The eye is just a camera there’s nothing special about it and they never positioned it as such. Its primary use is to pick up the colored lights from the move controllers/ds4 and twitch streaming. That being said, PlayStation Move is still the most accurate device for interpreting precision hand/wrist movements (in the mainstream peripheral space), yes still better than the Kinect 2. They’re very different devices even though they could both be slotted into “motion gaming.”
Yeah it’s exciting. I almost feel like Occulus Rift will be beaten to the punch. I could see someone like Sony stealing their thunder with a less polished model but one with easier setup and availability.
It seems as though Occulus Rift will be the product to beat as far as technical excellence, I just can’t see Sony coming very close to what they’re doing over there at Occulus. However I do think Sony is perfectly poised for bringing the technology to a mass audience faster than others and providing a nice stepping stone for when Rift is finally ready for primetime. Should be fun no matter what.
If anything I have to imagine the Move would pair wonderfully with a VR headset for relatively accurate in-game hand movements.
I won’t get my hopes up for anything because I think we’re still a couple years off until any of this really becomes worth a damn but I’m certainly curious to see what creative minds have in store for us.
So one of the reasons you’re not interested in a PS4 is because there are peripherals available for purchase that you don’t need? How much of your gaming is based off of peripherals other than a controller?
Damn, I totally did.
Because price fixing sucks and even though it took this long for anything to come of it they’re at least trying to set an example with things like this.
Surprised no one at Polygon said this but specifically I believe that should mean if you purchased a PS2, GameCube, or XBOX in their release years or shortly thereafter you are potentially entitled to this.
You made my day.
You’re absolutely right. I’m a CG artist and know many people like the ones you’ve described, though I am not one of them. They generally do it to themselves and very frequently things can get pretty drastic. I’ve had friends on the same project who have worked through the Christmas break when it was completely unnecessary while I’ve enjoyed mine. It can get especially bad when these people put in all this OT with the express knowledge that they will not be paid for it but still hold it over the companies head after the project is finished.
I don’t like seeing it happen to people, maybe it’s just because I don’t share that mindset, but most of the time I’ve seen it hasn’t been a very good outcome. In most scenarios the work isn’t improved that dramatically, certainly not enough to be working nearly double the allotted hours on a project, the result is not doubly as good. In many cases it has even backfired because they can spend too much time testing alternative solutions instead of just digging in and doing it the reliable way.
It’s definitely a tough situation.