I like shiny things.
A gaming news site, Multi-edged Shape.
I think I found the problem… “The multiplayer team doubled down”… Yeah there we go. That’s the problem right there. They doubled down. Never ever double down ;)
Thief fans would generally disagree with you. Thief was never a big budget mainstream game, and trying to make it one has messed with the things that made it good.
Insipid is probably a better term.
“Making another GTA game would be very expensive, so we’re just going to treat you like an open wallet for a while, okay? Greaaaat.”
The originals were pretty niche and cult. They’ve tried to make this one more mainstream blockbuster… Which really goes against its heritage and means it gets played like a generic shooter by such people.
Shadows are irrelevant in Dishonored. It’s line-of-sight.
Like frozen flame, the teleporting ability also ruined the stealthiness for me as it felt like cheating. It broke my immersion. Still finished it, but I wish more of the levels were like the masquerade – but even in that if you spent too long the characters would basically give you the solution.
And let’s not get started on Blood Money vs the travesty that was Absolution…
Missing the point entirely.
Not all great games can be made with small teams in short dev cycles. Not all long development games will be great. Many great games will have short dev cycles. Many will have long too. You can’t just say “stop making games that are expensive and take ages to make” because that is incredibly naïve. A game will be what it is.
What’s weird is that they produced two entirely different games for the same tie-in. By two entirely different studios.
In that case you wouldn’t get Bioshock Infinite. Because that’s what it took. You can have another CoD though?
I like that you stopped at Guerrilla. A great game with the most amazing multiplayer I’ve ever played.
Let’s never mention Armageddon, okay? It was just terrible, an antithesis to all that was good about Guerrilla.
Interplay has money problems. Maybe they hope they can milk the nostalgia factor.
I’m disappointed and also somewhat relieved that this wasn’t a video of Chris smashing something to bits with a hammer (to wit: how to beat Flappy Bird)
Something like this? Shader fun
I haven’t used it in a while but I remember it being both amazing and pretty hard on my poor PC.
Jorji should be a wonder.
Well not me, but I feel this is important as it means the run is justified as legit by game design :)
I fully expect we’ll see HL3 first.
Have they left in some of the glitches which make some of those crazy runs like the solo eggplant one possible though?
They were all truly terrible games. There was likely a lot of work in shooting everything… But as games, yeah, AWFUL.