Good point – it ends up feeling much more natural while still controlling progression sufficiently.
Orcs Must Cry!
I love this game. I first truly realised it when I found a door I couldn’t open with my lockpicking skills… so I smashed it open instead. Sadly there are doors in the game that have nigh-infinite health, but at least some of them are fragile enough to take out if you’re getting impatient.
The combat is great, the humour is fun, and there generally always seems to be at least one less-obvious way of doing things. This is a nice demonstration that Kickstarter can do great things.
I actually feel the second season is a lot better than the first, which was pretty rocky. I wouldn’t call the first season outright bad, but certainly part of the reason I stuck with it is just desperation for some unabashed sci-fi.
And by unabashed sci-fi, I mean anything that’s not set in our sociopolitical world, plus or minus a few decades, but still familiar. I’d like more sci-fi that takes place in completely different settings, whether that be a radically transformed Earth or another world entirely, but we have precious little of that.
This is really exciting! It will be nice when game developers finally manage to make dynamic stories that go beyond merely pre-writing a bunch of narrative branches. I know that, as a junior developer, this is one of my main goals in my career.
I can’t wait to see what comes of Storybricks in the future. I’m sure there will be problems at first, and that people will point to those problems as proof that the system itself is impossible, but after years or decades of refinement, I’m confident we’ll get there.
Cared*. I shouldn’t post from my phone.
I honestly think the reason people card more about the ME3 ending is simply that the writing made people care about the world and especially the characters that much more. It was a much more personal story than Deus Ex.
This trailer is really, really well-composed and shot. I’m genuinely surprised. Can’t wait to see the movie!
The academic angle behind TUG is quite interesting to me, and a big part of why I gave them money. I’m interested in seeing the results down the line!
Awesome! I’m really looking forward to this. The dynamic Nemesis system and the open-world, free-form qualities sound really exciting.