Your experience does sound unpleasant, but at the same time I would still want to play Battlefield 4. Even given the possibility that they fix everything in a month or two you’re not interested in playing it?
Like Battlefield 3, I intend to be playing 4 well into the next year. Which is part of the reason why I think I’m not as upset as others. I figured most BF players stuck with the game for a considerable length of time so in the grand scheme of this games planned lifespan it doesn’t seem so egregious to me.
It’s so hard to determine how much of this is hyperbole. The game shouldn’t crash. However I’ve had no issues with the campaign losing my saves and only a handful of multiplayer crashes. Which leaves at a point where I’m still having way too much fun with this game to be that upset over some of these issues. Though if I’m to believe the general consensus of the internet, I might just be lucky.
You’re kind of asking for it on your sixth time playing through the campaign before a patch that clearly outlines it as fixed. It’s a known bug and something you knew about five times previously.
I don’t feel mislead…
That robot lady really pissed off that plastic man. I hope that’s in-engine, because it looks pretty nice from a materials and lighting standpoint but not nearly good enough to be pre-rendered.
Then at the end he starts to show some signs of an interesting story behind him… So you control him for 5 minutes and then needlessly murder him because you have butter fingers and dropped the macguffin that let you control him. I was pretty upset after that.
Yeah, for a website that seems to try so hard to break from convention they haven’t stopped lugging around that silly old thing. I might even be interested in some other kind of metric being explored but your standard number system leaves a lot to be desired.
You summed it up nicely for Infinite. So much potential, so much squandered. The Songbird was practically an afterthought.
You might be surprised. Having completed and played plenty of Killzone Shadow Fall which also uses a light probe approach for calculating reflections and such I didn’t find this demonstration of Snowdrop to be that surprising. Don’t get me wrong, it’s gorgeous, it just doesn’t look demonstrably better than some of the other exclusives I’ve seen. Especially given the fact that it The Division didn’t have to be rushed for launch, which Killzone shows some unfortunately obvious signs of.
If you’re into that sort of thing, Digital Foundry has a fantastically in-depth look at the tech behind Shadow Fall.
They don’t have to outright disable the dev kit portion but certainly they could set it up in such a way that you couldn’t just force your console into a constant boot loop. It’s absolutely silly that this is so easily done.
Could you provide some information or a source to back that up?
Damn that’s some fantastic work. Love his Google designs, but everything is really top notch.