User Experience/User Interface Designer.
Does a lot of Web Development.
Graduated from 4 Year University with Degree in Software Engineering.
Enjoys SciFi and non-fiction books on the mysteries of the universe. Also: Calvin & Hobbes. All of them.
Plays A LOT of video games (no sports or racing games though!).
Worships the Fallout franchise. Well...ok, I don't worship, but I really do like the Fallout games....
Uncharted has been cool up until #3 (Jeez Amy Hennig, since when is it good game design to stick me in an area with enemies that spawn from every which angle with infinite grenades in their dang pockets!?!) *Takes deep breaths while counting to ten.
Thinks Diablo III is better than Diablo II.
I probably lost all respect and friends for that last statement....
Wants to eventually transition into a UX Design job in the Gaming Industry.
Profile Picture is about 3-4 years old, but I like it. It's me at Epic Games, getting to hang out with all the awesome game devs who were working on GoW3 at the time.
My profile name means nothing. I thought of it on the fly, and it looked silly enough to work. I regret the all caps though. Sorry!
Maybe this is just an example of the trend seen in game development → as hardware capabilities and expectations grow, so too will the time needed to develop quality games increase. It used to be a couple of years of development was all developers needed to make titles. These days, it’s usually 3-4 years. Who knows, by the end of this console cycle, games could be on 7-8 year development cycles!
Extremely glad to hear these guys were able to get back on their feet. Really looking forward to No Man’s Sky. I’m rooting for you, Hello Games!
Yeah, I really appreciate having AI to farm, cause when I’m playing poorly, even if they’re not the most intelligent bots I’ve ever seen (Unreal Tournament 2k4 anyone?), earning points from them is still satisfying and helps dull that feeling of being a “bad” player for that game.
Do I need to get my eyes checked if I can’t identify the difference between 720p and 1080p on my HDTV? I keep hearing stuff like this popping up, and just as it’s been for me in other games, I doubt I’m going to be able to tell between a 1080p Titanfall or less.
My sister was specifically told not to pursue a career in the game industry simply because she is a woman. She was told this by school counselors and other people already in the industry.
And I was told the same damn thing by my teachers – “go work at a bank or something,” they said.
Guess what? I’m a guy. This article is trying to make a case for women being cheated out of the game industry, while in reality, men are facing the same plight. Truth be told, I think my professors wouldn’t have been doing their job if they tried to push me to pursue a job in an industry that is fraught with some of the worst job security of any computer-science related field.
Beyond that, why do I feel like Polygon is on some sort of crusade to have an equal number of men and women working in the industry? If women want to work in the game industry, they’ll work in the game industry! During my four years in college, I never saw or heard of any sign that women struggled any harder than the guys to get in the industry. To be honest, there weren’t that many because guess what: they were not interested, something that I don’t think Polygon has figured out yet. Male or female, chances are, that if he/she wanted to be in the game industry, they had an interest in gaming that led to them to pursue that line of work! Since I don’t typically find many girls as into video games as boys, naturally, there’s more interest among men for game development than women! Just because there’s more men in the workplace doesn’t mean that someone is out there trying to keep women out…it’s a matter of interest – for a long time, women haven’t been big into video gaming and by natural extension, video game development. Maybe now there is, and as we can see, women are slowly getting added into the workforce.
Once again, Polygon seems to be pushing this agenda of women being treated unequally in the game industry, and I’m getting sick of it. They’ve always had stellar game journalism, but as of late, they’ve been dragging their readers through this slog of women’s and lgbt rights and equality in the game industry, and it’s getting old. If you’re gonna present those issues, like the one here in this article about women breaking into the game industry, do not attack me and other men who have done nothing other than follow our dreams of wanting to develop games for a living. We are not a “boy’s club” cause we hate having women make our games. We’re a boy’s club because women for the longest time haven’t haven’t shown the level of interest we have. Even then, you can see by looking up women like former Naughty-Dog designer, Amy Hennig ,that I’m not entirely right. There’s been women in this “boy’s club” for a long time, Polygon, and by not recognizing that, you disrespect their fantastic work.
Yeah, this was more in line with what I was asking about. Thank you Strained.
Maybe you should take all of 30 seconds to actually look up her information.
As for you, warazashi, I do appreciate the links, although I question the need for you to initially be a dick about it. There’s no need for that on Polygon.
Who is Brenda Romero? Like, has she made any games I should know?
Are women generally not hired in game studios? I’m just trying to figure out why there’s such a push to get them in the industry. Are there equal employment issues going on?
*On Xbox One
One week to TITANFALL ladies and gentlemen!