Feb. 22 release date of PS4 will coincide with the launch of Sega's Yakuza Restoration and the beta of Square Enix's Final Fantasy 14: A Realm Reborn for the next-gen console. Ito noted that PlayStation 4 launch title K...
TGS 2013
34 Comments

Metal Gear Solid 5 torture scene won't be playable, says Kojima

A torture scene from Metal Gear Solid 5: The Phantom Pain will exist only as a cutscene, not a playable part of the game, said director Hideo Kojima in an interview with Eurogamer. "I didn't want to go as far as having playable torture," said Kojima. "The part of Metal Gear Solid 5 that has torture is non-playable." When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell. "If the violence will give new emotions that are important to the game, I want to put it in there, especially with this game where one of the main topics is revenge," Kojima explained. "I don't want to walk around that." Kojima also pointed out that torture...
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