It’s so frustrating that this has become such an important issue from a marketing standpoint.
Look, I’m not going to argue that these specs are completely meaningless. I’m all for games that look and feel better. I’ll take a rock solid frame rate over increased resolution or graphically effects any day, maybe other disagree, if there is an easy way to I’ve some options to consoles I’m on board.
But really, I just wish devs were free to make the best game they can, rather than making unnecessary sacrifices to check off unnecessary boxes.
The difference between 900p and 1080p is relatively minor – sure, side by side under good viewing conditions you could notice a difference, under real world conditions most people aren’t going to notice or care, until they get told to care and decide to grab a pitchfork. It’s like complaining about mp3 bitrate when a file is 192 vs 320 Kbps. Sure under ideal conditions you’re going to be able to discern quality differences, under real world conditions and the equipment most people use, there is no functional difference.
Gaming has become such a bummer. PC gaming is in a great place, the wii u is finally showing signs of life with some really stellar titles out and on the horizon, we have two very new consoles in the ps4 and xbox one that should start to find their own as the brush off the post launch cobwebs. It should be an exciting time to be a gamer and discuss gamin and yet everything gets bogged down talking about frame rate and the difference between 900 and 1080p, which rank super high on the list of most boring things we could be discussing.
It’s very disappointing.