I guess it could help if the screens are closer together, but even on the 3DS you’d still be keeping focus on the touchscreen and occasionally glancing at the top screen. Unless you have some weird TV setup you’d probably be able to do the same with the Wii U.
I guess it’s just that people keep saying that Nintendo needs to do more with the Gamepad, which I completely agree with, but when a Gamepad heavy game comes along it’s just “Why isn’t this on the 3DS?” complaints from everywhere. Honestly, Nintendo needs to experiment with some games so they can find the right balance between Gamepad focus and TV focus. If that means they release a game that “should” be on 3DS, so be it so that they can find if they made it so too much time is spent looking only at the Gamepad or not.
That’s what confounds me, because the companies want to sell the console to people, and the best way to do that is to put games that people want to play on it. 3DS owners will complain that they don’t have a Wii U to play this on, but that’s what Nintendo wants. They want you to go “I want to play that game, I need to go buy a Wii U to play it.” That’s the whole basis behind the console manufacturers making their own exclusive games. Essentially people are complaining about a fundamental part of the console and gaming market.
That’s not the point, the point is that this game ostensibly takes no real advantage of the Wii U’s hardware
That same argument could be used for almost all of the Wii Us library at this point. Most of Nintendos own games don’t take advantage of the Wii U hardware, using the Gamepad as just a screen mirror or as one giant button. There are only a handful of games that actually use the Gamepad as more than just a replication of what’s showing on the TV.
but came away wondering what Kirby and the Rainbow Curse is doing on a console rather than a handheld.
So it’s the same argument used whenever a good game came out on the PSP. People said it needed games, but when big games came out, people didn’t play them, complaining about how they weren’t coming out on PS2 or PS3.
It always confounds me when that argument is made. You want the system to have games on it, to either justify a purchase or create an argument for a purchase, but then when games are actually being made for the system, all that comes are complaints that they aren’t on the other system.
It’s not a 1:1 comparison, but the Wii U is in need of more compelling games, just like the PSP was. In Nintendos case, the 3DS is doing fine, let them throw the Wii U a bone. So it doesn’t use the Gamepad to full effect. It’s not like any other Nintendo game made specifically for the Wii U is doing it either.
It’s shrewd publicity.
It’s corporate synergy!
Maybe they’re prepping the Thor franchise for when Hemsworths’ contract runs out and they have to replace him. If they were to do it from the already introduced characters, i’d say they’d promote Sif (Jamie Alexander) to the main character role of the Asgard section of the MCU, maybe at the end of Thor 3, and this is some sort of “testing the waters” sort of thing.
What was the point of this? It’s like going to ask Joss Whedon why in ‘Avengers: Age of Ultron’ Thor is still male and being played by Chris Hemsworth. Because that’s the previously established character in that universe. Same with this game. They’re capitalizing on the Thor from the animated series, which itself is just capitalizing on the popularity of Avengers and the MCU, hence why the lineup in the cartoon and game is the exact same lineup as the one in the movie.
These articles are seriously getting out of hand.
Sony should try and turn custom bay doors into this generations 360 faceplates.
Ha, my same thought when I played the Destiny Alpha!
“This plays like Borderlands…except the framerate isn’t dropping every time I move!”
Because you’re looking at a “PR Goodbye Letter,” in which he doesn’t want to burn any bridges or effect business (in any other way). It happens all the time, particularly with executives or long time staffers. They’ll say in their “farewell post” about them wanting to “spend more time with their family” or some other BS, and then not long after are working for another company in pretty much the same business as before. Look at the people in the past who left Microsoft or Sony and then not long after went to work for the other company.
It’s all PR BS, I guess is the short answer.
This makes me wonder why the parity clause still exists. It’s stated this is launching after Playstation, which is pretty much in direct violation of that clause, and i think by extension, the ID terms. They should really just get rid of it if they’re going to let games “release second” on Xbox anyway.
No, he stated his anger over trying to get Stranger’s Wrath and the other Oddworld HD games released on 360 when Microsoft refused to budge on any of their policies, like download size (Stranger was over the cap, not by much I think, and MS continued to deny it, iirc).
The turnover in Xbox execs, and Phil Spencer actually seeming like a person and interested in getting involved with developers, probably convinced him to at least talk with them, and it worked.