Any word on the DLC situation for this one? The way Theatrythym racked up the dollars was beyond absurd.
Counterpoint: Zeboyd indie RPGs. Their take on random encounters (face X amount in an area, then there are no more) is a simple yet elegant improvement, and a lot of their battle systems work around exploiting character speeds and slowing monsters in order to get increased numbers of actions.
…so is this Third Life, now? I mean, since Second Life was only 2D.
Given the number of big-name exhibitors currently not listed as attending, holding off on the article altogether OR posing it as “Sony, Nintendo and more not listed for PAX East 2014” might have been a wiser course of action.