Black Knight Rebel
The original Spyro is still very fun, but a little easy; the toughest part will be collecting all the treasure to unlock the secret final level.
I never played Spyro 2 or 3 so I’m DEFINITELY gonna take advantage of this super sale!
If not for the insufferable Dil Pickles, All Grown Up could have been a decent show. I never really watched the show because of how much I found Dil to be annoying, which is kind of tragic since I would have LOVED to see Chuckie awkwardly fall in love and get his first kiss/date.
I got the goosebumps; the only way it would have been more effective is if the girl in the closet used “daddy” instead
Hopefully it isn’t a rehash of this awful idea:
" I’ve never heard of a multi-platform franchise releasing a game exclusively for one device."
I guess… but still it is such a drag.
I’ll probably polish it off tonight then just so I can move the hell on with it.
I really don’t know which is more dull to me, getting World Champion maxed for Wakka or dodging the lightning for Lulu
I hate Blitzball soooo much. I’ve had FFXHD since launch on the Vita and I’m only just now getting to Luca to endure the mandatory blitzball tournament…
I think the mental block that is slowing down my gameplay is that I know the tournament is coming and I hate it so much.
Philly or New York?
I remember reading about the Q Bert run and I just couldn’t find a rage pic that adequately displayed how I would have felt after that.
When DLC became "a thing " I figured that was exactly how it would work: buy a game once, get annual roster updates for a year or two at $25 a pop.
For what it’s worth, Valkyria Chronicles is actually pretty awesome as a potable title since the gameplay lends itself to bite-sized game play thanks to the turn-based nature of it.
In particular it is the Open SSL that has the vulnerability. Amazon and Microsoft weren’t affected, but Google and Yahoo were.
It really is kind of scatter-plot at the moment, so the two links KajunBowser provided should be helpful in navigating this.
It affects everything that uses Open SSL, I mention banks since that ismost important and directly affects your money, but if any service you use uses SSL it is most likely affected.
Don’t do any online banking until the Bank contacts you and says it is okay. Doing anything now is asking for trouble since there will likely be people sniffing around.
I’d buy this for Vita (cross-buy would actually be appreciated if that happened)
No official stand alone price, but I really don’t think you should expect anything lower than $199 for a while.
Historically, Sony’s bundles are loss leaders where they actually give away games and accessories for free while keeping the bundle at the same price as the standalone console.
For what it’s worth, I think the forced Auto-Life was overkill in achieving the effect.
While Yu Yevon was a significantly easier fight than Final Aeon Jecht, it still was a bit challenging because of the 9999 recovery every turn. It was more of a puzzle than an actual fight, and they overplayed their hand by forcing Auto-Life on the party.
The only real explanation I can give for it is that they REALLY want you to feel underwhelmed so that you can get the Man behind the curtain feeling, even if you can’t articulate it. That would make sense seeing as how they know children and less-than-articulate teens and adults play their games.
Just making the final boss fight strategy different isn’t enough to convey the feeling of being underwhelmed. In games, the medium for conveying emotion directly to the player is through gameplay.
You can’t tell them how to feel, and being underwhelmed on the behalf of a fictional character is a significantly more complex emotion to elicit than Joy, or Sadness for said character. By making the Yu Yevon fight impossible to lose but doing so via actual game play, not just by making the fight a glorified cut-scene like in FF7, they successfully convey the frustrating and complex emotion.
It may not be a very popular choice and I’m sure there are other ways to do it, but seeing as how they wanted to make sure the desired emotion never went over anyone’s head, I do appreciate it from a design stand point, even though I hated it during game play.
It would be very interesting to see an interview with the person or persons responsible for the design choice explaining what exactly they were thinking since as you said they had nine previous games’ worth of prior experience and expectations and haven’t used it since.