I like shiny things.
I don’t get Peggle. The comparison to Pachinko is apt because it seems about as random. Once you’ve shot a ball in roughly the area you want, it’s all just luck.
What I’d really love to see is a modern-day take on Robinson’s Requiem. Manage your health, discover where you are and why, take on an antagonist of sorts… yeah. I was hoping Miasmata would be like it, but maybe I just need to sink more time on that one. This game looks interesting. Hope there’s a purpose to all that procedural stuff.
Usually the cost of a game includes a hefty chunk going to a publisher, console certification etc. – console games have typically always been around $10 USD more expensive their their PC counterparts for that reason.
Uber raised over $2m for their game on Kickstarter, yet they’re pricing it like there were publisher fees, console cert fees and such – on Steam. It just seems really expensive given they’re self-publishing and have been funded by gamers (and yes, I know Valve takes a cut for being on their store, but it wouldn’t be any more than any other similar game).
$60 on Steam? For a Kickstarter-funded game? Whut…
Hmm. Having completed Legends, I’m convinced it isn’t anywhere near as well pitched as Origins. In Origins, you have a clear progression, you move along and get better, you refine your older levels and gain access to “side” treasure levels that in turn unlock the hardest bonus levels of the game. Each area unlocks a new skill that the area focuses on using, and there is a silly but clear narrative thread woven throughout. Each level had a fixed number of lums, and there were bonuses for filling the meter at the end. Origins was the perfect platformer, charming, quirky and the difficulty curve was spot-on.
Legends though… it feels over-baked. It’s messy. It’s inconsistent. It’s stuffy – there’s too much going on. You don’t really progress in difficulty, as you can unlock levels across worlds through the paintings. The game is constantly trying to distract you with silly scratch cards, collectible things, and far too many rehashed levels from Origins.
Play some multiplayer! Time trial challenges! Go over here! Oh look, something shiny over there! It’s just scattershot. Murphy is atrocious on non-Wii U platforms. The levels focus far too much on platforms that move or assemble / disassemble at the last minute and because of the non-linear nature, the difficulty curve is all over the place as you can go from a five star thing to a two star. Then there’s all the “invaded” levels which add yet another layer of mess over the top. Individually all good ideas, collectively just doesn’t gel.
It’s still a great game, but compared to Origins, it’s like they just didn’t know when to stop working on it. Origins is a must-have. Legends… ehhh not so much.
At least he only said “Xbox off” and not “Xbox turn off” :)
And according to a git in a suit at EA, healthcare.gov were supposed to learn something from this? That this kind of nonsense is what they should strive for?
Ah, how far we have come with technology… a new generation dawns :)
Yes. Antichamber is brilliant, get it. And everyone who likes open worlds needs Sleeping Dogs. It’s a brilliant game, heaps of fun and the soundtrack is sublime.
Train mission? Pffft, more like infamous bloody flight school training…
“There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and sows violence against its own people,”
Sooo… gun shops, then? /s
I’d like to see a less “walk down this linear path now, please” Alan Wake experience. And a little more variation in the fighting which was cool at the start but very dull later on.
The original concept was open-world I believe? That would have been a little more interesting. I loved the Twin Peaks feel of the world and really wanted to explore these environments more, but the game just felt like it wanted me to do what it wanted to do… which I get is suitable for those ADD gamers who give up in frustration if there isn’t a big shiny arrow pointing them at what to do next, but for those who like a deeper experience, it just didn’t quite deliver.
Still, love Remedy and their work (even despite their dickish insistence Alan Wake would be console exclusive and then bringing it out on PC way too late anyway), so am interested to see where they go next.
Given how tired I find my eyes get staring at a computer screen or phone etc after a prolonged period, I’d be interested in knowing whether given the screens are so close and enclosed whether this exacerbates the issue or not.
Welcome to the next generation!
I wonder how much more fun it would be if Polygon had kind of “game-like” things like The Escapist. You could have an achievement for trying that combo :)
Sure, whatever you say… :)
Probably the battery getting really upset by the microwave.
I suppose the next question then, is why was Games for Windows Live’s online experience so bloody poor then? Given all the excitement and talent, why is it such a mess?
The last time a threadbare game plot ended up with a movie we got Doom. No thanks.
I bought this a while back, but I wouldn’t say it’s a very good strategy game. It’s really hard to formulate a strategy when the game doesn’t really portray what’s going on in a way that empowers you to understand the effect of your actions – you never really feel as if you’re the one executing the moves. Plus there’s just a lot of sitting around, waiting. The popping bubbles is basically pointless busywork. There seems to be little logic to how the game awards DNA points as well… sometimes you get a rush of them, other times it drags.
I still haven’t beaten the game’s first stage. And I don’t really know why my choices never play out properly. I’ve tried all different “tactics” but to not avail. Disappointing.