So to summarize, your comment is “When the netcode is shit for everyone, it doesn’t matter!”
Genius. I wonder why so many people don’t share that outlook on their $60-100 game?
Yep, long gone =)
Ironic fact: Their Always On DRM designed to prevent piracy is the reason I once pirated a game. I bought Assassin’s Creed 2 on PC, had a funky internet connection at the time that dropped out for a few seconds every 20-30 minutes (not a problem with web browsing, or streaming music/video since it buffers ahead), so kept getting booted out of the game without even the courtesy of an autosave. I literally had to download a cracked version of the game I had paid for to be able to play it.
The water moves well enough, but the transparency looks off. It should be clearer on the shoreline, but because it’s almost fully opaque it looks “wrong” – more like oil than water at times.
Battlefield 4 (same engine) has similar issues.
Ugh, the Deeproads. That whole Orzammar section was atrocious, and made absolutely no sense (there was an obvious solution to elect one of the two kings, and it was never even an option to discuss).
The Fade was also terrible, at the Mage’s Tower. Heck, a lot of that game had terrible level design, and a terrible main plot. The characters and combat were incredible though, and definitely the saving grace.
It looks like Thedas, with a trailer designed to draw comparisons to Skyrim. The devs made it very clear from the start that they were inspired by Skyrim for Inquisition’s design, and wanted to return to more open environments like their own older RPGs.
Here you have a trailer that highlights vast open environments, natural interactions among wildlife, and shows a dragon flying across the sky in the last shot – the same structure as Skyrim’s first in-game trailer. Definitely not coincidence.
Yep, fantastic article! It’s very rare that I read the text first and watch the video second (when there’s an option), but I’m regularly doing that on Polygon. Thanks for the great write-up =)
It’ll certainly be interesting to see how it all pans out. I wonder if it’s a deliberate delay, with full intention of a release 6-12 months later, so that Ubisoft can ditch Wii U development altogether and point to exceptionally poor Watch Dogs sales as a “justification”.
You know Ubi ditched their Always On DRM over a year ago, right? It’s the same as Steam’s DRM these days.