agreed, bvisness! I think Banjo-Tooie had really creative and interesting world design. There were a number of puzzles like that in the game (that required you to cross among worlds). There were cavemen in one stage who needed a burger and fries from the sad/screwed up amusement park world, for example, and the entire concept of the train was extremely cool. It’s an underrated game, for sure.
TBH, I think the exodus of talent was a much, much bigger issue than the “collect-athon” gameplay in Rare’s N64 platformers. Donkey Kong 64 was the only real offender there. Conker’s Bad Fur Day, Banjo Kazooie (and Tooie) and Jet Force Gemini aren’t perfect games, but they were fun, mechanically sound, and colorful. I don’t know if any of them deserve to be called out for “immeasurable damage” to the genre…
Precisely this – I was just making a pun. Though there’s a moon motif that repeats, and a “flavor” to the game that reminded me of Wes Anderson poster art.
That makes sense – programs that are just there to CYA at a company aren’t going to inspire change. That’s why I’d love to see an approach that incentivizes employees going to these panels, not punishes with mandatory or poorly-thought-out programming.
fixed! Thanks for pointing it out.