Amazing Spiderham

  • joined Oct 25, 2012
  • last login Apr 18, 2014
  • posts 31
  • comments 902

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Rupert Murdoch being interested in Oculous doesn’t exactly fill me with a warm and fuzzy feeling.

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I’d also argue that the physical act of going to and from the theater adds to the whole movie experience. The anticipation as you drive or walk to the theater, hurrying into the theater to stake out a seat, and then feeling that collective energy in the crowded theater while your watching the film.

Then walking/driving home after the movie, discussing what you just saw and then maybe spontaneously deciding to duck into a bar or a diner/coffee shop to keep on talking about the movie.

Look at music. When I go to a record store (yes they’re still around) I get excited at the idea of wondering what I’m going to find when I get there. Thinking about that while I’m en route to the record shop is waaaay more fun than typing in names to iTunes search engine.

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Superior? More like beyond depressing.

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Look, when I’m watching a movie with my wife I want to look over and see my wife sitting next to me not a friggin’ avatar, no matter how realistic it may be.

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Will VR headsets completely replace televisions in twenty years? I don’ think so.
People used to think TV’s would kill off radios and yet we still have radios. They thought TV would kill off movie theaters and yet we still have those too. Cable hasn’t killed off network TV, Headphones haven’t killed off stereo speakers, etc…

Point being I’m guess VR headsets will coexist with televisions.

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CNN Breaking News: Oculous still hasn’t found that plane!!!

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I hit on all those same complaints myself just a while ago and couldn’t agree more.

Completely blocking ones self out from the real world is going cause some problems when other people in the household are trying to get the players attention.

I think that along with the “I don’t want to look like a dork” factor is going to keep the average Joe away.

They’re going to have to find a way to slim down the size of the head gear and incorporate a way for the headset to alert players that somebody is in the room with them.

That said there could be some really great applications for this thing such as the above mentioned doc. Virtual tourism could be a huge way to convince people that this isn’t just for games.

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Gotta say I’m way more excited about this than any game/demo I’ve seen attached to the Rift.

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So…is that good or bad?

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Gearbox is farming out work on their next game? What could go wrong?

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Wanna see what the bottom of an avatars foot looks like? WA-BAM! There it is!

Wanna see what a kickass game developed for the Kinect 2.0 from the ground up looks like? WA-BAM!!! So would I!

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Eh, I don’t think it’s asking much for the hardware to work 100% of the time or at least 99.99% of the time.

If the gamepad only worked 70% to 80% of the time people would consider it broken. Hell if any device you purchased, whether it be a laptop, a tablet, a, TV, only worked 70% to 80% of the time people wouldn’t accept it.

We shouldn’t lower our standards. It will only lower the quality of the product.

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I agree. Kinect 2.0 might succeed as something that can add a little flourish to existing games but as the main focus of the game it seems like it’s largely not going to work outside of a very small handful of games, i.e. Dance Central and…Dance Central?

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