Tales of Hearts R’s retail release in North America will be exclusive to GameStop
Well, I suppose I’ll be buying it near release then, just to be safe…
It’s a children’s film in which David Bowie (as the Goblin King) kidnaps a baby and wears revealing pants as he attempts to seduce a teenaged Jennifer Connelly. He’s also an owl.
The worm from the greatest film of all time.
Tales of Hearts R will be released in the West this winter, according to a video on Namco Bandai’s YouTube (which has been pulled).
I guess I timed my Vita purchase pretty well, although I haven’t looked into the game much so I don’t know if I should get too excited just yet. The last two Tales games haven’t done it for me like Vesperia did.
Mine’s pretty cool.
I was thinking the same, but found one in nice condition that comes with an 8GB memory card for $120. I’m sure a better deal would’ve come up before or around Black Friday, but I’m okay with this.
And as much as I’ve complained about how many of the Vita’s best games can be played elsewhere, I think my first game will be Fez. That just seems like a game I’d like to play on a handheld for some reason.
I probably would’ve bought it, for starters.
Huh. Titanfall only sold 10,000 copies in Japan. Xbox 360 isn’t huge there, but I thought they were pretty hyped for it. I know it made a big splash at TGS.
Maybe they’re waiting for Xbox One, or their enthusiasm extended only to the mechanical designs?
I’ve been keeping my eyes open for a nice deal like that. I overslept and missed a WiFi model for $90, which was in great condition except for an analog stick that needed to be replaced for about $12.
I’m hoping to find one for under $120.
I’ve never actually played a Naruto game, so I have no idea.
However, JoJo > Naruto, which is all that really matters.
There are so many broken PS Vita on eBay, it makes me sad. It’s only two years old, take better care of your things you monsters!
Yep. Arcade mode with something like three characters to choose from, and I guess you can earn in-game currency for the full version.
Yeah, I couldn’t even begin to comment on balance or its quality as a fighting game.
JoJo’s Bizarre Adventure: All-Star Battle seemed pretty cool from the demo. I’ve never been any good at fighting games, especially 3D, but I still had fun. I also love the series’ character designs and they look amazing in the game, so the shameless graphics whore in me is pleased.
Might have to pick it up, even if a quarter of the roster are DLC…
Kane & Lynch’s fan sure got the short end of the stick.
Xenoblade has a few pacing issues (especially if you chose to do all of the fairly repetitive side quests), but I never thought cutscenes were too long or too frequent. There is a lot of game though, so there’s still the possibility of it dragging on too long for your taste.
I’m not the biggest fan of Xenosaga either, and I’d say Xenoblade is in another league entirely.
What’s so frustrating about this is that they had Matsuno for a short while. He could’ve been the writer/director that Level-5 desperately needed, and then he left right away. :(
If all we had to go on were their Dragon Quest games, I’d agree. Their original RPGs always fall a bit short, however, and I think a Final Fantasy game from them without strong leadership (e.g. Yuji Horii still being present for DQVIII and IX) would suffer.
Ni no Kuni was a huge step in the right direction after that White Knight Chronicles mess, but the combat held it back some.
I was mostly kidding about Kojima, but I have always thought Final Fantasy was lacking in nanomachines.
Graphics aren’t much of an issue for me either. It’s just that Atlus has done very old school dungeon crawlers almost exclusively for the last 30 years, and none of their games really make me believe they could make the sort of grand adventure that I expect of a Final Fantasy game.
That’s what makes Monolith so attractive. Xenoblade felt almost like a spiritual successor to Final Fantasy XII. And then Mistwalker made a convincing case for a slightly more traditional approach with Lost Odyssey.
The Princess and the Frog was nice. Not quite as good as Renaissance era stuff, but a huge surprise after everything that followed.
I still haven’t seen Frozen, but Tangled is easily my favorite non-Pixar Disney movie in nearly a decade, despite generally disliking CG. I can only imagine how great it would’ve been hand-drawn.
Final Fantasy XVI: high school setting, randomly generated dungeons, waifus and the finest graphics ever seen on PSone, coming to you early 2017 courtesy of Atlus!
Really though, Atlus would be pretty pretty low on my list. Better than some of the alternatives, but still not the company I’d wanna see handling my favorite game series.
I tried sharing a Paopu fruit with him but never heard back..
It’s not Square enough, and we know EA wouldn’t want to alienate fans of the brand.
Final Fantasy IX-2-iii ~ [quadrilateral]/374⅜ Days: Wakka Returns
Kojima is one of the few who could snag Final Fantasy and not make me depressed.
The others are Mistwalker, Monolith and Yasumi Matsuno. Swery for curiosity’s sake.
But everyone sees the fake difficulty of Massive Damage, and immediately assume it’s HARD. It’s not.
I’ll agree that the Souls series has never been hard, but I sure wouldn’t call what little difficulty there is ‘fake.’ It isn’t about how much damage you’re taking, but why you’re taking it. Learning enemies’ attack patterns in crucial, as is learning how to respond to those (amply telegraphed) attacks. Block or roll? How much distance do you keep? When’s the best time to attack or use healing items?
Whose bright idea was it to punish players for using gaming’s teaching tool? Yes, Death is how games teach you how to play, especially in this era of no manuals.
I’m not sure which games you’ve been playing, but death is almost always a form of punishment, and rarely used as an effective means for teaching players anything. Most games prior to checkpoint systems simply sent you back to the title screen. With the Souls games, you almost always understand why you’ve died, and you have a better understanding of how to approach that section the next time, whether it’s a trap, an unfamiliar enemy, ineffective tactics, etc.
Dark Souls 2 is even WORSE by chopping down your health every mistake, or just bad luck, you get/make. All the way to leaving with half your health.
Dark Souls II is infinitely more accessible in this regard. Not only are there accessories that either mitigates the death penalty (ring limiting max HP loss to 25% versus 50%) or circumvents it entirely (ring that prevents death outright but breaks, requires 3,000 souls to repair), but helping others in co-op even restores a portion of your Humanity (as of patch 1.03). On top of all that, you have fast travel from the very start that eliminates an absurd amount of backtracking, and bonfires are placed as such that you’re almost never more than a few minutes from wherever you might have died.
It’s my least favorite of the three games, but it’s the one I’d probably recommend to newcomers that are at least interested (not skeptics who are looking to be proven ‘wrong’). It’s made a few simple changes to become more accessible, but without alienating existing fans. That’s right where you wanna be, I think.