Ye Olde Goone Squade. A Something Awful WoW guild.
Wow, Ruby and Sapphire really have aged incredibly well. The 3D graphics just feel a bit lacking, purely because they’re representing a game that was made originally as 2D.
His Shia Labeouf impression is coming along nicely.
Just googled the director. Apparently he directed The King of Kong. That documentary is rad. He also seems to have a knack for casting, but I can’t imagine how he’ll handle the big action set pieces needed for an Uncharted.
No one knows that yet, and they wont until Uncharted 4 is out.
Yes, the three systems of melee, shooting and stealth are pretty mechanics light, but I think they all control nicely, and the gameplay is about how you balance and adapt between these three flavours of gameplay. It’s incredibly fluid how each system gives way to the other and the game is balanced in a way to always makes those player choices tense and interesting. They end up complimenting each other much better than most games which either emphasise stealth and make the shooting a horrible faff, or action games that make the stealth woefully bad and tokenistic.
It’s why the multiplayer was surprisingly engaging, tense and most importantly, fresh. There’s nothing sluggish in the aiming or movement either.
The final crux of their E3 2013, done and buried. I guess the Halo stuff still existing is good news. It was the only thing that seemed like it would draw an audience.
Yeah, why bother to express your distaste for their content when you could just generalise a group of thousands instead? Their demographic skews young but it’s always the trend on the internet to attack youthful fan bases.
You made it sound a bit more melodramatic than it probably is. Twitch are perfectly capable of upholding their ToS as they see fit.
This is what listening and reacting to your userbase looks like Microsoft, and this is what interesting use of the Kinect would have looked like. It’s up to Sony and Twitch to closely moderate this stuff, but people are going to find ways to make something out of this.
Yet everyone heavily involved in VR keeps saying the opposite. The system needs bespoke experiences, because like the article mentioned, as soon as you’re in VR in some games, the scale is all wrong and things just don’t work.
It’s nice to see them talking about the level geometry. To me, that’s what Bungie have always been about, but it’s something barely anyone every mentions, because it’s so much easier to talk about graphics, frame rates and multiplayer features.
People forget that Bungie games excel in ways that don’t often make it onto the back of the box.
Dark Souls without the Soul. Looks like it’ll play alright but I’m tired of fantasy atmospheres feeling like cartoons. Dragon Age Inquisition looks like it’ll be the worst offender.
Well yeah, but that would be what the game is about. Of course making a game costs money but making a magical Hogwarts wouldn’t be anything too out there. Have Hogwarts as the main character and basically make Bully but with bat bogey hexes and Quidditch. Customisable room of requirement as well please.
Have it be about exploring a crazy magical Hogwarts and collecting magical doo dads and skills along the way, and work in some sort of multiplayer co-op/competition with the house points or something? I don’t know, but it’s not like anyone could run out of ideas for a Hogwarts game.
It just needs a competent team of fans, and probably JK steering the way as well.
Someone needs to approach JK with a solid concept for the Hogwarts Open World RPG we’ve always wanted without the main cast please.
Yeah because GTA is known for keeping it’s irony subtle.
You’re telling me you haven’t learnt to grind Rooftop Rumble yet?
Not a chance, judging by the rest of Online.