Who is Polly Foney?
Can’t you deduct points for making us buy the game that we want to play? C’mon. :(::::::
Do you think Polygon will give an update to this review with some indication of how the console versions perform? I understand that here on the verge of a new console generation, the old machines can’t keep up with modern PC rigs. But most people are still playing consoles for these big-production games. It would be helpful info, but I suppose they know the discerning gamer will be reading many reviews from different sources about a game he/she is interested in.
“Past or future is with respect to our present day.”
Ummm, what? What the hell is the present anyway? An illusion. Your constantly fleeting memories of the present are immediately made past upon perception, and the future is another present that your feeble human brain has not processed (perceived) as actual and real.
Long story short… this game is totally futuristic. And cowabunga!
With every new trailer, it gets harder and harder to convince myself it’ll be worth waiting to get this game on PS4. I really don’t think I will be able to wait. What if the PS4 gets pushed back or something, then I waited for nothing. I’m sure it will still play really well regardless.
Innovative just means “new and different”. Since there isn’t another game like Heavy Rain (story technique, environment interaction, ‘actual’ player-dependent outcomes, and Grrrafxxx) then it is not difficult to classify Heavy Rain as innovative.
Innovation isn’t adding a new weapon or outfit to a MMO shooter. There may be shooters that have innovative aspects, but there can never be a shooter that is innovative as a game. Heavy Rain stands apart by not following a recipe for standard marketing trends analysis. I believe this is what the speaker was trying to convey to developers. The fear of commercial failure with making a “new and different” product is only mitigated by the passion for creating something that propels the industry. Something that exists outside the primary goal of making millions of moneys.
I may not have played every single video game ever, but I can honestly say that I have never played another game that is like Heavy Rain. N.O.V8.
Wow, good for Quantic Dream! I suppose that success bought them a bigger operating budget for Beyond: Two Souls. Probably not cheap getting Ellen Page and Willem Dafoe. As innovative, or different, or new and amazing (whatever people decide to call it), as Heavy Rain was, I imagine this next one to push that envelope even further.