The real cost is always hidden to backers. It’s routine for companies to ask for less than half of what they actually need in fear of the audience throwing a tantrum and screaming bloody murder that you are greedy because they know so much about making things.
Remember the 150k Skullgirls character? Yep. It made a bunch more money, but the childish hissy fit didn’t help people’s confidence.
Making movies, or games, or television, is a fun and rewarding job but it’s not worth having the rest of your life whither to nothing.
Many, many people would disagree with this. Many of those people in the positions you’re talking about. Any creative endeavour has sacrifices. Shit, any life endeavour has sacrifices. Some people aren’t willing to make them, some are.
Part of it would be a response to Mantle. But devs have been yelling for years how little they like OpenGL and Directx. They’ve always wanted better access to the hardware. More efficient use of the CPU and the like.
Because it’s a Japanese developer.
From what I read there is also going to be OpenGL talks about reducing driver overhead and the like. Similar to what MS is doing. Wonder how it’ll turn out. More than likely in OpenGL favour.
This isn’t really an engine. So you won’t be blown away. And it’s targeted for programmers so you won’t get anything out of it unless you’re a programmer.
It’s so bizarre to me. He has acknowledged the double standard on his podcast. Which makes it even weirder.
This game has a really great name.
Conception 2: Children of the Seven Stars. Good name. Really good name.
There’s a consistency that has always been missing from the debate here.
Indeed. I like Arthur Gies, but listening to him on his podcast talk about how he doesn’t want to stab women in Call of Duty is bizarre when he is beating off profusely over Titanfall and he really loved Bad Company 2…. both games where you shoot and stab all the dudes in the world. One is OK the other is wrong for no real, logical reason. Or how much he liked Far Cry 3 where… dude, the amount of people you kill in that game… jeez.
It’s super weird to hear peope discuss one side and not the other.
Indeed. To me this game is just another tool for game journo’s to complain about something whilst giving everything else a free pass. We rarely reduce a game down to the bare bones to the extent the writer has for this game. When you do it for any game it makes everything sound horrible.
Do the same thing for Far Cry 3, or something, and you can get a similar response out of people.
What should be happening is that the creative director/higher-ups should begin pre-production on the next game DURING production on the current game, at least 4-5 months before finishing the current project.
Well, most studios do that. Once the game designers, level designers and the like are done, they all start working on the next game. At the end of development the only people still working on the game are programmers. Because a designer can’t move something 2 feet to the left to fix a bug.
Cool. I ain’t gonna play the game just because some guy in a comment section said he liked it.