At a certain point, if you’re dying more than you’re killing, it means you’re not playing correctly, and getting yourself killed. You’re feeding the enemy team kills, and in Battlefield, you’re costing your team tickets and propelling them toward defeat.
Have you even played any battlefield modes that aren’t TDM?
If you aren’t spotting, dropping supply crates near your allies, reviving fallen comrades, putting your body on flags to cap faster: all of which doesn’t require you to kill anybody, then what are you doing?
Nobody is suggesting just running blindly into enemy fire but things like putting yourself at risk to defuse/arm an Mcom or cap a flag (exponentially increasing your chances of dying) are essential for a team game like BF4.
All you have to do is look at the score board of the winning team, even the “scrubs” have decent score totals even if their K/D is crap…
Much easier to get a nice K/D if you sit back and don’t PTFO…
Even removing the death count from the scoreboard (and the K/D stat) would help
I think this would be an interesting social experiment at the least.
People would still be “whipping out” their Score per Minute numbers but that might be OK if people who PTFO get more props than pure killers.
Conan >>>> Leno.
What Leno did to him has got to be one of the shadiest moves in TV (at least what we publicly now about).