This looks really interesting. I get a 80s Transformers vibe with a touch of the future. Count me in!
At the time, I believe they said that their priority was the launch. Launching all platforms at the same time. My point was that their launch doesn’t seem to be important when it’s the WiiU holding things up.
It’s a shame there’s no consistency…
Covering some sweet hickies.
I was finished with this game within a week. The game is fun, but so light on content (given the modes are so similar and the “campaign” is replicated content). That said, I am looking forward to the DLC so I can get back into it.
By the end of the season pass I’m sure it’ll feel like a full game.
Norm? Why do people have to do the same just because it’s “the norm”? Why not be better than the norm and offer more value?
Good luck to them. I hope they deliver where DayZ is falling short.
In my mind DayZ (standalone at least) is in danger of becoming irrelevant the way it’s going. I’d like to see some one realise the idea fully. Hopefully this could be it—and in a better engine too!
Well, I’d love to own both, but I just can’t afford it with the way Nintendo rolls with pricing. If there was a significant discount to own both, that’s something I could possibly get behind. And it kind of makes sense since they’re so similar.
For me, it’s all negative, regardless of their market strategy. I’d rather them focus on fan service right now.
Loyal (Day 1) Nintendo fans got boned this time around. Very little has been offered in the way of major first party titles thus far. No Mario (proper, like 64 or Galaxy), no Zelda, no Smash, no MK, no Starfox, no F-Zero and DK only came out recently.
And as someone who’s not particularly interested in MK8, releasing Smash separately does not mean I’m going to buy Smash 3DS while I wait. I’m not made of money.
As much as I love Nintendo, they make odd decisions that don’t do them any favours and when the WiiU is struggling, and fans like me are losing patience, all I’d like to see is for them to do something to reward that patience and loyalty (just like they did with the ambassador program).
If they just said, “Hey, instead of waiting until the best monetary vantage point to release this, we’re going to do this earlier since you’ve all been so patient” a lot of people would be so happy—me included.
That’s not a bad thing and they obviously all believed in the idea since it was passed. Look at how different that made her amongst other protagonists at the time.
And she looks like she has bolt-ons now. :S
I guess it’s more a case of, “Am I missing out on anything or at a disadvantage if I don’t buy this DLC?”. Which is not a good question for a consumer to have about your product.
I’ve been pointed out that GFWL could have been the issue with my saving woes. I knew it was always saving (due to the little flame in the corner) but I was losing progress every now and then so I took things slow when quitting a game. Given DkS2 apparently won’t use GFWL, hopefully means it’s much easier to quit and be safe!
The main thing is that I don’t want someone to miss out on playing DkS2. Get it anyway, and play it when you can. You’ll find a way. :)
HAHA you’re probably right. I forgot about that abomination. I’m glad it’s not in DkS2 (or at least the reviews I’ve watched said it isn’t).
I certainly agree that there was something special about Mario 64. The exploration and discovery was magical. Sadly, I just can’t see Nintendo wanting to do that with their current direction and philosophies.
I’m right there with you. I’m sick of these iterations with NSMB and 3D World wasn’t in the same league as M64 or Galaxy.
I’ve quit willy nilly (on PC) and I haven’t always had everything I left with when I logged back on. Could it be an online vs offline thing? That’s the reason I said what I said. Plus, depending on how quickly you have to get up—given there’s no "pause"—it’s not the ultimate game to play with high maintenance kids. In fact, I’m not sure how I’m going to go, given I have a 5 month old baby to content with for DkS2!