A gamer, a game developer.
I play and discuss.
I’ve been reading Polygon less these past months (outside of Tracy’s excellent writ ups), but Owen, man, you may bring me back… more often, at least.
Over on Kotaku, I’d read your stuff on my commutes to work on Saturday and Sunday mornings. They became part of a routine.
I’m happy to keep that routine going.
It’s easy to make a match-3 game, tough to make a good one though.
Bejeweled is a perfect example of a game being supremely polished, with a specific identity. Candy Crush is another.
When I first played CC, after player a lot of Bejeweled, it felt slow. I didn’t like it. But as I spent some time with it, realized what it was actually doing, it became it’s own thing and enjoyable.
Trying to go back to Bejeweled was equally tough, as it doesn’t have the same level of strategy. Or at least, it didn’t enforce the idea of making each move count. It felt a bit empty, but again, after remembering it’s a different beast, it’s one of those almost perfect games.
It’s a good game. And it’s very easy to sink a lot of hours in without paying a cent, too.