A gamer, a game developer.
I play and discuss.
Website: Interactions of a Digital Kind
I’m in North Point right now!!! Sitting on my couch!!! Maybe it’s under my bed!?!?!?
goes to check
I don’t think she was wearing that on her head…
That just doesn’t make any sense…
I find it very strange that although this conference was not supposed to be about games, they did such a poor job of showcasing how games would be part of the Xbox One’s experience. If it was a core component, you’d expect it to be highlighted as such. E3 can still be about games, but it could have been about content. Now, due to the lackluster reveal, they’ll need to explain their strategy too, and how Xbox Live is going to work, digital content, streaming, a whole lot of game related stuff that are all services but should have been expanded upon during the initial reveal.
The first reveal is putting showing what the console is. Your showcasing the draw and the focus, anything that comes after that is simply what else the console can do. That for me, puts game content secondary to the entertainment experience that Microsoft have already shown. And places it as console functionality as being a secondary feature.
I am more than happy to be blow away though, but right now, I really cannot see it. I can’t remember the last time Microsoft did something impressive at E3.
I appreciate the developer friendly approach taken by Sony with the PS4 because it makes for a far more viable release platform for those lacking huge funds for licenses, but outside that, no.
With the PS4, my biggest disappointment from what was shown was that they still have an attachment to Move. I just think that is backwards thinking. It didn’t have a lot going for it in the past, and I haven’t seen anything that looks to really change that.
The Wii U doesn’t look like it is going to solve its problem, or that Nintendo are taking steps to tackle it, and that’s the lack of interest and support from 3rd parties.
And as for the Xbox One, I’ve already voiced my disinterest there.
For now, I’m not to convinced that anyone will change gaming in the coming years regarding these 3.
Paddy just put it up, over to the posters
I am well aware as the issues with Unity, but as a game engine being adopted by both small indies as well as being adopted by widely usable with students and hobbyists, it’s a great platform for Tizen considering it will be a mobile platform.
As it is, games as mobile content is huge, and if Tizen is another platform that can have Unity, then it’s only ever going to be a benefit.
The well publicized Unity news regarding it now being free is only going to push the positives of having this engine usable with the platform. It opens it up to a lot of developers, both independent, hobbyist and professional, and it also means that content developed for other platforms with Unity is can be ported.
It’s a shame that a widely adopted, and fast growing engine is being getting supported for a fledgling platforms?
This is a pretty big deal, considering the recent announcement from Unity and the support behind the Tizen platform so far. It may not mean it will be successful, but it does mean that it’s moving in an exciting direction.
New IP’s doesn’t really mean a lot on it’s own.
- Are these IP’s that are focused on connectivity?
- Are the audience focused? Casual, core, children?
- Are the using Kinect, Kinect + controller or controller?
- Are they ‘minis’?
- Are they episodic, content driven, DLC focused?
There’s a lot that wasn’t specified, and seeing EA Sports titles and a Remedy game don’t really mean much right now.
I’m not being ignorant, I’m just not assuming anything without enough evidence. Very different things.
I really don’t mind too much. A lot of gamers like to jump on the whole engine thing a make a big deal out of it, but I don’t think that many really know what it could and can mean.
Sure, a nice engine has some cool features, but most engines are massively customizable, and shape up to be something very different for each game. Judging a game by the engine being used is pretty pointless, as it really depends on optimization, modification and execution.
The developer friendly approach for the PS4 currently outweighs what has been announced regarding the Xbox One, and the Wii U’s constant developer desertion.
There’s no way to say which is the best, but on the evidence we have right now, the best console if you want content is looking to be the PS4.
I’m skeptical. MS’s roll out of features on a global scale has been bad.
Living where I do right now, there would be zero integration with the TV here, and I can see that being the case with other countries too.
For some, it cannot do what it is advertised to do, and that sucks.
Probably need to consider this too: http://www.joystiq.com/2013/05/21/xbox-ones-live-tv-features-coming-to-north-america-first-every/
First in the US, and then an eventual roll out, which means nothing at all. Anyone outside the US would be better to hold off until MS can guarantee full support, it seems.
More details would be useful. Saying 41 countries doesn’t mean a lot. What’s the level of support, of the content.
Your assumptions are off.
I’m actually quite a big fan of Nintendo (and have said how the DS is possibly the best console ever made), and I like Microsoft quite a lot too. I will constantly praise the original Xbox, and harp on about how perfect Gears of War is. I have no hardware developer bias or game developer bias.
That means that I am critical of all companies (like my harsh critiques of both the PS3 and Vita), but that is often assumed to mean that I am bias in someway, because it seems to be believed that I cannot show great displeasure against something that I am supposed to enjoy.
I’m not really a fan of the Halo franchise, so it’s not something that I was really too bothered about. But even so, I’m not too excited about the concept even if it does have Spielberg involvement. I’m skeptical on it’s quality, and also skeptical that it would be released globally too. I’d want confirmation first.
Why does it matter what the box looks like as long as there is one?
I was expecting it to not be predictable. I was expecting to see something I didn’t anticipate. I was expecting to be surprised, excited, and optimistic about the Xbox brand. I got none of this, it was predictable and disappointing.
That’s fine, and I’m not disputing people’s opinions. I just think it’s incorrect to assume that if someone was not happy with the presentation, then it doesn’t necessarily mean it’s because they were uninformed.
It’s kinda crappy if it can do more, but you can’t access those features or the full functionality. You’re paying to access 3 OS’s and not getting the whole suite of features. If it does pan out as it could, I pay for the console and also a Live subscription, but get a inferior experience to a US user, I’m entitled to be pissed. So instead, I’d just take my money elsewhere.
A lot of people knew what it would be about, and it was still disappointing.
I should probably add that South America (another growing market for games), Oceania and the Middle East will also suffer from these issues, and not just Asia.
Europe will have their own set of problems, with so many different countries having different licenses. But I would expect a level of support. But it would seem as though Microsoft has blocked of a huge amount of developing countries, assuming that those markets aren’t ready for consoles or suited to them. That’s a pretty big “FU” to a lot of folks.
Disappointed for a number of reasons. But it was what I was expecting. I’ll break it down a little to maybe make it a bit easier to read:
- TV features and full integration like this is a feature that is expected, it is what is being moved towards with stuff like Smart TV. Deeper connectivity and participation are also features that are not new and are ongoing. It’s just that the Xbox One does it all in a single box. The unit is taking care of the now, but I do not think it is thinking of the future of entertainment.
- Although it was a conference that was focused mainly on the console and full feature set, and not games, the lack of clarification or a Microsoft statement regarding their direction for games was still quite telling. When you have the head of MGS mentioning TV, instead of developer support and openness, it gives you an idea of the direction. Write now, it seems like Microsoft’s solution is to throw money to get the content.
- The question marks about content control, mandatory connectivity are pretty concerning. Especially for people who only have access to buy consoles from outside their region. How does this impact them, will the Xbox One be mostly useless if it isn’t purchased, played and used in the specific region and in a very specific way? This leads to my next point:
- This seems like a very US oriented strategy by Microsoft. With TV shows, movies, music, features, and channels, all having licensing issues when wanting to move global. What is going to be available for the European audience in place of NFL integration? How about access to specific TV favourites, how will this work? If your in Asia, will you have any of these features at all?
I do like Kinect. I do like the controller. But the direction and strategy lead a lot of question marks, and I find that Microsoft are not innovating here, instead they are simply collaborating what exists. The Xbox One neither excites or impresses me. And I can’t see that changing, even if the game content is impressive, because I just don’t know how playable the console will ever be unless I’m in the ‘right’ region.