I’m not sure. I had to pirate Assassin’s Creed 2 back in the day thanks to Ubi’s (now cancelled) Always On DRM which kept booting me from the game without even auto-saving every 15 minutes. I hate piracy, so it was strange that piracy allowed me to play the game I had legally purchased.
Yup. Wii U can be saved by Smash Bros, Zelda, and Metroid, along with a dozen other great Nintendo IPs. What does Sony have? Monster Hunter was a huge system seller for the PSP, and they let that franchise slip through their fingers.
Yup, but many of us still play the single-player portions of those games to this day. Especially Crysis 1. That’s a big reason why I’m not an advocate for multiplayer only shooters like Titanfall.
I’m glad they decided to pull away from the standard “it’s not a AAA game unless you spend most of your time fighting or shooting something.”
Between Soul Suspect and The Evil Within, I’m far more interested in Soul Suspect. Especially after all the bad press The Evil Within just received.
I guess because Alpha Centauri is now an EA IP? Certainly seems strange to ignore that elephant in the room though.
Fans have been asking for a spiritual successor for a long time, and given that Civ V is still fairly recent and there isn’t much more that new technology could offer to the core series yet, Beyond Earth seems to be launching at a perfect time.
Good news, imo. That suggests that PS3 players are good to go until at least the second expansion (so years from now), and means Square won’t be limited by last gen hardware with what they can do with their expansions and future plans for the game.
He’s from the future, of course. Don’t question your future overlord.
Ehhh, we’re already saying “Here is my PC, here is my PS4, here is my Xbox, here is my 3DS, here is my tablet” etc. I wouldn’t mind having a couple of VR devices provided there are enough quality games available to justify them on multiple platforms.
That’s incredibly low for a key franchise – a series the publisher relies on to stay operational. It’s so low that SEGA reported Sonic Lost World sales at 640k (still insanely low for a key franchise), and mentioned in the fine print that those figures were the 3DS and Wii U versions combined.
“four key franchises: Sonic, Aliens, Total War and Football Manager”
That’s a sign of how bad things are getting for them. Sonic, sure, that would be a strong performer if they didn’t make insane decision like releasing his home console games exclusively on the Wii U, where it goes on to sell a whopping 210,000 copies.
Aliens, Total War, and Football Manager though? They’re popular enough to have their own dedicated crowds, but… to highlight those franchises as the best financial hope the publisher has? Ouch.
Second Son, Don’t Starve, and I’m still pirating my way through Black Flag’s side content. Sometimes I dip into Killzone multiplayer, and I’d love to run through the singleplayer again on a higher difficulty sometime, but with Watch Dogs on the horizon I doubt I’ll find the time.
Thanks for asking =D
Wait for the GOTY edition. Or Ultimate edition. Or Definitive edition. Or whatever the hell they want to call the PS4/Xbone version that launches with PC quality textures, 1080p resolution, 60fps, and all the DLC bundled in sometime next year.
Yep, they promised a 10 year supported life-span for the PS2, and managed a damn impressive 12. Sony at least have promised 10 years of support for the PS3 as well (no idea if Microsoft have made the same vow), and I see no reason to doubt them.
I guess the big question is: which big games will be held back by multi-gen support? Fallout 4 on 360/PS3 would be distressing news for me (but obviously great news for last-gen only owners).
Sure, but my point is that for consoles 64 players is pretty impressive. We’re so used to seeing that on the PC versions of Battlefield that it doesn’t seem impressive – more like consoles have finally caught up (arguably, that’s exactly all it is). But compared to other shooters? 64 players and huge maps is pretty damn impressive.
I think that might be why so many people gloss over Battlefield 4’s multiplayer gameplay as a shining example of new console capabilities.
If DICE had gone the standard route of making the PC version of BF3 a high-res port of the console counter-parts, meaning 24 players, then jumping to 64 players in BF4 with bigger maps would have been marvelled at. Instead, most people are shrugging their shoulders as though this is nothing special.