I like shiny things.
Took about 45 minutes to complete at $5 AUD a pop. For those who want to know.
It’s utterly gorgeous, but it never even approaches Fez-like levels of perspective-meddling head-scratching and lateral thinking. But if it’s taken them that long just to make these ten levels (even though many are multi-part), I’m not surprised that Phil Fish went a bit crazy making his magnum opus.
However, I do model stuff in 3D as a hobby, so perhaps having that understanding of geometry and a healthy appreciation of Escher’s non-Euclidean works made it a bit too easy for me.
Wow. Just wow.
That’s fine for environmental basics, but you can still never be guaranteed when you’re going to encounter them, which breaks the system. What about the ambush in the town? Apart from “people dislike Geralt” it wasn’t exactly known it was a thing. I died the first time, horribly, until I meta-gamed it by knowing to chow down ahead of it.
I don’t mind complexity, but W2 has needless complexity, bordering on obtusity.
That picture is adorable. Those two guys look like they’re enjoying their nice cuddle :3
But that’s the problem; unless you know an encounter is coming up, how can you prepare for it, unless you’re just constantly chowing down on potions?
The click timing was okay once you got used to it.
Something else I wish they could improve was the ridiculous number of different things you needed for potion crafting. I’d rather they kept it simple with named plants – “mix two woodwort to get a health potion” or something like that, than “collect enough random things until you get enough of a combination of this other sub-ingredient stuff to make another thing”.
That’s nice. What about the gameplay? I found W2 to be severely compromised, as you couldn’t use potions in combat – so you had to… Die horribly, meta-game and know when to prepare ahead, or just always be chuggin’, none of which were satisfying.
The upgrade tree was incredibly hard to grasp, because I didn’t really know what to invest in – skills were poorly explained. How much better will a +1 make me when the maximum is +3? One hundred percent? Ten? One?
And I’m pretty sure the only people who understood that mutation nonsense were the same who could grasp the absurd “junctioning” system in Final Fantasy 8.
The Witcher 2 was a beautiful game, and I enjoyed it for its story and for Geralt’s character, I just wish the actual gameplay was better understood and more directly satisfying.
I’ve never really found tower defence games to be much fun at all. You just stuck down turrets, wait, upgrade, wait. Enemies wander by and they just get worn down passively by the towers. You aren’t really active in directing things. You just punch numbers almost.
I’ve played a few games of this style, though not Defence Grid specifically, and I just don’t get their appeal. Not saying people don’t enjoy them, just that I don’t see the appeal.
…now in HD!
So it’s just another in the latest string of “wacky physics” games like Surgeon Simulator, Octodad etc.?
Now once again, with feeling!