A bit pointless to have an ongoing debate about this topic. There are good reasons why designers want to make their games this way, on the other hand time obviously moved on and online support is the expected standard by many.
Problem is solved by: Not all products are meant to be for everyone.
So I don’t get this discussion. We also don’t debate why not everyone will play Third Person Shooters, or? Or likes isometric perspectives. Or wants crafting to play a major role in a game.
I don’t know ZexyZek nor have I watched his complete video, but doesn’t he say straight away (0:38) that he requested his fans not to bash Mojang and that he respected their initial decision?
Can’t really see how he shall have abused his “follower power”. Or what lesson he’d have to learn, if this should be the truth.
Already installed and played Beat Buddy because I liked its trailer soundtrack. Good game, fantastic music. Just the kind of pleasant discovery & experience, that I love about Humble Bundle. :)
You exaggerate with “twice as large”. And you have to consider that xbox and Playstation customers differ in game tastes. So do gamers from different continents.
While Xbox and America are generally extremly focused on shooters and multiplayer, this is far less the case for Europe and Japan. I’d guess that they should manage to cover at least 65% of the interested gamers, with the 3 supported platforms.
Many people have “real jobs” too, some even more than one. But adults also tend to have families and other factors that limit their ability to spend $500 if they could go with $400 as well.
Enjoy your current freedom, it usually doesn’t last forever.
That’s really annoying. Taking the servers down is bad enough, but one can agree that is has to happen somewhen. If they don’t want anyone to purchase DLC for that reason, that is fine too.
But I can’t see any comprehensible reason why they can’t leave access to the files, to those who already paid for that content.