Graphic artist, web developer, chronic tinkerer, DESTROYER OF WORLDS.
Apparently you’re not familiar with New York Giraffe. He and Russ have.. “history.”
Don’t worry, he dies all the time. He’ll come back.
HE ALWAYS COMES BACK.
Finished watching. The pro wrestling announcer voice was the right decision on my part. In retrospect, it was more of a “MACHO MAN” RANDY SAVAGE voice.
I read this in a pro wrestling announcer voice. Out loud. My coworkers are giving me strange looks.
I’ve had my eye on this for some time, though I doubt I’ll get to it for some time — my plate is currently full with the likes of A Link Between Worlds, Super Mario 3D World, Tearaway and finishing up GTAV. Will Polygon be reviewing this?
The full episode can be watched on the South Park site within the US.
Fixed that for you.
Did you order online? I pre-ordered with Amazon with next-day shipping, but my copy isn’t scheduled to arrive until Monday.
Ōkami does indeed seem perfect for the Vita, however it may be a bit much to expect them to port the game a third time, especially when taking into consideration the progressively lower sales of each release.
2006 – Debuted on PS2 (0.63m units sold)
2008 – Ported to Wii (0.53m units sold)
2010 – Sequel released for DS (0.36m units sold)
2012 – Ported to PS3 (0.14m units sold)
To be fair, the DS3 is likely infinitely more ergonomic than this monstrosity:
Let’s be glad Sony changed their mind on that one.
Incorporating motors into a controller is significantly more work than a new mold for the triggers; nothing would need to be changed internally or externally outside of the triggers themselves.
It seems preposterous, but I’ve found that I revisit Mario Kart 64 more frequently than any other title — main series or otherwise. I suppose that makes it my defacto favorite Mario title, at least in a sense.
You kids remember to get some sleep this time.
I’m looking at you, Plante and Gies.
I have the feeling that Tearaway won’t reach the audience it deserves — assuming it proves to be a quality game. It’s release next week will be overshadowed by two console launches along with the release of new entries in the Zelda and Mario franchises.
I’m only midway through the article, but so far this has been a great read.
Persona 5 was confirmed as being in development some time ago, but hopefully this is somehow related to more information being released on the title soon.
In terms of “Wobblegate”, yes, it’s completely blown out of proportion. I can’t think of any real reason where this could affect anyone adversely outside of an earthquake maybe, though in that case the potential damage would be just as likely/unlikely even without the “wobble”.
However.. it’s a freaking bizarre omission on Sony’s part. They couldn’t be bothered to put an additional rubber “foot”? It’s just sort of a “WTF, why? Oh well, who gives a shit” type situation.
They’ve actually come down in price dramatically in the last few years, but so have traditional hard drives. They’re still prohibitively expensive unless you get a low quality drive, in which case you have a very low number of total rewrites before the drive goes bad.
In most cases it would be better to get a 7200 RPM drive which will still improve loading times and read/write speeds significantly compared to the 5400 RPM drive included with the PS4, but for a much lower price than your typical SSD.
With traditional PCs, using a RAID array using multiple hard drives is preferable to using SSD in many cases due to the much lower price and much higher potential storage space. The PS4 doesn’t — and likely never will — support RAID arrays, so just consider this last paragraph an informative aside. The more you know!
That would make sense if it weren’t for a few reasons things:
(△) The PS Vita comes bundled with a DS3, you aren’t required to by a separate controller.
(○) There aren’t any split-screen multiplayer games for the Vita due to it’s nature as being a handheld up until this point, which means you will never need to use more than the bundled controller.
(×) Remote Play from a PS4 could take advantage of multiple controllers for multiplayer titles, but if you’re using Remote Play you already have at least two controllers (one from the PS Vita, one from the PS4).
(□) There’s no reason why the PS Vita couldn’t support both DS3 AND DS4 controllers for those who already own multiple DS3s.
That seems like as good of reason as any. That or maybe a concern about keeping the price of the package down. The DS4 is presumably much more expensive to produce.
I’d be curious to see someone is able to use the DS4 with the Vita TV from the get go. I know they’ve previously said that support would come some time after the box’s launch, but that was months ago. Someone outside of Japan would need to import the Vita TV or else someone from Japan would need to import a DS4 in order to verify that.
That’s a pretty fair summary. I’ve had both handhelds since each of their respective launches and have been very happy with each, but absolutely prefer the Vita’s hardware. For example, the lack of a second analog on the 3DS infuriates me to this day. The 3DS has a better line-up of original titles in its library, primarily first-party Nintendo titles — Mario, Zelda, Pokemon, Animal Crossing, etc. — but the Vita has a much better library overall, however most of the library consists of ports of games already available elsewhere. If you already own the games available for it on other consoles, that certainly devalues the Vita.
I personally have found that I’ve spent far more time with the Vita than the 3DS, but I also missed out on many of the ports available on it the first time around — Persona 4, The Walking Dead, LIMBO, etc. You mileage will vary in that respect.
If it weren’t for your interest in the PS4, I’d have a hard time definitively recommending one of over the other, but you may be better off with the Vita if you ARE getting a PS4. At least if remote play, cross-buy, cross-play or the second screen capabilities are something you’re interested in.
Although it is lighter/slimmer, the Vita 2000 isn’t faster than the original model. As ajohnston37 points out, it also lacks the OLED display offered on the original. The latter aspect likely isn’t a huge issue, but it’s worth noting nonetheless.
I think we’re going to see a more significant gap between console and PC performance thoughout the coming generation, largely due to the similar architecture between the PS4, Xbox One and PC itself. In the past — and present, to an extent — developers have had to sacrifice their ability to fully utilize the more advanced hardware PCs offers due to their focus on making sure their game, engine and assets scale across three widely divergent architectures, two of which being much less powerful yet infinitely more popular/profitable than the PC.
Now that the architecture between all but the Wii U is so similar, developers won’t need to spend nearly as much time worrying about keeping the different ports’ functionality and performance at parity with one another. This will likely result in more time devoted to graphical scalability within their assets, engines and games. In other words, games with likely be able to better utilize the additional power provided by a high-end PC.
This won’t be much of an issue for Sony or Microsoft for another 2-3 years, at which point it may be possible for a consumer to walk into a store and see various Steam Box offerings side-by-side with the PS4 and Xbox One on the shelf.
Assuming the Steam Box initiative is attains any level of success, the hardware offered for a similar price-range will far exceed the competing consoles in power and performance. Multi-platform releases will continue to reach a greater parity between the PC and consoles — due to the increasingly similar architecture. Why would a consumer purchase a PS4 or Xbox One if the competing Steam Box is the same price, more powerful and offers the majority of the same software titles? At that point Sony and Microsoft will likely need to looks at significant price cuts or releasing new hardware.
If you were to import this and use it with your American PSN account, you’d be able to utilize the existing Netflix and Hulu Plus apps available for the Vita.
The Vita TV — like the Vita itself — is region free. There’s nothing to stop you from importing one and using it with games and software available where you live. I say this as an American which purchased a launch-day Vita from Japan — I’m impatient — who has never had any issues.
At the time that the system was announced the DS4 was unavailable and no one expected the gamepad to be widely available prior to the PS4’s release. This, surprisingly, ended up not being the case.
Despite the DS4 seemingly wide availability in many territories, I haven’t heard any reports of them being available in Japan — the only territory the Vita TV is currently launching in — but the availability of the controller elsewhere indicates that Sony has produced enough stock where releasing the DS4 alongside the Vita TV may have been a viable choice. It seems like an odd oversight, though I’m sure they have their reasons.
It’s many things. An entry-level console for those on a budget, a media streamer similar to the Roku or Apple TV, and a way to extend the use of the PS4 into a different room. Others may use it as a way to play their existing Vita games on a bigger screen.
From what I can gather, it has a maximum output resolution of 1080i. That may be a software limitation, in which case that could increase with a future firmware/software update.