Graphic artist, web developer, amateur game dev, chronic tinkerer, DESTROYER OF WORLDS.
Tell us why we should send you to the Diablo 3: Reaper of Souls launch party?
Because I live in South Dakota and am tired of being cold. And bored. I’ve also never seen the ocean and such a trip might provide me with the chance.
What is it that you’re most excited about in Reaper of Souls?
That other — presumably lovely, humble and attractive — people are excited about it and will ideally derive a great deal of fun, merriment and/or pleasure as a direct result of its release. Next to nothing makes me happier than seeing others happy; my favorite part of Christmas is seeing other people opening their gifts, not opening my own.
What sets you apart from other Diablo fans?
I have never played Diable. No, I have no idea how that’s even possible, especially considering my status as a lifelong fan of both gaming and RPGs.
I’m a fan of the changes, trends and innovations the franchise has brought to the industry, from that hit of Dopamin each time you come across another loot-drop to the rise of LAN parties and online multiplayer — each of which being almost unheard at the time.
So.. this is essentially just a Game Boy emulator running on impressively thin — and custom — hardware. However, from the sound of things the current iteration isn’t powerful enough to run all GB ROMs without optimization.
You may want to tweak the article or append some information. In its current form it sounds as though the item covered within is intended to be used as a novelty business card. In reality, this is much more in line with a lower-powered version OpenPandora or other emulator-centric handheld, only in kit form.
This will presumably support the Circlepad Pro, yeah?
Likewise, though for me it was a GBC of Link’s Awakening DX. My first system purchase, my first game purchase and my first — and to the this day, still my favorite — Zelda, all completely unbeknownst to my parents. I cringe to think of what sort of person I might have turned out to be had it not been for that fateful purchase.
Nice. I picked this up on Steam already, but the Vita — in what exceedingly seems to be the case — strikes me a more preferable platform for this sort of experience.
Sign me up.
Yes, I’m fully aware that this idea has been stated and restated an infinite number of times and in an infinite number of forms by others prior to myself.
And yes, I’m fully aware that Nintendo will never actually take the hint.
I realize that no one could have possibly thought of this outrageous idea, but just hear me out..
What if Nintendo released their entire backlog of first-party Virtual Console titles (NES – N64) all at once — on all their current systems — with cross-buy implemented from the get-go? Worry about third-party later.
They could even release official Virtual Console apps on all the major mobile platforms — again, with cross-buy present from day-one — possibly skipping N64 games due to performance issues on lower-end handsets. Emulators are already available each of their systems up-to-and-including the N64 on each of the major players in some form or another, so there is obviously no technical limitation. Android, iOS and Blackberry all even official support gamepads!
Nah, this all makes FAR too much sense for Nintendo to possibly take into consideration.
Thanks, nice knowledge-drop.
Fair point, though my point remains; even two years isn’t long enough time to develop a polished, fleshed out AAA title. Especially if we’re using the likes of the main Mario series as a measuring stick.
This was my go-to title for winding down at the end of the day after its initial release on PC, not unlike something like Super Hexagon in its zen-like flow. It’s not perfect by any stretch, but I have to wonder if there are issues with the port or if the middling score is just Danielle’s over take on the game — Vita or otherwise. I would’ve expected a score closer to 7.5, though we each obviously have our own individual tastes and preferences.
Have you had the opportunity to play the game for any great period of time on PC? If so, was there a noteworthy difference in your impressions of the title?
I feel as though Sega would be much better off with the Sonic franchise if they were to actually take the time to polish the titles instead of just cranking them out at near-annual schedule — they’re release a new 3D Sonic title every year since 2005, with the single exception of 2012.
There’s usually a hint of greatness in each title, overshadowed by elements that either required further polish or should have been cut altogether.
For example, the consensus with Sonic Unleashed was that it was amazing.. except for the “werehog” segments." Sonic: Lost World starts off extremely polished and promising, but failed on many levels due to a lack a polish from what was clearly a rushed job.
Sega, you are not EA, Ubisoft or Activision. Sonic is not the type of series that required annual installments. Take the time to actually refine and polish gameplay without being afraid to cut out less-than-satisfactory levels or elements.
I purchased it for iOS when it was first released to support the franchise, but didn’t play it. I was under the assumption it would later be released for Android, potentially with gamepad support. I was half right. The game was recently released for Android, which I quickly purchased for my Nvidia Shield handheld with the hope that it perhaps included controller support — many games offer support without making clear mention of it — or that it would later be patched in.
From what I’ve heard, Eidos Montreal did a fantastic job with the touch controls on this one — which is compendable — however, I refuse to play a game such as Deus Ex with touch controls. I would also never play something like Year Walk or Angry Birds with a controller.
Unity — the engine Deus Ex: The Fall was created in — recently announced official support of the Playstation Vita, a device perfectly suited for the title, assuming to add in proper controller support, yet I somehow doubt that will come to pass.
And here we are now, with the game being released on Steam, clearly now using a more traditional control scheme, and yet I’m stuck with two gimped versions of the game which were purposed just as much for support as they were out of hope. Who’s fault is that? Mine, clearly, but get your shit together Eidos Montreal. I will not purchase this game a third time.
Add controller support to the iOS and Android version and, perhaps more importantly, release the title for the Vita. Release it through their PSN Mobile service — their way of allowing Android apps to be played on the Vita — if need be. I won’t buy it — for reasons stated above — but I imagine quite a few Vita owners will. Sales are good, right?
If it is, I called it a half-year ago in mid-July, here:
You find out that Watch Dogs takes place in the same universe as Assassin’s Creed roughly five hours into the game, with Abstergo Industries thereafter being a pivotal entity within the game’s narrative.
SOURCE Logical inevitability.
Ah, GameMaker.. That takes me back. I made my first game with GM. It was awful (the game, not the program).
I’d highly recommend this to anyone interested in getting a quick start with making games. It has a low ceiling for how far you can push it with 3D, but it’s probably the easiest game development environment to get started with.
The Atari Lynx supported scaling and rotating sprites (an implementation which surpassed Mode 7 in several way), polygonal graphics — the first non-arcade system capable of this, discounted the vector-based graphics of the Vetrex — and supported 18-player multiplayer.
It was the first system capable of any of this, was released over a year before the SNES and was a freaking handheld.
Demonstration of TOTALLY RAD GRAFFIX.
Of course it failed miserably due to Nintendo’s stranglehold on developers, but nonetheless.. I win this pissing contest.
Chris Plante and I (assuming he was reading the chat log..) riffed on this exact same idea*. I’m glad to see some bring the ludicrous idea to fruition. I can think of no one better for the job that Harmonix.
(*I am in no way implying that Harmonix stole the idea.)
I’ve hard my eye on this for a while, but with a sprinkling of trepidation mixed with my usual optimism. I’ll have to give it s go once I’ve caught up sA bit on my backlog.
Well spoken.. uh, written.
While you’re technically correct and your reasoning is sound, the term “latter at which” would not generally be accepted as correct. Or at least within the US, I can’t speaking for residents of other English speaking countries.
Wait.. “latter of which” is correct.
I can’t argue with that. While there is technically some upgrades in Knytt, they’re somewhat negligible. I loved Within a Deep Forest, but the pure unadulterated sense of exploration and fluidity that Knytt provides give it the edge, but that’s just me.
With all the discussion of newly released indies — which is fantastic — I’d love it if you guys good dip into your backlogs and shed light on some of the forgotten or overlooked games of indie’s past.
First things first, Chris, Russ, Phil need to play through Knytt and/or Seiklus and do a thoughtful retrospective.