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JpH89

  • joined Oct 25, 2012
  • last login Jul 29, 2014
  • posts 1
  • comments 865

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Say what you want about EA, but this is really cool and awesome news: http://www.theverge.com/2014/7/29/5948789/ea-access-xbox-one-subscription

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I took the ending as Joel learning to love again after loosing hope on humanity.

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I will say this. Despite the disagreement, you’re the only one that has been giving me actual responses to why you felt how you did with the game, instead of “I liked it so you’re wrong” answers. I like a LOT of things that I willingly admit are terrible. I watch Spiderman 3 whenever it’s on TV, not because the movie is good, but because it’s so bad that I enjoy it. Not saying that TLoU is Spiderman 3 bad story wise, just wish people would own up to it’s flaws more.

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I’m sure it’s good if you connected with the beginning act and saw it as a redemption story for Joel. Thats what I took the ending as.

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I know they are, but I’ve already experienced it once, so I’m not very interested in it. Not an issue with the game here though, They’re doing an uncharted game too, and I loved Uncharted but don’t really want to see the movie about it.

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Never said I could appreciate it, just saying that the game, to me, was flawed too much for me to enjoy playing it any more then I did. I tough that maybe if the ending was better, it could entice me to try and get there, but it didn’t.

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I was going to say something that the flaws it’s writing had in the game would still be prevalent in a mini-series, but at least in that medium, they would be able to offer us more background insight. Basically, the biggest problem of the game was that the next 12 hours are built off the first 15 mins, which was flawed storytelling by most academic standards. I stand by my point that they force-feed us an emotional response without connecting us to the characters first, and I still stand by that being a major problem in the writing. I get that you disagree with that, you can have your opinion. The problem for me comes from the fact that video-game story writing is very, bad as a whole, which makes people clash onto things like Bioshock Infinite and LoU, since they are better than most (I think Bioshock was also overrated, but it was much better than LoU. If I had to grade them both, I would give Bioshock a B and LoU a D).

With a TV-Mini series, you can hide writing flaws much better. Smallville had a LOT of poor writing, but at the end of the day, it was somewhat enjoyable in short 30 spurts. I couldn’t care enough about the last of Us in long, multi-hour playthoughs.

Not sure that makes sense in writing reading this, but a TLDR version would be that a smaller, more fleshed out session would be better for the story then what was given to me in the game version where I dedicated at minimum 2 hours to the story.

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But you’re right, in those games, I can be an asshole without the game trying to make me an asshole. I’f I’m an asshole in Fallout, it’s because I CHOOSE to be the asshole. That was kinda my point all along, the game wanted me to be this hardened man who saw too much, but didn’t give me all that much to see. Drake is a wisecracker, but the game lets me know right away he’s a wisecracker, it’s who he is. TLoU tries to make me feel why Joel is an asshole, but it doesn’t work because I never knew him well enough before he was an asshole. I don’t want my media to make me feel what they want, I want to experience what they feel, I want to be the one who feels sorry for the character. I don’t think TLoU did that, and it made me feel disconnected from the narrative it was trying to set.

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you can’t project yourself into Joel because you don’t want to feel like a monster.

Pff, you never saw my original Fallout 3 playthough.

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The shooting mechanics were really bad. I mean, Uncharted wasn’t great, but I felt they were much smoother than Last of Us. The stealth wasn’t fleshed out very well, and there were too many forced fights in a game that promised stealth gameplay. Granted, when the stealth worked well, like the garden scene with Bill, it worked really damn well, but I wanted more of that, and less of the forced fighting that the game started to build up to in the later parts. Also, I just hate crafting systems as a whole, and level up grids don’t work in action games like this IMO.

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I’ll be the first to admit I hate story driven games. I just don’t think the medium works well for me. I want to play the game as myself, not in the shoes of someone else. Zelda is my favorite series, because that game lets me play as myself through Link. Nobody tells me why I should care, they tell me to save the world, that’s why I care, because I want to save the world. I can enjoy some cinematic action games, like uncharted, because the gameplay isn’t that bad, the games design is fun to explore, and the characters are developed enough that I want to experience what happens to them. Or Mirrors Edge, where I can play my way to save my sister who the game let me connect with before trouble happens. I think TLoU would have been a better choice as a movie or a TV mini-series honestly.

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I knew she was the DLC star, I got to the hotel part before I stopped I think. I donno, it was over a year ago since I last played it. I watched the ending on YT and thought it was just OK, relied too much on the parts I didn’t like.

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I could have sworn the ending is you playing as Joel though, is it just a short sequence? I mean, the controls were bad enough for me to not want to go back anyway, but I enjoyed Ellie’s charicter much more than Joel, just felt that playing as Joel they kept relying on me to care when I didn’t.

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Wait, Ellie is playable??? Is that the DLC chapters?

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Agreed. Like i said, I don’t fault them too much for it, because by this point you already know Sully and Drake well enough to understand their relationship, but I would have liked it more had they shown him learning through Sully than what they did.

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24 until December

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I thought the flashbacks in U3 could have been done better, but I agree they did them pretty weak. I though it was going to set up more about the early relations of Sully and Drake, but it was just really how they met, which after 2.5 games, did we really need to know how they met? Good idea, just misplaced execution.

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So I take it you probably love Michael Bay movies judging by your taste in this thread.

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I’m sure there are better, but can you honestly say that you don’t feel any attachment for all the characters in that movie? You can love or hate the characters, but you at least feel something whenever they are on screen. That’s more than TLoU did.

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The only thing you’re supposed to feel for Joel is an impetus to keep him alive because without him, Ellie is doomed.

See I didn’t really feel that. I didn’t care what happened to them, add to that the poor controls, I just stopped playing the game midway through.

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But you get my point right? That just because something sad happens, especially in fiction media, doesn’t make the audience care about said sad situation. They could have done a much better job with how the opening act went down, especially in a game that was banking on story and not gameplay.

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Yeah that was probably my bad. I was just meaning that it’s using an easy out to give you an emotional response towards Joel. Yes, his daughter dying sucks. Yes, I do feel the hardships of losing a child. No, I did not get enough out of their relationship to genially care about them after the fact.

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Or imagine if somebody walked up to you on the street, told you that 1000 people get cancer every day, and then walked away. Sure, you’d probably feel bad that 1000 people a day get cancer, but the chances that it’ll effect your overall outlook on life is probably small, and about an hour laughter, you’re probably laughing about how weird and funny it was that a stranger just gave you a really sad factoid randomly.

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Lowest common denominator was meant to be in terms of senses, not people. It’s feeding you emotion because death = emotional. It’s not real, heartfelt emotion.

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It is a common trope in bad movie writing, yes, especially when the whole games story, the ONLY thing the game has since the controls are poor, is built off a bad movie trope.

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It’s her ABSENCE that defines Joel, not her presence.

Exactly, but her absence is fluffed over too early. I never got a chance to know Joel with Sarah, so why should I care what his life is like without her?

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I disagree entirely. Nathan drake is a MUCH more developed character than Joel. Granted, Drake has had three games to develop, but still, they go slow and steady with the development of all the major characters, thus giving you a chance to actually feel something for them. I don’t feel anything for Joel, because I was never given a chance to since they wasted his only chance to care.

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You can call it poor writing.

I do call it bad writing because it is bad writing. Nostalgia Critic had a segment in an episode one time about something similar, and how it’s pandering to the lowest common denominator movie audience. It’s force-feeding emotional situations onto people without giving them a reason to feel emotional.

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Maybe not likable, but you are supposed to understand why he’s an asshole. The problem is, they don’t give you a good enough reason to understand why he’s an asshole. Think of every great movie ever written, and are there any of them where a main character dies in the first 15 mins? Like, Jurassic Park is known as one of the greatest movies in terms of character development in recent times, and it’s over an hour into the film before any major character dies. Yes, someone dies in the opening scene, but just a minor character which foreshadows the dangers of the island. If the movie started off in the 2nd act and the first scene was T-Rex scene where Gennaro dies, it would take away any emotional attachment for every single character introduced before that scene, and I would just be rooting for the dinosaurs the whole time.

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I don’t have kids, and hopefully the 89 in my name is a good giveaway for my age haha. And I do want kids one day, but that still doesn’t excuse poor writing.

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