Is that all. Ok, yeah, that’s great then!
They will keep it. It’s not a consumable. The message here is that if someone kills a crazily kitted up character, they’ll be able to use those things that the dead player bought for a few deaths until they degrade and can no longer use them. While the killer is using those newly looted items, the original owner can respawn and keep using them as per usual.
Improving something means you did something new with it. Therefore in the most basic terms; improved = original.
That looks amazing. Obviously PC will be the best platform for graphical fidelity but good on them for supporting the WiiU as well. I think Nintendo gamers will love the opportunity to have a serious racing game.
I’ve never been keen on DLC as a whole, regardless of platform or content. I’m sad Nintendo are heading into DLC because I always felt safe that I was getting a “whole” game with Nintendo software.
I don’t really care for Zelda games anymore (short of a rehaul back to the OoT, MM, or LttP feel) but to use them as an example, I’d hate to have DLC tacked onto something that is meant to be a bookended story.
Throwing in insignificant DLC content/quests after the fact has never sat right with me. Why would I bother? And if it does have significance, why wasn’t it in the game in the first place?
For games like Mario Kart I guess I could handle it, but I figure that’ll be abused. Eg. Instead of adding a slew of “retro” tracks to the original roster, make them a DLC and pack the base game with original content that wows everyone. Throwbacks and updated content is the perfect candidate for DLC in my opinion.
Hey Owen, how come this is an article here? Orteil’s Generator is freakin’ old. Has something been updated with it? Am I missing something?
They should have made a Mario Party/Wario Ware style game from all of these instead of farting out para-games! Something to bind them together better.
hehe that was my first thought too, “Now we just need The Gracie Hunter”.
Exactly. Accessibility doesn’t have to mean it’s forever easy—just easy to get into.
Basically he’s ether bullshitting you or clueless as “accessibility” and “hardcore” in a game go together about as well as “economy” and “performance” in a car.
While I agree with you in principle, it’s not always strictly true. Dark Souls is quite and accessible title but most would agree it’s a hardcore game. Even WoW is a hardcore game with great accessibility; Blizzard are known to design depth first and accessibility later.
Again, that’s subjective. It didn’t do much for me.
I don’t care about it looking amazing. I think what they’ve got in H1Z1 already looks better than DayZ albeit a slightly more stylised look. And, the engine looks a hell of a lot better even in these early stages.
Regarding “realism”, it isn’t worth shit when your character moves like they’ve got heavy arthritis with a stick up their arse. Also, a lot of the crap they’re adding to DayZ standalone isn’t even fun, which these guys made a big point of being important to them.
What will make or break this game will be the monetisation I believe.
This looks really interesting. I get a 80s Transformers vibe with a touch of the future. Count me in!
At the time, I believe they said that their priority was the launch. Launching all platforms at the same time. My point was that their launch doesn’t seem to be important when it’s the WiiU holding things up.
It’s a shame there’s no consistency…