JustinMcElroy

  • joined Sep 28, 2012
  • last login Apr 17, 2014
  • posts 139
  • comments 190

I am the managing editor of Polygon, which means I get out of the way of smart people for a living.

Twitter: @JustinMcElroy

Email: justin@polygon.com

Website: UMM POLYGON

Recent Activity

Review
18 Comments
Stream
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2 replies Recommended (25)
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I’d love to hear your perspective, Job.

Forum Post
58 Comments
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1 reply Recommended (5)
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1 reply Recommended (1)

That’s the thing, Verr, I don’t disagree totally, it just needs to be well executed.

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Hey MakMan333, I had to hide your response because it didn’t have a closing spoiler tag, can you repost?

Comment
6 replies Recommended (2)

I have a spoilery question I’m hoping someone can clear up for me:

At the end, how did Elizabeth see on to the plane?

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3 replies Recommended (2)

Also, one other small side note, to those accusing me of being too rough on the game, you have to understand that if I could have felt any other way, I would have. As a reviewer, there is basically nothing scarier than saying “It was hard to follow” because the obvious implication and counter-argument is that if I had been smarter I would have had no problem.

Comment
2 replies Recommended (4)

I just wanted to pop in here to say thanks to everybody for the most reasonable and kind disagreement with my review. I’m genuinely thrilled to see that a lot of fans of BioShock are getting a sense of closure and joy from Burial at Sea.

I liked it, don’t get me wrong, I just found that by the end of Burial at Sea my ability to give a pass to Infinite’s pretzel logic was pretty much at an end. Once I had reached that point, I found I had no ability to really engage with the story because there were no stakes.

This is a problem with BioShock Infinite’s ending too, by the way. That “flowchart” bit in my review wasn’t a gag, it was something some people (like me) actually needed to parse what the hell happened at the end of Infinite.

Review
73 Comments
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