Devs refusing to build something for Nintendo because of low console sales: does that mean your game wouldn’t sell consoles?
I bought an NES for Mega Man, a PS for Twisted Metal, a DC for Soul Calibur, a PC for Ultima. Think about where the onus lies.
Think there might have been a missed opportunity here with “Rogue Not Taken”.
As Salvador would say… “WANT!”
It’s hard for me to fault IdrA when looking at his comment in the actual thread it came from. He’s got a good point.
So does this mean that the cost of labor in Brazil is now less than mainland China? Guess I’d better start brushing up on my Mandarin.
Ubisoft must have used the same level of security on Patrice Desliets’s shackles as they did with Uplay.
Not in my experience.
“And the games, which deal with killing, which our kids play these days… " … his children play them at friends’ houses.
At least he acknowledged that it’s the parents’ responsibility to police their children. Now he can blame the other parents for turning his kids into violent psychopaths.
You wanna be first to market in the videogame world? Keep it secret; keep it safe. The happy-crappy “openness” of the indie community only invites this sort of thing.
Just because the water looks calm & inviting doesn’t mean there ain’t sharks swimming under the surface.
Was there any mention of when Ubi is opening pre-orders? Can’t find it on the Canadian Uplay yet.